7 Days to Die

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Glowth Mar 21, 2016 @ 12:40pm
Is A14 going to fix MP lag problems?
Title. You might have experienced looting a container and it not working and walking away for the loot screen to suddenly pop up. You might have had those crazy moonwalk zombies who swipe you from 10 feet and you are stuck from stuns trying to hit them when they are 10 times the distance they usually are when hitting... are there going to be fixes for this?
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Showing 1-15 of 19 comments
Scott Mar 21, 2016 @ 12:47pm 
I haven't heard about this problem specifically, Just that they are working on a lot of bug fixes. The loot opening delay is really annoying.
ghost-nl Mar 21, 2016 @ 12:56pm 
are they still working on alot off bug fixes no way
Chris Mar 21, 2016 @ 1:04pm 
I have noticed too in some cases. If you set your FOV to really high. The zombies seem like they hit you from farther away. My solution was to set it back to default and that helped alot. I know this may not be the solution but I noticed I get those 10 foot hits alot less once I did this. I also know some people cannot do this due to the FOV making them sick if its too low.
Glowth Mar 21, 2016 @ 1:43pm 
Originally posted by Chris:
I have noticed too in some cases. If you set your FOV to really high. The zombies seem like they hit you from farther away. My solution was to set it back to default and that helped alot. I know this may not be the solution but I noticed I get those 10 foot hits alot less once I did this. I also know some people cannot do this due to the FOV making them sick if its too low.
No it's massive lag. The zombies hitting me were 10 TIMES further away than normal. Even if my FOV was higher, they were FAR away. It's lag.
Dragorin Mar 21, 2016 @ 2:05pm 
Yep it's lag... game engine induced even. You are not going to get away from it in A13. However, As no one but TFP's have seen the patch notes for A14 we can't answer your question. I'm assuming that there will be massive improvements to MP in A14 but we'll have to wait and see.
Honor's Bastion Mar 21, 2016 @ 3:10pm 
Originally posted by Glowth:
No it's massive lag. The zombies hitting me were 10 TIMES further away than normal. Even if my FOV was higher, they were FAR away. It's lag.

If you're getting lag that is bad to the point that you're being hit from over 10 blocks away then it's not just the game that is being buggy here. You have another problem that is adding to your lag beyond the normal MP bugginess.

What's exactly happening when you're playing MP and how are you doing it? Your connection to the server, your own internet speed and computer specs, and other server related issues may all be playing into effect here.
Glowth Mar 21, 2016 @ 3:16pm 
Originally posted by Honor's Bastion:
Originally posted by Glowth:
No it's massive lag. The zombies hitting me were 10 TIMES further away than normal. Even if my FOV was higher, they were FAR away. It's lag.

If you're getting lag that is bad to the point that you're being hit from over 10 blocks away then it's not just the game that is being buggy here. You have another problem that is adding to your lag beyond the normal MP bugginess.

What's exactly happening when you're playing MP and how are you doing it? Your connection to the server, your own internet speed and computer specs, and other server related issues may all be playing into effect here.
It was a peer to peer game and the guy was in Australia. I am in northern Europe so yeah.
Honor's Bastion Mar 21, 2016 @ 6:14pm 
Oh jeez, I wouldn't even think about trying to play peer to peer at that kind of distance. Peer to peer means one of you is directly hosting the game and trying transfer over all of that information to the other player so I'm not surprised that there is some pretty bad lag. Try playing on a dedicated server together and hopefully that will get you a much better experience.
AmaDeus Mar 21, 2016 @ 6:36pm 
Had this problem before, now with better internet me and my friend can play without problems.
BlindSeer Mar 21, 2016 @ 9:13pm 
I get the exact same problem with the lag, then a zombie has hit me from forever away and I get stunned, and before my computer can even register it, the zombie has killed me. :/ Also where building block and item images are just black squares.
Neofatal Mar 21, 2016 @ 10:02pm 
lag...europe to australia...MUST be the game...not your peer to peer set up-honestly hardly no one has lag issues even on large servers-so problem is probably in your setup.
YamaKami (Banned) Mar 22, 2016 @ 12:22am 
I don't play on servers, but I do host MP games with friends in Illinois, Virginia, Sasckatchewan, all over really. I am on the south west coast of Canada aka not even close. Lag has never been an issue. Th eonly time lag was an issue is when I hosted a game and a friend from Japan and one from Australia played. The frioned from Japan had no lag but our Aussie m8 had a lousey connection (since been replaced fortunately) as was the only option for him. He had massive lag thoiugh I cannot find the game at fault there.

I don't know if it is a server specific issue. If it is not one though, I would look closere to home for a lag fix if you catch my drift.
Mytheos Mar 22, 2016 @ 5:28am 
Originally posted by Dragorin:
Yep it's lag... game engine induced even. You are not going to get away from it in A13. However, As no one but TFP's have seen the patch notes for A14 we can't answer your question. I'm assuming that there will be massive improvements to MP in A14 but we'll have to wait and see.

Thinking EAC probably has a decent bit to do with it....when people turn that off on their servers it seems to help things out quite a bit.

The issue OP has isnt shared by everyone...and in fact it seems like people who experience it are in the minority.

It IS an issue, however it isnt an issue most people have/experience.

I'd really like to see them drop EAC and use something that works, or pay EAC to update their software for TFPs so that it has a use besides screwing up performance for everyone and not stopping 90% of hackers
KillerPookz Mar 22, 2016 @ 5:44am 
I haven't been hit from many blocks away except by a zombie bear and sometimes dogs. It doesn't happen often. I have noticed serious lag, however. When opening loot containers a lot but especially when in the forge interface while the forge is producing. This only happens on the mp server that I use and never while playing sp. My ping on the server is 60 which isn't great but it isn't terrible, either.
Mytheos Mar 22, 2016 @ 5:46am 
Originally posted by KillerPookz:
I haven't been hit from many blocks away except by a zombie bear and sometimes dogs. It doesn't happen often. I have noticed serious lag, however. When opening loot containers a lot but especially when in the forge interface while the forge is producing. This only happens on the mp server that I use and never while playing sp. My ping on the server is 60 which isn't great but it isn't terrible, either.

60 ping isnt anywhere close to being high enough to cause those issues.

There have been a couple people in the past few days mentioning lag when interfacing with containers and general zombie lag, and the issue was caused by EAC...when turned off those issues went away.

When talking ping, you're talking about delay in milliseconds...so 1,000 ping = 1 second delay.

60 ping = 0.060 sec delay Or in other words, you arent going to notice...unless you're Superhuman like this guy...

https://www.youtube.com/watch?v=gGZC60PCaiM

The average reaction time for humans is 0.25 seconds to a visual stimulus, 0.17 for an audio stimulus, and 0.15 seconds for a touch stimulus.

So the average human is running at a 250 ping reaction time or takes a quarter of a second to react to visual stimuli.

To experience what people are talking about they'd need a ping or overall processing time of around 2000-4000 ping.


Last edited by Mytheos; Mar 22, 2016 @ 6:08am
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Date Posted: Mar 21, 2016 @ 12:40pm
Posts: 19