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In the big city, the 5 and 6 story apartment buildings will also get you through most of the hordes. Make sure that there is no way for them to climb the stairs (destroy the lower parts of the staircase). The mobs would need to destroy a lot of the blocks before the apartment building will collapse (on day 7/14/... hordes), and during the normal days and other nights, if you live on the top floor, often zombies will not even notice that you are there.
During the day, when the zombies walk slow again, you should be able to leave the building and take out the remaining zombies. You may or may not want to add some spikes there, but it is not really needed. :)
I have seen some people use the police station (city hall / tourist info centre building) but in my opinion it is just a bit too much work to get that one reinforced enough for most hordes. :)
But in Navezgane they have often grouped them together, for roleplaying reasons, where in RWG they might spawn alone (so not all four together in one town, but only 1 or 2 in a town).
You can use either tunnels or sky bridges (with 1 or 2 support beams below them, to avoid a crash) to get to the other buildings. It is indeed a cheap way to survive a big horde, as the buildings come pre-built. :)
If you want to prepare for the late-game hordes (300+ enemies, up to 30 spawn together) then you might want to consider something that you build yourself, out of steel and/or concrete.
But for the early game, you can either use a (reinforced) prefab with spikes outside, or build something small.
You'll also get access to the iron tools early this way and when you find the concrete book your laughing.
The hub cities have all the resources you need; shops, cars, ore, water, and tons of rubble for concrete making.
What you do is beef up the exterior of a shelled out building, place a lip above the lower floor windows all the way around, and clear out the rubble in the centre, use a "jump puzzle" (1 block gap away from the lip) to access the upper floor.
Then you carefully arrange spans across the floor with iron grids to shoot through at your zombies.
Refinements should include a central spot away from the structure that keeps you out of sight of cops, with spikes beneath it.
Leave the openings that the zombies create but maintain the stuctural integrity. A crater with form after a few weeks, and if your lucky you'll find ore right under your killzone.
It works so good, I'm turning up the spawn settings.
I swear by this "killing floor" method, maybe I'll post an image of mine.
http://steamcommunity.com/profiles/76561198177027166/screenshot/321250696155994631
That's going to take more than 7 days with a stone shovel and stone axe lol :)
I like the ranger stations too, when I can find one, or Forge house also.
I also like the 2 story house in the woods with the forge next to the fireplace, good "first base" location.
If i can't find an information center, a small 2 story house is my next choice. Less resources required to trap the area, but more to actually upgrade the building (IC upgrades immediately with cement mix, bypassing wood and scrap iron.)
In wild areas, i like to find a high cliff face, go up about half way, and dig inwards. Looks like this.
http://steamcommunity.com/sharedfiles/filedetails/?id=635020188