Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know it decreases food by 3 and water by 8 occasionally (happens about once every 10% Dysentery recovery), but it doesn't seem to do anything else at all (it definitely doesn't affect Stamina). I even tried to get Dysentery above 100%, but it stops at 100 and doesn't do anything special (just takes longer to cure itself).
i guess its kinda realistic, in real survival its more important to be hydrated than it is to avoid dysentery.. water you can figure out eventually in survival but a human can only last 1 day without water, last a few hours if its humid and you're working hard breathing heavy
Dysentery. Which you typically get from drinking from such sources and is not a debuff you want on you if it can be avoided.
If you do a playthrough without using the traders, water is difficult to come by so Dysentery is close to lethal. So I went back to using traders, following the TFP required play requirements.
-5 health for each gulp. Plus as others have pointed out, dysentery will dehydrate you even more.
Not the best idea.
The -5 health effect of murky water can be overcome with Meds, food, or natural healing. Now that Charismatic Nature affects the entire map, you don't need to worry about losing a lot of Food to the Healing Factor perk, so it's a decent idea. It's true that Dysentery can remove 8 water from you, it's rare though, but it can happen. You should drink some water (any source) if that brought you to zero water (you can not regenerate stamina or naturally heal with zero water or zero food, but there's still plenty of no-stamina actions you can do to survive (like stealth, ranged weapons, looting)). There seems to be a 12% chance of Dysentery (assuming the Murky Water jar is the same as drinking open water), it is applied as "30% Dysentery" each event. Nothing special happens at 100%, it's just a number you can't go over. It takes about a real-life hour to heal all 100%, and you can expect to lose 3 Food and 8 Water as you recover every 10%. If you'd like to amortize things, then every drink of Murky water costs about 3 Water (8 * .12 * 3 = 2.9), but it starts to cost less the more you drink (since you can't go over 100% Dysentery. You can use Golden Rod Tea or Pure Mineral Water to ignore one or maybe two of the events that takes 3 Food and 8 Water.
this mans just wrote a defense of a thesis for his phd in zambees hahaha nice work..
if you eat a vitamin you can drink as many murkies as you want and yes i agree, the health thing can be fixed with the food or bandages since i find so many healing bandages everywhere :) i prefer to boil a pot i keep with me while i loot the poi then i come out and take my pot wood and water elsewhere :)