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Nah it would be easy and would effect nothing except making an already great game even better
which mod are you referring to? It sounds awesome
Agreed on the stacking now that I understand the reasoning. But I still think all jars/cans should be reusable for both drinking and cooking.
one of the biggest mods - which bears his name: Valmar mod .. :D .. This guy has got the mod flu pretty bad, and not only in this game. ;) .. Cheers to you Valmar!
For just the revamped cooking system with new recipies and cooking mechanics (such as using bowls of water instead of jars for food)
[MOD] Expanded Cooking[7daystodie.com]
If you want a easy-to-install mod (literally a drag-drop done process) I'd recommend grabbingthe Lite version of the Valmod Pack[7daystodie.com].
It has new food, new clothes, new enemies, new weapons, new weapon mods, new tools, working electric lights, animal snares, new ammo types, new traps, new storage containers, revamped air drop loot, a method of crafting recipe books with survivor notes, multiple workstations, hidden doors, bridges, more block recipes, custom UI, an armor dying system, more plants, a class system...
Probably more crap too. Lol.
There are two versions in the download link - full and Lite. I recommend the Lite version to anyone who just wants to enjoy 7DTD with mods. The full version is more of an overhaul due to the class system which locks more recipes down and makes the game harder. The full version is more meant for long-term players who are looking for something diffierent.
For individual mods there is Valmar's Mod Collection[7daystodie.com]
Why wait for exciting, amazing, game-changing features like steel fireaxes when you can have them in your game today.
Modding: enjoying next patches features today!
Okay, maybe I am a bit bias, but still. It just amazes me sometimes to see people get so excited over a new feature that has been around in modded games for several alphas build. Oh, look, new prefabs are added. How nice. Meanwhile Magoli's Compo-Pack[7daystodie.com] has been around for ages now and has almost 500 prefabs for random gen.
Are the mods you mentioned for SP or are there mutiplayer servers as well with them?
He/she is correct. There was a time that sand was so important you spend gametime looking for and farming it. just for jars. They changed that , and it was welcomed. They are definatly adjusting the game for feedback , but at the same time, i do not think they want to make it so easy that it alienates people.
They're for both. There are serveral servers that run the Valmod (links are in the topic description). You will need to download the icons and "install" them (drag and drop) but other than that yeah, the mod works fine for multiplayer. Have had servers running it for a few alphas now. :)
Note: "Full" refers to the version of the mod. Currently, far as I know there are no active Lite servers. There was a while back but last I checked they were done.
Full: (EU) 193.0.159.84:25000
Full: (EU) 94.250.222.71:26905
Full: (US) 23.81.64.18:28452
Full: (DE) 37.120.190.64:25000
Full: (NOR) 91.236.116.14:25000
Full: (CA) 167.114.64.10:26900
Me personally, I don't like downloading resources outside of the games themselves. You have a guy make a great mod and load it onto some crappy site, and you risk a secure computer. Rather do the work myself, in most cases. (A certain older but well known and much loved rpg game that shall not be mentioned being the exception. I have modded that game to mars and back before, hard to beat sk-cough.. that unmentioned rpg. But, I get those mods off Steam).
How do you "farm" sand?
Farm sometimes means "put in the ground and grow" but it also means "go out and collect". In this case you go search and collect and bring home. Gaming lingo.
Can you possibly refer me to the line you are speaking about? I've found the xml file containing all the recipes but I cant seem to find the line I need to copy/paste to create an empty jar.
To get back a glass jar from eating food such as boiled eggs and cornbread you look at in items.xml not the recipes.xml
For example:
<item id="201" name="foodYuccaJuice">
<property name="Meshfile" value="Items/Food/yucca_juicePrefab" />
<property name="Material" value="organic" />
<property name="HoldType" value="3" />
<property name="Stacknumber" value="64" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Eat" />
<property name="Delay" value="1.0" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="0" />
<property name="Gain_water" value="15" />
<property name="Gain_food" value="0" />
<property name="Buff" value="yuccaJuiceCooling" />
<property name="Gain_stamina" value="30" />
<property name="Sound_start" value="UseActions/player_drinking" />
<property name="Gain_wellness" value="0.1" />
<property name="Create_item" value="emptyJar" />
</property>
<property name="Group" value="Food/Cooking" />
<property class="Preview">
<property name="Zoom" value="24" />
<property name="Pos" value="-0.02,-0.1" />
<property name="Rot" value="90,45,0" />
</property>
</item>
The bolded line is what tells the item to return an empty jar to you when consumed. Find foods you want to return glass jars and add that line to their action1.
For example if you wanted to get back a jar when you eat bacon and eggs:
<item id="395" name="baconAndEggs">
<property name="Meshfile" value="Items/Misc/parcel" />
<property name="Material" value="organic" />
<property name="HoldType" value="31" />
<property class="Action1">
<!-- UseAction -->
<property name="Class" value="Eat" />
<property name="Delay" value="2.1" />
<property name="Use_time" value="..." />
<property name="Gain_health" value="3" />
<property name="Gain_food" value="15" />
<property name="Gain_wellness" value="1" />
<property name="Sound_start" value="UseActions/player_eating" />
<property name="Create_item" value="emptyJar" />
</property>
<property name="Group" value="Food/Cooking" />
<property class="Preview">
<property name="Zoom" value="5" />
<property name="Pos" value="0,-1" />
<property name="Rot" value="90,45,0" />
</property>
</item>