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Also I thought only one turret could be active at a time? I had a gun turret and sledge turret but only would look active.
I see, thanks!
That one sledge can almost keep the entire 32 count horde at bay. The plan had been to have him knock some down so I could melee anything except cops and demos. The reality is I have to shoot everything crossing that bridge if I want to get any kills cause that one sledgy stops 90% of the horde from ever getting to my melee part. This is a str fort build too so I have no robotics making him attack faster. Thats just jumps and basic sledgeboi.
I'm sure some will think I'm whatever but we actually turn these off and/or nerf them down soooo low on our server.. I think they are the cheapest BS mechanic in the game not ONLY are they incredible bullet sponges they also blow up and destroy a HUGE area if you don't address them accordingly.. and sometimes they can blow up without US doing anything wrong they can get hit by other zombies or other things and have them go off. So for my friends and I they are pure BS like bunker busters so yea.. I did not spend hours, days building a base some some clown can just blow it to pieces in one kamikaze move.
The trigger button for a demolisher looks like it's on the demolisher's right side to me. I might be wrong, but I think it's better to make sure that the zombie pathing and sledgy placement results in sledgy hitting demolishers from the left of the demolishers. Their left, not your left.