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That being said I'm not a hardcore player and I don't like scary games much so I'm not looking to be judged. I don't really care if that's not the 'right' way to do it, I call it the smart way. :)
I should really check out that hospital sometime, I bet I could stealth kill those rooftop zombies if I avoid getting on the roof myself.
I mean let's look at it this way. Before you could take a literal level one character with a wood bow and some stone arrows and put a single point into stealth. With only that you could take out an entire T5 POI in about an hour and take all of the loot freely. Where is the challenge there? Where is the danger?
Now is it perfect? No. They really need to fix the zeds spawning out of thin air right in front of you on the current triggers. It is a step in the right direction for fixing the sneak mechanic. You shouldn't be 100% invisible anywhere.
It feels like its in spite of the game though rather than what the devs want you to do. Like youre abusing a poorly made POI system rather than skillfully clearing a location.
So whats even the point of having perks that make you sneakier if there are zombies that will guarantee see you? Why buy those perks if sometimes the game decides you do not get to sneak anymore? They might as well just make me randomly stand up and shout at the top of my lungs. I would rather they just remove stealth entirely than have a few perks that make you better at sneaking only to sometimes make them completely useless. It makes those perks feel like noob traps for wasted points (a noob trap that I fell into apparently).
Solution 1 would fix this. It adds tension and can make it easy to mess up and get spotted while still letting your stealth perks help you when these events trigger. Imagine youre sneaking through a store and the ceiling tiles cave in and now there are patrolling, agitated zombies wandering around. Sneaking just got much more intense and difficult, though you CAN still be sneaky.
The top of the hospital and the bookstore HQ are 2 examples that ive recently experienced.
I have put forward my ideas of a compromise. Ideas that make stealth better but not easy.
It is just dumb to have a mechanic that sucks, and perks that you can put into said mechanic that dont make it better because the game decided when you get to use that mechanic or not. Stealth should actually be good, and locations should be difficult without relying on literally just dropping zombies on your head or zombies that break out of pockets in the wall that you had no possible way of taking care of quietly.
I am at a part in the game where im taking on more dangerous POIs and with every single one i go to i basically never get to sneak because of the events that trigger, making the 6 perk points i spent in stealth related skills completely useless.
stealth isn't useless for specific POIs, it's useless in certain scripted areas of those POIs.
maybe you shouldn't be able to stealth everything; if you're able to stealth 90% of those POIs you've saved a load of ammo and medical gear for when you do actually have to fight
one at the end of the bookstore
one near the end of the gun factory (button gate)
it's mostly just the last areas of the top POIs
Every single room.
I would be ok with these events still happening, i think some of them are pretty cool. The top of the hospital caused me to get into a running fight back down the entire length of the hospital. It was fun.
But i think they happen too much. Its not that im upset i cant stealth 10% of the POIs, im upset i cant stealth 70% of the major POIs.
And i think the compromises i put in the initial post of this are a solution. Events still happen but there is a way, even if difficult, to stay in stealth.
But adding perks to this mechanic makes me feel like its supposed to be more useful than i really find it is.
Now all i can do is save on dukes to get the forget'n elixir so i can reinvest those points into perks that arent garbage.
For my part, I would be ok with being able to save ammo by stealth killing 50-75 % or more of a POI zeds. I can deal with some part of a POI being impossible to stealth.
I rather like the final loot room battle in T4-5 POIs.
But, what I find impossible to accept are the new drop triggered room where you don't even see one zed anywhere, and as soon as you hit the floor trigger, they all appear from nowhere around you, like they teleported or were invisible (not even behind a false wall/roof/floor) and attack from close range. That's not challenge for me, that's a lazy trap to insta kill all light armored stealth builds. I no longer try to stealth any new A21 POI because I like to play permadeath, so yes, those have killed stealth for me.
At least on the last hospital roof, a stealth build can see them way before aggroing them, they're there sleeping so you can prepare, change gear, use consumables or set mines and auto-turrets or other defenses. Then start the fight on your terms.