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翻訳の問題を報告
meleeHandPlayer
MaxRange = 2.0
Reach of a zombie.
meleeHandZombie01
Range = 1.6
meleeHandZombie02 (crawler)
Range = 1.3
meleeHandZombieFeral
Range = 1.6 (inherited from meleeHandZombie01)
meleeHandZombie02Feral (spider, crawler)
Range = 1.3
meleeHandZombieShort
Range = 1.4
meleeHandZombieShortFeral
Range = 1.4
meleeHandZombieBurning
Range = 1.4
meleeHandZombieBurningFeral
Range = 1.4 (inherited from meleeHandZombieBurning)
meleeHandZombieBurningCrawler
Range = 1.3
meleeHandZombieCop
Range = 1.75
meleeHandZombieCopFeral
Range = 1.75 (inherited from meleeHandZombieCop)
meleeHandzombieMutated
Range = 1.7
meleeHandzombieMutatedFeral
Range = 1.7
?????
Since at least Alpha 19 the numbers have been pretty similar to this where zed reach is a good bit shorter than a players.
make them poison claws though to make him/her more scary and special
Also in this last one, they can hit you while laying flat on the ground...And we have much less stamina that previous updates. And can't throw spears anymore, so those are entirely useless. Oh! and they can attack you while being knocked back even though their animation does not show their arms moving at you...Great right..?
Yes, I've seen attacks land that don't make sense. I should have brought that up myself. They definitely hit the player sometimes when they shouldn't be able to.
I was hit by one of those attacks when I was playing yesterday. There was definitely no arm swinging animation and I still got hit.