7 Days to Die

7 Days to Die

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Ballsm Mar 2, 2016 @ 6:54pm
Re-usable Water Bottles / Tin Cans
I realize its a small issue but this is something I found slightly annoying during my first SP playthrough in months. Why is it when I drink out of a bottle or tin can they are re-usable but when I craft food with a water bottle (corn bread/boiled eggs for example) the bottle completely dissapears from my inventory. Also why cant I use a tin can of boiled water the same way I would a bottle of boiled water? And why do tin cans not stack as water bottles do taking up excessive inventory space?

I think it would make the early game much more enjoyable if bottles and tin cans were re-usable for drinking and recipes throughout the game. I think this small change would make early more enjoyable for new players, so they can focus on other things rather then trying to find a good supply bottles to use for making food.

Overall, love this game to death. Easily one of my top 5 favorite games of all time. Keep up the great work Pimps!!
Last edited by Ballsm; Mar 2, 2016 @ 7:00pm
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Showing 16-30 of 46 comments
Ballsm Mar 3, 2016 @ 8:05am 
Originally posted by Valmar:
It always bugged me too. Its why one of the first mods I ever did, way back when, was make it so that cooking food required clay bowls (that yo ucould fill with water) instead of glass jars. This allowed me to get the bowl back after eating the food. No more eating glass jars.

Also adde da ton of new foods to cook and the ability to seal food in cans or with clingwrap to get rid of smell. But t hats another story. :)

Would be nice if the Pimps reworked the cooking system on an official level though. Not like it'd be hard to do.

Nah it would be easy and would effect nothing except making an already great game even better
Ballsm Mar 3, 2016 @ 8:06am 
Originally posted by Valmar:
It always bugged me too. Its why one of the first mods I ever did, way back when, was make it so that cooking food required clay bowls (that yo ucould fill with water) instead of glass jars. This allowed me to get the bowl back after eating the food. No more eating glass jars.

Also adde da ton of new foods to cook and the ability to seal food in cans or with clingwrap to get rid of smell. But t hats another story. :)

Would be nice if the Pimps reworked the cooking system on an official level though. Not like it'd be hard to do.

which mod are you referring to? It sounds awesome
Ballsm Mar 3, 2016 @ 8:09am 
Originally posted by Mytheos:
@OP

Its simply for game balance.

If you could stack cans, you'd easily have enough in a stack so that the first source of water you found would yield enough water to survive for weeks.

So they limit how many you can carry....cans take up an entire space, making them not efficient.

Once you move on to water bottles you can stack 15, which is reasonable, 15 water bottles can last 2-3 days...however if you COULD stack say 100, you'd very easily be walking around with so much water it'd trivialize the need for it.

Agreed on the stacking now that I understand the reasoning. But I still think all jars/cans should be reusable for both drinking and cooking.
CptnHarlock Mar 3, 2016 @ 8:55am 
Originally posted by Balsm:
Originally posted by Valmar:
It always bugged me too. Its why one of the first mods I ever did, way back when, was make it so that cooking food required clay bowls (that yo ucould fill with water) instead of glass jars. This allowed me to get the bowl back after eating the food. No more eating glass jars.

Also adde da ton of new foods to cook and the ability to seal food in cans or with clingwrap to get rid of smell. But t hats another story. :)

Would be nice if the Pimps reworked the cooking system on an official level though. Not like it'd be hard to do.

which mod are you referring to? It sounds awesome

one of the biggest mods - which bears his name: Valmar mod .. :D .. This guy has got the mod flu pretty bad, and not only in this game. ;) .. Cheers to you Valmar!
Valmar Mar 3, 2016 @ 11:06am 
Originally posted by Balsm:

which mod are you referring to? It sounds awesome

For just the revamped cooking system with new recipies and cooking mechanics (such as using bowls of water instead of jars for food)

[MOD] Expanded Cooking[7daystodie.com]

If you want a easy-to-install mod (literally a drag-drop done process) I'd recommend grabbingthe Lite version of the Valmod Pack[7daystodie.com].

It has new food, new clothes, new enemies, new weapons, new weapon mods, new tools, working electric lights, animal snares, new ammo types, new traps, new storage containers, revamped air drop loot, a method of crafting recipe books with survivor notes, multiple workstations, hidden doors, bridges, more block recipes, custom UI, an armor dying system, more plants, a class system...

Probably more crap too. Lol.

There are two versions in the download link - full and Lite. I recommend the Lite version to anyone who just wants to enjoy 7DTD with mods. The full version is more of an overhaul due to the class system which locks more recipes down and makes the game harder. The full version is more meant for long-term players who are looking for something diffierent.


For individual mods there is Valmar's Mod Collection[7daystodie.com]



Why wait for exciting, amazing, game-changing features like steel fireaxes when you can have them in your game today.

Modding: enjoying next patches features today!

Okay, maybe I am a bit bias, but still. It just amazes me sometimes to see people get so excited over a new feature that has been around in modded games for several alphas build. Oh, look, new prefabs are added. How nice. Meanwhile Magoli's Compo-Pack[7daystodie.com] has been around for ages now and has almost 500 prefabs for random gen.

Last edited by Valmar; Mar 3, 2016 @ 11:12am
Ballsm Mar 3, 2016 @ 12:47pm 
Good to know. 7d2d is so damn good I've never even bothered looking into mods unless I hop into a modded server.

Are the mods you mentioned for SP or are there mutiplayer servers as well with them?

YamaKami (Banned) Mar 3, 2016 @ 3:07pm 
There was a time when drinking the water made the jar vanish. A time when there was not even the ability to use a can for anything more than scrap. Then the can was made to be an emergency measure item, and was never intended for any use outside of the one it is being used for. IMHO though, we should get the jar back when cooking. Seeing that one would empty that jar into the pot anyhow and not use it in the recepie.
Xtorma Mar 3, 2016 @ 3:11pm 
Originally posted by YamaKami:
There was a time when drinking the water made the jar vanish. A time when there was not even the ability to use a can for anything more than scrap. Then the can was made to be an emergency measure item, and was never intended for any use outside of the one it is being used for. IMHO though, we should get the jar back when cooking. Seeing that one would empty that jar into the pot anyhow and not use it in the recepie.

He/she is correct. There was a time that sand was so important you spend gametime looking for and farming it. just for jars. They changed that , and it was welcomed. They are definatly adjusting the game for feedback , but at the same time, i do not think they want to make it so easy that it alienates people.
GanksThor Mar 3, 2016 @ 3:14pm 
pls add this,this is really weird
Valmar Mar 3, 2016 @ 3:38pm 
Originally posted by Balsm:
Good to know. 7d2d is so damn good I've never even bothered looking into mods unless I hop into a modded server.

Are the mods you mentioned for SP or are there mutiplayer servers as well with them?

They're for both. There are serveral servers that run the Valmod (links are in the topic description). You will need to download the icons and "install" them (drag and drop) but other than that yeah, the mod works fine for multiplayer. Have had servers running it for a few alphas now. :)

Note: "Full" refers to the version of the mod. Currently, far as I know there are no active Lite servers. There was a while back but last I checked they were done.

Full: (EU) 193.0.159.84:25000
Full: (EU) 94.250.222.71:26905
Full: (US) 23.81.64.18:28452
Full: (DE) 37.120.190.64:25000
Full: (NOR) 91.236.116.14:25000
Full: (CA) 167.114.64.10:26900
Last edited by Valmar; Mar 3, 2016 @ 3:41pm
Knight of Storms Mar 3, 2016 @ 4:01pm 
Also, it' s pretty simple to mod your own game and just either remove the recipes need for water, or just copy the line from bottled water that creates the jar after drinking and copy/past that into boiled eggs and cornbread. If you're in for immersion/roleplay, I guess you could consider it storing the food in the jar. No need for any outside downloads, though doing so means this will only apply to your own private single player game, unles you want to get snazzy and go read the modding forms on the pimps site to learn a lil more, get help, or even check out all of the mods by guys like valmar that make a lot of very deep and wide changes to gameplay.

Me personally, I don't like downloading resources outside of the games themselves. You have a guy make a great mod and load it onto some crappy site, and you risk a secure computer. Rather do the work myself, in most cases. (A certain older but well known and much loved rpg game that shall not be mentioned being the exception. I have modded that game to mars and back before, hard to beat sk-cough.. that unmentioned rpg. But, I get those mods off Steam).
Last edited by Knight of Storms; Mar 3, 2016 @ 4:02pm
Kewder Mar 3, 2016 @ 4:11pm 

He/she is correct. There was a time that sand was so important you spend gametime looking for and farming it. just for jars. They changed that , and it was welcomed. They are definatly adjusting the game for feedback , but at the same time, i do not think they want to make it so easy that it alienates people.


How do you "farm" sand?
CptnHarlock Mar 3, 2016 @ 4:16pm 
Originally posted by Cooter:

He/she is correct. There was a time that sand was so important you spend gametime looking for and farming it. just for jars. They changed that , and it was welcomed. They are definatly adjusting the game for feedback , but at the same time, i do not think they want to make it so easy that it alienates people.


How do you "farm" sand?

Farm sometimes means "put in the ground and grow" but it also means "go out and collect". In this case you go search and collect and bring home. Gaming lingo.
Last edited by CptnHarlock; Mar 3, 2016 @ 11:35pm
Ballsm Mar 3, 2016 @ 5:42pm 
Originally posted by Knight of Storms:
Also, it' s pretty simple to mod your own game and just either remove the recipes need for water, or just copy the line from bottled water that creates the jar after drinking and copy/past that into boiled eggs and cornbread.


Can you possibly refer me to the line you are speaking about? I've found the xml file containing all the recipes but I cant seem to find the line I need to copy/paste to create an empty jar.

Valmar Mar 3, 2016 @ 5:49pm 
Originally posted by Balsm:
Originally posted by Knight of Storms:
Also, it' s pretty simple to mod your own game and just either remove the recipes need for water, or just copy the line from bottled water that creates the jar after drinking and copy/past that into boiled eggs and cornbread.


Can you possibly refer me to the line you are speaking about? I've found the xml file containing all the recipes but I cant seem to find the line I need to copy/paste to create an empty jar.

To get back a glass jar from eating food such as boiled eggs and cornbread you look at in items.xml not the recipes.xml


For example:


<item id="201" name="foodYuccaJuice">
<property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
<property name="Material" value="organic" />
<property name="HoldType" value="3" />
<property name="Stacknumber" value="64" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Eat" />
<property name="Delay" value="1.0" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="0" />
<property name="Gain_water" value="15" />
<property name="Gain_food" value="0" />
<property name="Buff" value="yuccaJuiceCooling" />
<property name="Gain_stamina" value="30" />
<property name="Sound_start" value="UseActions/player_drinking" />
<property name="Gain_wellness" value="0.1" />
<property name="Create_item" value="emptyJar" />
</property>
<property name="Group" value="Food/Cooking" />
<property class="Preview">
<property name="Zoom" value="24" />
<property name="Pos" value="-0.02,-0.1" />
<property name="Rot" value="90,45,0" />
</property>
</item>

The bolded line is what tells the item to return an empty jar to you when consumed. Find foods you want to return glass jars and add that line to their action1.

For example if you wanted to get back a jar when you eat bacon and eggs:

<item id="395" name="baconAndEggs">
<property name="Meshfile" value="Items/Misc/parcel" />
<property name="Material" value="organic" />
<property name="HoldType" value="31" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Eat" />
<property name="Delay" value="2.1" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="3" />
<property name="Gain_food" value="15" />
<property name="Gain_wellness" value="1" />
<property name="Sound_start" value="UseActions/player_eating" />
<property name="Create_item" value="emptyJar" />
</property>
<property name="Group" value="Food/Cooking" />
<property class="Preview">
<property name="Zoom" value="5" />
<property name="Pos" value="0,-1" />
<property name="Rot" value="90,45,0" />
</property>
</item>


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Date Posted: Mar 2, 2016 @ 6:54pm
Posts: 46