7 Days to Die

7 Days to Die

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Mars Nov 4, 2023 @ 10:56am
5
4
4
Can we get an actual update?
With content and polish, not lame twitch crap nobody cares about. And within the next 10 years if possible??
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Showing 1-15 of 37 comments
Roland Nov 4, 2023 @ 11:43am 
4
Alpha 21 provided a lot of polish and definitely new content. As for the twitch integration, my hope is that it will translate into a random event system if they can hook up a manager to it. Many of the events that viewers can trigger are silly and not really appropriate for the main game but there are quite a few that are and TFP (and modders once the system was implemented) could come up with many more that could really increase the illusion of a living world. They have talked casually about adding a random event manager to the code but there is no guarantee that they will. If they do and if it comes out of the work they did for Twitch integration then it will definitely be something that everyone cares about.

No promises about anything happening within the next ten years. ;-)
Last edited by Roland; Nov 4, 2023 @ 11:45am
Mithrandir Nov 4, 2023 @ 11:45am 
That's exactly what we got with A21, and also what's coming with A22 :

https://steamcommunity.com/app/251570/discussions/0/3939020962910950408/

Everything in between are just fixes and very small changes to fine-tune A21. No need to get upset.
Highlander (Banned) Nov 4, 2023 @ 9:43pm 
Originally posted by Roland:
Alpha 21 provided a lot of polish and definitely new content. As for the twitch integration, my hope is that it will translate into a random event system if they can hook up a manager to it. Many of the events that viewers can trigger are silly and not really appropriate for the main game but there are quite a few that are and TFP (and modders once the system was implemented) could come up with many more that could really increase the illusion of a living world. They have talked casually about adding a random event manager to the code but there is no guarantee that they will. If they do and if it comes out of the work they did for Twitch integration then it will definitely be something that everyone cares about.

No promises about anything happening within the next ten years. ;-)
Can you tell me your version of what the new content was or tell me your meaning of content inquiring minds want to know.
James Nov 4, 2023 @ 10:03pm 
2
Originally posted by Highlander:
Can you tell me your version of what the new content was or tell me your meaning of content inquiring minds want to know.
Look, I'm not too happy with the A21 update either as a whole, but let's not act like they didn't add anything either.

https://7daystodie.com/a21-official-release-notes/

Environment Art

Graphic Design Art

New Doors

Loot Container Changes

More zombies now utilize the new gore system.

New & Overhauled Locations

POI and Biome Difficulty Improvements

Random World Generation Update

Chunk Reset System

Survival Rebalance

Perk Overhaul

Perk Book Reworks

Perception and Spear Overhaul

Wandering Hordes

Performance & Optimizations

Networking Improvements

Server Administration and Multiplayer

Other changes

Modding Improvements
Dersh Nov 4, 2023 @ 10:14pm 
TFP promised Alphas wouldn't take year and a half to be released, but personally I really doubt Alpha 22 will come out any sooner than previous Alphas.
John Henry Eden Nov 5, 2023 @ 2:01pm 
Originally posted by Roland:
Alpha 21 provided a lot of polish and definitely new content. As for the twitch integration, my hope is that it will translate into a random event system if they can hook up a manager to it. Many of the events that viewers can trigger are silly and not really appropriate for the main game but there are quite a few that are and TFP (and modders once the system was implemented) could come up with many more that could really increase the illusion of a living world. They have talked casually about adding a random event manager to the code but there is no guarantee that they will. If they do and if it comes out of the work they did for Twitch integration then it will definitely be something that everyone cares about.

No promises about anything happening within the next ten years. ;-)

when are you sending all the refunds?
Wade Nov 5, 2023 @ 10:24pm 
7 Years the Same
The game came out a long time ago and practically nothing new was added during that time. The game is literally the same as when I first played it 7 years ago or so. All this time the developer was unable to add human enemies, new types of biomes, new skill tree, etc.

I will gladly pay $30 for a DLC with new cointent. But instead of new content devs mess with existing game mechanics, changing things that are perfectly fine.

After more than 1000 hours in the game I am seriously thinking to change my review to negative just because of the lazy and stubborn devs,
DerFinneAT Nov 5, 2023 @ 10:43pm 
Originally posted by Doc Mitchell:
But instead of new content devs mess with existing game mechanics, changing things that are perfectly fine.

That is only half the truth - or less.

Most changed system where either early placeholder (and communicated as such at the time) or did not work very well.

And apart of those changes, TFP pushed the technical aspect of the game much further In the direction, that will allow them to incorporate the missing features.

It was more than aparent, that the a16 engine neither had the reserves to support the planned features, nor the ability to handle the visual quality TFP is aiming at.

And let's not forget how far the distant-land part of the engine has been pushed until today.

Unlike 7 years ago, distant land placeholders wor so we'll, that in this discipline a game where free-vixel-building is a thing, isn't really distinguishable form any vertex and fixed-model type of game.

That is pretty unique out there. (Name another game)

Alpha mainly is technical stuff.
If you were out for gameplay-updates EA in general, might not really be your cup of tea.
Wade Nov 6, 2023 @ 6:35am 
Messing with water / thirst mechanics is not an "update". All I know is every time I come back to the game it's the same game, or actually even worse. No new content, just messing up existing things. And besides they are constantly pushing the gameplay into one direction. And that main developer guy is literally obsessed that some people want to make an unpenetrable fortress or hide from zombies. Like his life mission is to ensure that nobody survives zombies attacks in his game. LOL When people started digging tunnels to hide under the ground, he gave zombie ability to dig. Very strange... For God's sake let people play the way they want it, this game ain't Mozart's opera, your "magnum opus" or something. It's a GAME.
SylenThunder Nov 6, 2023 @ 6:46am 
Originally posted by Doc Mitchell:
Messing with water / thirst mechanics is not an "update". All I know is every time I come back to the game it's the same game, or actually even worse. No new content, just messing up existing things.
Except that it is a game still being developed, where core features are still being worked on, tested, and changed. That is the nature of Alpha/Early Access.

For a large part, the point of updates is not to give you new content. If that is all you consider an update to be, then you have horrible misconceptions about how software development works.

Originally posted by Doc Mitchell:
When people started digging tunnels to hide under the ground, he gave zombie ability to dig. Very strange...
This was originally a feature that was removed because of problems that it caused with stability, and did not function in an overall pleasing way. It was removed as a result of that, and brought back once the AI and other system mechanics were updated to support it properly.

Originally posted by Doc Mitchell:
For God's sake let people play the way they want it, this game ain't Mozart's opera, your "magnum opus" or something. It's a GAME.
This is why the developers have supported modding since day 1. The base Vanilla game is being designed to support the developers vision of how they want the game to be, not yours.
Kaschperle Nov 6, 2023 @ 8:37am 
Originally posted by SylenThunder:
Originally posted by Doc Mitchell:
Messing with water / thirst mechanics is not an "update". All I know is every time I come back to the game it's the same game, or actually even worse. No new content, just messing up existing things.
Except that it is a game still being developed, where core features are still being worked on, tested, and changed. That is the nature of Alpha/Early Access.

For a large part, the point of updates is not to give you new content. If that is all you consider an update to be, then you have horrible misconceptions about how software development works.

Originally posted by Doc Mitchell:
When people started digging tunnels to hide under the ground, he gave zombie ability to dig. Very strange...
This was originally a feature that was removed because of problems that it caused with stability, and did not function in an overall pleasing way. It was removed as a result of that, and brought back once the AI and other system mechanics were updated to support it properly.

Originally posted by Doc Mitchell:
For God's sake let people play the way they want it, this game ain't Mozart's opera, your "magnum opus" or something. It's a GAME.
This is why the developers have supported modding since day 1. The base Vanilla game is being designed to support the developers vision of how they want the game to be, not yours.

essentially the devs change their minds so often that it will never will be finished. Reworking how core mechanics work almost every alpha is just a "Teufelskreis"
Highlander (Banned) Nov 6, 2023 @ 3:13pm 
Originally posted by James:
Originally posted by Highlander:
Can you tell me your version of what the new content was or tell me your meaning of content inquiring minds want to know.
Look, I'm not too happy with the A21 update either as a whole, but let's not act like they didn't add anything either.

https://7daystodie.com/a21-official-release-notes/

Environment Art

Graphic Design Art

New Doors

Loot Container Changes

More zombies now utilize the new gore system.

New & Overhauled Locations

POI and Biome Difficulty Improvements

Random World Generation Update

Chunk Reset System

Survival Rebalance

Perk Overhaul

Perk Book Reworks

Perception and Spear Overhaul

Wandering Hordes

Performance & Optimizations

Networking Improvements

Server Administration and Multiplayer

Other changes

Modding Improvements

Ok before we get into each thing want to list 5 things 1) Content 2) Accessories 3)Cosmetics 4) Revamped/Reworked 5) Fixes NOW i wil plug in one of these to each of the things thats listed here

1)Environment Art - NOT CONTENT does nothing to add more game play time but it looks pretty
2)Graphic Design Art -NOT CONTENT again adding no game time and yes looks pretty
3) Loot Container Changes- Reworked
4)POI and Biome Difficulty Improvements= Reworked/revamped
5)Chunk Reset System Fixes
6) Perk Book Reworks - this is a good one reworked for the ump teen time soon coming to 7dtd learn by eating lol
7)Perception and Spear- Reworked
8)Wandering Hordes - Hmmmm back in the day there was always wandering hordes then they were gone now they are back guess i will chalk this one up as replaced something they removed.
9)Performance & Optimizations - Fixes OMG finally the moon musta turned blue and i missed it lol
10) Networking Improvements -Fixes
11) Server Administration and Multiplayer- Fixes
12) Other changes Prolly more Fixes
13) Modding Improvements Last but not least more fixes
14) Doors - Phew cant forget the doors very important one here gonna give me at least another 100 hours of game play LOL
15) POI and Biome Difficulty Improvements Same stuff made with lvs of difficulties
16) Random World Generation Update -Fixes
17) Survival Rebalance -reworked/revamep
18) Perk Overhaul - Reworked/Revamped
19)More zombies now utilize the new gore system dont know about this one still not content but i will chalk it up to another system they can revamp/rework a million times

So there you have it and out of all that whats the one thing missing out of all those things listed if you said actual CONTENT you are a winner. Things like mini bosse/bosses, Survivor camps with actual npcs other then trader that have quest to help them and help them fight a mini horde attack stuff like this actual game play material. So once again i will say it again we have alot of reworked and revamped stuff to do the same exact thing only a diff way and made prettier but hey thats just me.
SuperMeatBag Nov 6, 2023 @ 4:01pm 
You seem to have a very narrow idea of what "content" means. To most adults, "content" in a game means "things I can do, places I can go" and so on. To you, it's just boss fights and quests.
Raithon Nov 6, 2023 @ 4:11pm 
Originally posted by Highlander:
...
So there you have it and out of all that whats the one thing missing out of all those things listed if you said actual CONTENT you are a winner. Things like mini bosse/bosses, Survivor camps with actual npcs other then trader that have quest to help them and help them fight a mini horde attack stuff like this actual game play material. So once again i will say it again we have alot of reworked and revamped stuff to do the same exact thing only a diff way and made prettier but hey thats just me.
1 and 2. Correct

3. Balancing

4. New feature, and also balancing. Not calling it content per-se, but it's a new mechanic which is expected during Alpha development.

5. New feature. This was done to improve gameplay for those that wish it, and a much needed feature for dedicated servers. I wouldn't call it added content because the core feature already existed. It just now has an added mechanic that makes it useful.

6. A system they have been building towards and discussing for years. Not unexpected. Besides, don't you eat the magazines now?

7. Bug fixing and system re-balancing.

8. Wandering hordes haven't left. You're almost completely wrong here. Originally their pathing was directly at the players location, in almost GPS-fashion. Especially if you weren't moving around much. Several builds ago the deploy pathing was changed so that they targeted an area about 30 meters to the side of the player. Which led to them often being missed and never seen. Pathing has been improved, and new calculations for positioning have been added. They also aren't pathing as far away. Now you are again more likely to run into them, but they can still sometime be missed, unlike the original mechanic.

10 and 11. Correct, and much needed fixes that are still being worked on and improved.

12. You're blowing smoke here.

13. Workshop support is planned. Got to work on designing and improving the system. Again, this is basically expected during development.

14. You sure like smoke screens. This is about as effective as telling people to cure Covid by drinking bleach.

15. We covered this already in 4. You're just blowing ♥♥♥♥ out of your ass now.

16. A system that has been actively worked on since it was introduced, and now is finally nearing completion.

17. Yep, an expected change during development. Were you expecting something else?

18. Smoke and mirrors again. You're just bloating the list because you ran out of stupid ideas. You covered this already.

19. It adds to the immersion and the environment. This is what new content looks like.
Highlander (Banned) Nov 6, 2023 @ 4:48pm 
Originally posted by Raithon:
Originally posted by Highlander:
...
So there you have it and out of all that whats the one thing missing out of all those things listed if you said actual CONTENT you are a winner. Things like mini bosse/bosses, Survivor camps with actual npcs other then trader that have quest to help them and help them fight a mini horde attack stuff like this actual game play material. So once again i will say it again we have alot of reworked and revamped stuff to do the same exact thing only a diff way and made prettier but hey thats just me.
1 and 2. Correct

3. Balancing

4. New feature, and also balancing. Not calling it content per-se, but it's a new mechanic which is expected during Alpha development.

5. New feature. This was done to improve gameplay for those that wish it, and a much needed feature for dedicated servers. I wouldn't call it added content because the core feature already existed. It just now has an added mechanic that makes it useful.

6. A system they have been building towards and discussing for years. Not unexpected. Besides, don't you eat the magazines now?

7. Bug fixing and system re-balancing.

8. Wandering hordes haven't left. You're almost completely wrong here. Originally their pathing was directly at the players location, in almost GPS-fashion. Especially if you weren't moving around much. Several builds ago the deploy pathing was changed so that they targeted an area about 30 meters to the side of the player. Which led to them often being missed and never seen. Pathing has been improved, and new calculations for positioning have been added. They also aren't pathing as far away. Now you are again more likely to run into them, but they can still sometime be missed, unlike the original mechanic.

10 and 11. Correct, and much needed fixes that are still being worked on and improved.

12. You're blowing smoke here.

13. Workshop support is planned. Got to work on designing and improving the system. Again, this is basically expected during development.

14. You sure like smoke screens. This is about as effective as telling people to cure Covid by drinking bleach.

15. We covered this already in 4. You're just blowing ♥♥♥♥ out of your ass now.

16. A system that has been actively worked on since it was introduced, and now is finally nearing completion.

17. Yep, an expected change during development. Were you expecting something else?

18. Smoke and mirrors again. You're just bloating the list because you ran out of stupid ideas. You covered this already.

19. It adds to the immersion and the environment. This is what new content looks like.
Guess we both have a diff vision of the word Content but i will stand by mine because thats like saying new doors is Content ,there is nothing in that list thats screams content but bug fixes reworked revamped and pretty jump off the page . As far as number 19 goes adds immersion and the environment but you forgot this one line it adds to the the existing content not new content which falls under reworked fixed revamped you pick they all are fitting choices
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Date Posted: Nov 4, 2023 @ 10:56am
Posts: 37