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For example, don't you have problem with :
- dismantling an entire car to its basic components in just a few seconds
- carrying 10 tons of concrete in your backpack
- Trees fully growing back in a week
- scrounging for brass while leaving behind all your used bullet casings
- Zeds magically spawning in front of your eyes
- Drones working indefinitely on one eternal battery and carrying tons of gear
I could go on for hours.
Yes, I do agree that it would make sense that you should only be able to craft pipe weapons at a workbench, but from a game balance perspective, it would make no sense, because if you can craft a pipe weapon at a workbench, then why wouldn't you just craft the Tier 1 weapon instead (assuming you have invested 1 point into that tool/Weapon).
now the pipe pistol is a bit more complex but still...
if you were to make bullets with no setup or tools to do so, chances are what i just said would probably happen. adding "realism" like that to a game like this, would not work.
Responding to both commenters who actually had some content in their words... but mostly to your comment in the quote field.
First - it's not like I have a "problem" with it per se. I literally only said I was suggesting. BTW don't you dare mention the difference between having to have a WB for bullets, but not the machine gun.... That'd make too much sense!
So I don't expect a simulation of real life, but some modicum of realism that already exists? Sure there is the aspect of speed, like making things really fast, dismantling a car really fast, trees growing fast.. but those are just speed. I'm talking about ability, and also a progression thing. Why have gun parts for "better" guns when you can just have some pipes, wood and make a gun that's basically as effective? Or maybe the pipe weapons should be a lot more crude(like on Rust, ever heard of the Eoka?) And past that, why even have a workbench if you can make machine guns with your hands? Just ditch the workbench! BTW it also makes no sense when you ALREADY have gun parts, that you need a workbench to put em together... it's all opposite world.
To hit on your hyphen points I haven't already:
-Yes I don't think you should be able to carry asstons of concrete. I also find it funny that you have to shovel already bagged concrete
-Scrounging for brass while leaving casings behind sounds like..... a personal preference? Not sure why you mention that.
-Zombies spawning in front of us, if i'm not mistaken, was a recent change that I have actually "complained" about, I think that's dumb... I've actually not seen it happen in front of me, rather behind me(seemingly), not including when they drop from the ceiling which they really are actually there before you are in the building. I've found my way into these ceiling/attic areas before they get triggered, so I know.
-Now Drones is new to me.... I don't even know what you're talking about.
I could easily go on for hours too, but I only set up this thread for 1 small aspect.
Anyway, the game is somewhat realistic as is, obviously 100% realistic would be boring AF. I'm only trying to suggest some continuity of realism in this 1 aspect, and game progression. Again lemme note bullets vs guns.... I'm pretty sure my original post made enough sense. And again I'm just suggesting, don't blow a gasket people.
Edit: Not sure if y'all are seeing the censored words.... but after "trigger" I said male chicken, just... in 1 word, and it's not rooster.
Like, duh.
Actually. Yeah. You can can just slap together some wood and bullets, and have a trigger made from a rubber band and a nail.
They're called zip guns. Look em up on wikipedia. Learn something new. Sorry, zip guns aren't explained in call of duty, so you've never heard of them probably.
As long as you're looking up stuff, look up sten guns. literally one of the most frighteningly bare bones submachineguns ever made. It's literally just a pipe, some working parts, and a handle. It was designed so instructions/blueprints could be dropped behind enemy lines in world war 2, and allow resistance fighters to make working guns that used captured enemy ammunition. It's about one step up from a pez dispenser, but it shoots bullets instead of candy.
Making a full auto gun is actually really easy. The hard part is making it STOP firing, so it doesn't overheat and cause the ammo to literally start cooking off before it even reaches the chamber.
In vietnam, M60's had a well known issue that the entire trigger group would randomly fall out of the gun while you're were carrying it. M60 gunners just learned to set off the first round by jamming something right through the empty trigger group area, and then after that it would feed the whole rest of a belt in.
like william said, yes, you can just do that. firearms are incredibly easy to make if you know what you're doing. i'm not saying its not dangerous to make your own firearms from your average household items, i'm rather against that for obvious reasons.
like you said, its a small aspect, i recommend just ignoring it and to leave it be. pipe guns are just there for players who want a quick solution to dogs or just any other fast moving enemy.
just try to have some fun, the game is meant to be gameplay over realism, the pipe guns themselves don't even make sense by the looks of it.
The M-16 / M-4 is sold in the USA in terms of "Uppers and Lowers". Any schmuck can take the two and put them together.
If you have experience with the system, you can pull it apart, clean, and put together in rapid fashion. Only if you really start messing with the lower receiver can things go wrong. (Even then, the weapon will, in all likelihood, just not function. (There's a check for that as well)
Bullets are a different story. Too much powder and the bullet explodes (In chamber or barrel), too little and you get a "pop and no kick" which means the round is lodged - somewhere. (Or the casing failed to eject).
There are books on re-loading. It's a careful balancing act of shell + powder + bullet size. (I'm using layman's terms). You are not just pouring powder into a barrel, dropping ball on top and tamping them down.
but yea, crafting guns without a workbench is a lil step back in tech progression, i bet theyll change it in future updates like alfa 30 or something haha
I like this!
Kind of hi-tech caveman.
Realism, in 7d2d........................
A real bad argument.....................
Bullets are more of a mid and onward game item, so they are locked behind the workbench meaning that if you want them early you need to get exploring to find them or at least to find thing you can sell to buy them.
The same is true of the better guns in this game.
With the notable exception of pipe weapons, which are your "when you have no better options crap weapons" and as such can easily be made in your lap. Because chances are very high, you don't got a workbench yet.