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I see it as a last resort type ability therefore should deplete your stamina completely.
I understand worry about immersion breaking, but does common sense break immersion? I think its more immersion breaking we can't crawl under 1 block openings, though I understand why it was changed.
Getting hit 1 time are many times equal to death if chased by a horde, so they could easy boost the zombie damage to be 1 hit kill without it had a big effect on your gameplay
Just a bit sick of that stun effect that most of times make you upset instead of thinking this was cool how that zombie managed to stun me, but this aint going to happen when all zombies are making the same effect every f...ing time!
So this is a small gamebreaker if you love combat/action "only screamers & ferals i like in this game all the other zombie types are just boring and too easy to fight.
Ps. when you know that you get stunned each time then you simply stop taking high risk, and at that point game becomes easy as f... (so i hope for something better)
Something else i want to complain a bit about :P
its very easy to make a fool proof zombie base in random gen if you find a terrain as this
http://steamcommunity.com/sharedfiles/filedetails/?id=629539945
Just begin to dig a hole into the mountain at ground level and when you gone 30+ blocks in you are safe & then you can block the entrance with iron bars at night and make a easy fool proof killing cave for the 7 day hordes (place the iron bars 4-5 blocks inside the cave) else zombies may try to hit on the rocks instead "when you want them to face you
Sorry if bad english ^^
A shove would be great, but I dont think we need a dodge.
I cant really see a dodge having a point, right now you just watch the attacks, time it and move out of the way with a string of movements.
( Side step is generally how you dodge now )
Changing that into a "Just press a Button" seems like making something good overly simplified, and I dont see any gain or reason.
Watching attack animations and waiting for the right timing and actually moving out of the way of attacks sounds more fun in PvP as well, vs 2 players standing still and just pressing dodge until they run out of stamina.
I think MM was talking about a 1-button assassinate from stealth.
That would be awesome. As it stands now, I NEVER stealth except in my first few nights on a new map where I am hiding. Don't really feel the stealth mechanic and strategy in this game is as it should be yet. A stealth kill mechanic would really increase the usage for me, and I am sure, many others.
Yeah, since the new zombies, stealth hasnt really been working as intended, I never use it much myself other than to know I'm sense/hunted.