7 Days to Die

7 Days to Die

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Best buildings / POI's for base to survive first 7 days?
What POI's or city buildings are the easiest to fortify within 7 days time?
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Showing 1-15 of 21 comments
Green777 (Banned) Feb 27, 2016 @ 2:52pm 
depends on what map your using normally in forest bio if you can find a cabin you have trees all around so plenty of wood to fortify the door and windows
mpeijzel Feb 27, 2016 @ 3:01pm 
In my opinion, the Ranger Station (in the wilderness, point of interest) is the best small building that you can fortify. You can close the bottom part (replace door with wall) and add a few rows of spikes around it. The ranger station is the square building in the wilderness with a balcony all around the upper level, and a staircase outside as well (that you should destroy, and make a "parkour jump" entrance instead).

In the big city, the 5 and 6 story apartment buildings will also get you through most of the hordes. Make sure that there is no way for them to climb the stairs (destroy the lower parts of the staircase). The mobs would need to destroy a lot of the blocks before the apartment building will collapse (on day 7/14/... hordes), and during the normal days and other nights, if you live on the top floor, often zombies will not even notice that you are there.
During the day, when the zombies walk slow again, you should be able to leave the building and take out the remaining zombies. You may or may not want to add some spikes there, but it is not really needed. :)

I have seen some people use the police station (city hall / tourist info centre building) but in my opinion it is just a bit too much work to get that one reinforced enough for most hordes. :)
Ogmosic Feb 27, 2016 @ 3:04pm 
Originally posted by mpeijzel:
In my opinion, the Ranger Station (in the wilderness, point of interest) is the best small building that you can fortify. You can close the bottom part (replace door with wall) and add a few rows of spikes around it. The ranger station is the square building in the wilderness with a balcony all around the upper level, and a staircase outside as well (that you should destroy, and make a "parkour jump" entrance instead).

In the big city, the 5 and 6 story apartment buildings will also get you through most of the hordes. Make sure that there is no way for them to climb the stairs (destroy the lower parts of the staircase). The mobs would need to destroy a lot of the blocks before the apartment building will collapse (on day 7/14/... hordes), and during the normal days and other nights, if you live on the top floor, often zombies will not even notice that you are there.
During the day, when the zombies walk slow again, you should be able to leave the building and take out the remaining zombies. You may or may not want to add some spikes there, but it is not really needed. :)

I have seen some people use the police station (city hall / tourist info centre building) but in my opinion it is just a bit too much work to get that one reinforced enough for most hordes. :)
100 % Agree with this!
Jeremiahk (FK) (Banned) Feb 27, 2016 @ 3:15pm 
The square 2 and 3 story buildings often found in towns I find are the best. A ring of spikes around the bottom and a ladder / stair system up to the second level with the first completely bricked up with murder holes with iron bars around the edge to shoot through.
Thanks.
SherlockHole Feb 28, 2016 @ 7:43am 
I like the four two storey homes, arranged in a 2x2 pattern- there's one in the desert biome in Navezgane, and I think they're in RWG too. They provide two levels to fortify, and a rooftop to snipe from. Not only that but there's four of them, so you can do what I did and have tunnels leading to and from each one, so you have an escape route ready if things go sideways.
mpeijzel Feb 28, 2016 @ 8:38am 
Most, if not all, of the prefabs placed in Navezgane can also appear in RWG.
But in Navezgane they have often grouped them together, for roleplaying reasons, where in RWG they might spawn alone (so not all four together in one town, but only 1 or 2 in a town).

You can use either tunnels or sky bridges (with 1 or 2 support beams below them, to avoid a crash) to get to the other buildings. It is indeed a cheap way to survive a big horde, as the buildings come pre-built. :)

If you want to prepare for the late-game hordes (300+ enemies, up to 30 spawn together) then you might want to consider something that you build yourself, out of steel and/or concrete.
But for the early game, you can either use a (reinforced) prefab with spikes outside, or build something small.
In Vitriol Feb 28, 2016 @ 10:40am 
In RWG i always look for the 2 storey with the forge inside. Mine some clay and rocks. Clay= bricks (with the forge) to replace the downstairs windows and then mix clay and rock to make cobblestone to upgrade with. Surround the walls outside with a row of 3 or so wood spikes with access points.
You'll also get access to the iron tools early this way and when you find the concrete book your laughing.
Hal Ramersby Feb 28, 2016 @ 10:47am 
Easy mode: Dig a 1x2 hole straight down, placing ladders on wooden frames upgraded to wood blocks. Around -57m you will hit bedrock. Dig a corridor 5+ blocks deep and then make a door. Dig yourself a cave behind the door. Before 22:00 each day, go down your shaft and start smelting / cooking / crafting. I'm on day 21 and I've never had a single zed spawn at night at this depth. Ground level is at +20 m so my shaft is in total 77m deep.
mrkoofumhead Feb 28, 2016 @ 12:01pm 
TBH, I first tried this with low spawn settings (the first few days are tough)
The hub cities have all the resources you need; shops, cars, ore, water, and tons of rubble for concrete making.
What you do is beef up the exterior of a shelled out building, place a lip above the lower floor windows all the way around, and clear out the rubble in the centre, use a "jump puzzle" (1 block gap away from the lip) to access the upper floor.
Then you carefully arrange spans across the floor with iron grids to shoot through at your zombies.
Refinements should include a central spot away from the structure that keeps you out of sight of cops, with spikes beneath it.
Leave the openings that the zombies create but maintain the stuctural integrity. A crater with form after a few weeks, and if your lucky you'll find ore right under your killzone.
It works so good, I'm turning up the spawn settings.

I swear by this "killing floor" method, maybe I'll post an image of mine.

http://steamcommunity.com/profiles/76561198177027166/screenshot/321250696155994631
Last edited by mrkoofumhead; Feb 28, 2016 @ 2:07pm
MeDaDaddy (Banned) Feb 28, 2016 @ 1:09pm 
Originally posted by Hal Ramersby:
Easy mode: Dig a 1x2 hole straight down, placing ladders on wooden frames upgraded to wood blocks. Around -57m you will hit bedrock. Dig a corridor 5+ blocks deep and then make a door. Dig yourself a cave behind the door. Before 22:00 each day, go down your shaft and start smelting / cooking / crafting. I'm on day 21 and I've never had a single zed spawn at night at this depth. Ground level is at +20 m so my shaft is in total 77m deep.

That's going to take more than 7 days with a stone shovel and stone axe lol :)
MeDaDaddy (Banned) Feb 28, 2016 @ 1:11pm 
As above, the roof or upper floor of any POI with spikes around it should be OK for the first 2 blood moon hordes but the ones with smaller footprints take less resources to fortify.

I like the ranger stations too, when I can find one, or Forge house also.
Vagabond Feb 28, 2016 @ 1:14pm 
I like the 2 story house with the flooded basement, it takes a bit to repair but you can effectively drain half the basement (where the gun safe is) by boarding up the door between the two flooded halfs and a ladder down from the first floor to the gun safe, the other half gives you an infinite water supply.

I also like the 2 story house in the woods with the forge next to the fireplace, good "first base" location.
WarShrike Feb 28, 2016 @ 3:58pm 
I take the information center whenever i can find one. Ladder up to 2nd floor window, with a small landing and a hatch. Knock out the windows and replace with wooden frames only slightly upgraded cuz zombies cant hit them, even ground floor ones, but need to do this to prevent spiders getting in. Surround it with 3 rows of wood log spikes upgraded to scrap tier 1, and 5 rows of wood spikes beyond that. Then i make passages connecting the ground floor rooms and wall off the central "reception" area and make it my farm, because the glass roof allows all the light needed to grow crops (i knock out the glass panes, just because it looks better.)

If i can't find an information center, a small 2 story house is my next choice. Less resources required to trap the area, but more to actually upgrade the building (IC upgrades immediately with cement mix, bypassing wood and scrap iron.)

In wild areas, i like to find a high cliff face, go up about half way, and dig inwards. Looks like this.

http://steamcommunity.com/sharedfiles/filedetails/?id=635020188
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Date Posted: Feb 27, 2016 @ 2:41pm
Posts: 21