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Love the game. Just started a new game on hard mode, completely random new map, defaults top to bottom. I know all the tricks & still died of dehydration.
Sure, some of you are incredible gamers. I respect you to the moon. But unless you completely forgo progression by buying tea out of the overpriced vending machines, you're going to die of dehydration. I mean barring a random stroke of luck like finding a helmet filter or whatever. To be clear: on hard mode. Completely random & default settings.
The dehydration death spiral at the start of a new game is a turd in the punch bowl. It's still good punch and it still makes your head spin a little. But let's be straight-up honest--the game would be better without this. So let's fix it already.
To be clear. I do like challenge in my games. That involves me experiencing the game myself and figuring things out rather than reading a guide and figuring out what I need to do. And it's fine that I would have to read the journal or whatever sometimes to figure some advanced stuff as well, I'm not against that either. But I think it's unreasonable to expect a new player to change settings they know nothing about before they event start the game. Some of these suggestions really don't solve the inherent problem. They're just angry that I don't know the game as well as someone who played it for 300 hours.
Get vitamins or a water purifier (it's a mod for a helmet, idiotically imbalanced). Game is easymode from then on and this shows how little the devs thought about the new NOJAR system. Water is never a problem and I personally hate drinking from puddles without consequences. Breaks the immersion and will surely be reworked once again next update or on full release.
So better not get used to this "system"
I am honestly baffled at the wildly different experiences with water, even from experienced players. New players not understanding the mechanic I get, but I feel like I must be missing something because in my experience water isn't much more difficult to get than in previous alphas. A few more steps to get clean water, but no more difficult.
I mean you run a T1 quest and the trader usually offers you 10 water plus some dukes as a reward, enough for a cooking pot if it was a clear quest. Just looting all the containers around a trader's compound will get you enough Forge Ahead magazines to unlock a dew collector and enough water to survive for days. Pretty much every POI I loot nets me a few water, way more than just a few from some.
Playing no trader games is harder, but when I do that I am purposefully making the game more difficult for myself so I can't exactly complain. Even then I've only come close to dying of dehydration once, and that was on an all desert map and the heat was killing me.
What exactly am I missing?
I cannot imagine going back to not knowing all the inner workings and quirks of this game that I use to survive.
I cannot get into project zomboid for the same reason, just too much to learn but I got in on this game during the early days so learned as the game changed.
You have an endless sea of youtube content ahead of you if you want to learn how all the systems actually work like crit resistance and status effects as one example, or what impacts loot stage.
You missed: "Sure, some of you are incredible gamers." I know you exist, I'm kind of proud of you. But since I am not you, I am still capable of dying of thirst. And the dehydration death spiral is like cutting coke with cowpies. Sure, you'll still take a snort--but now imagine it without the cow poo smell...
I'm seriously asking because I'm confused: do traders not give you 10 boiled water as rewards? Do they not give you enough dukes to buy a cooking pot and water filter? Are you not getting 3+ murky water per POI? Is Master Chef not working for you like it should?
If you are having an issue, where exactly is it?
Simply saying "this is bad and needs to change" doesn't narrow down where in the water mechanic the problem is. Is it loot chance, crafting, pois, all of the above?
If, for example, it turns out the issue is related to loot chances or the cost of items like the pot or filters there may be some easy XML edits that could fix the problem. If so, maybe that would be an acceptable change for TFP to make, rather than throwing away the whole water mechanic and starting over.
I personally did not see water as a reward until I hit T3 on this last run where I am playing it through with a friend.
Only T1 quests include that loot group, so you'll never see it on T2+.
One possible fix though would be to change the groupQuestResources loot. Players running T1 quests probably don't need 750 coal, or 500 gun powder right away, maybe to save for later but not immediately. By reducing the number of items in that group it would increase the chances of being offered one of the remaining. It would also be very easy to add a few water as a guaranteed option to T1 quests. Something like that would help provide new players a way to get water, even if RNG hates them, without just handing it to them. It also wouldn't require an overhaul.
https://steamcommunity.com/sharedfiles/filedetails/?id=3130350905
Applying common sense in this "survival" game is something you should avoid, it will give you headaches if you try to rationalize all the change the devs have made that hurts the game more then make it enjoyable to play.
The new players aren't going to have enough heals on-hand to make up for that kind of HP loss.