7 Days to Die

7 Days to Die

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Vresiberba Feb 14, 2020 @ 5:42am
Trader quest wiped my base!
My stuff was wiped out because one of the 'clear area' quests happened to be in the same house I decided to build my initial base on, mainly because it had a cement mixer in it which lost me ALL my concrete.

How is this even possible to slip through testing?!
Originally posted by Maddermax:
Well, I think 4 points can be made here.

1) Resetting a POi is expected behaviour, and necessary with how quests are handled currently.

2) It should be documented better for new players, so they don’t make the mistake the first time they have a quest at a POI they use.

3) That said, it’s not the sort of mistake you make twice, so it’s not an ongoing issue for most players.

4) official requests to change how mechanics work or how they’re documented should be made through the official forum, complaining here isn’t going to change anything.

Overall, there’s really nothing else that needs to be said on this topic, and this thread is really going no where but round in circles at this point, after nearly 140 posts. Might be time to give it a rest all.
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Showing 1-15 of 202 comments
Sinbad Feb 14, 2020 @ 5:51am 
That sucks, but they are well aware of it and is intended. If they blocked quests from a poi having any block changes from default you wouldn't have any poi's to do quests in. You have to begin the quest and should have know it resets everything..

Putting down a land claim block will prevent your base from resetting.
Vresiberba Feb 14, 2020 @ 5:59am 
I should have known? W... so it's MY fault?! Nothing in the game should reset anything, this is stupid beyond belief.
Shurenai Feb 14, 2020 @ 6:16am 
Well.. For one, The game doesn't reset a POI until you reach the location AND interact with the giant floating exclamation point. Plenty of time to recognize "Oh, huh, this is my base. Maybe I should not do this quest"

For two, If you have a land claim block or a bed roll IN the POI you have received a quest in, The game won't allow you to begin the quest after reaching the location.

Third, The POI is reset because it's entirely possible you may have cleared and previously looted the building- Meaning if the quest starts and the POI is -not- reloaded, it would not be a completeable quest. -- It's also possible for zombies to have damaged the POI, either wandering hordes or if the player had used it as a horde base, or a number of other possibilities.. So, the POI is refreshed to it's initial state, to bypass all those possibilities and ensure the quest is doable.

I won't say you 'should have known' that it would reset your base...But, You should have known that the quest would do SOMETHING to the place in order to set up the environment for the quest. Also you probably should have had your bedroll and/or land claim inside your base, as it is, yknow, your base. I can see taking the bedroll with you, perhaps, to respawn nearby while out and about.. But there really isn't an excuse for the land claim block. It exists for a reason.

I'm sorry that you experienced this problem, though.
Last edited by Shurenai; Feb 14, 2020 @ 6:17am
Maddermax Feb 14, 2020 @ 6:42am 
Originally posted by Vresiberba:
I should have known? W... so it's MY fault?! Nothing in the game should reset anything, this is stupid beyond belief.

It isn’t stupid, but I can imagine learning about how quests work this way was probably pretty harsh. If you know what you’re missing, you can spawn it in using the creative menu, try and set yourself back up, or accept it as lost, and treat it as a challenge, trying to rise from the ashes.

But yeah, put down a land claim block, it protects your base from resetting POIs and stops zombies respawning inside. A bed roll will also work on a smaller area (has to be your latest you’ve placed, once a new one is placed, old ones don’t function).

Also remember to keep anything outside of a POIs perimeter that you don’t want to reset - chests for stashing loot and vehicles should stay out on the road if you’ll be starting a quest.
Last edited by Maddermax; Feb 14, 2020 @ 6:46am
Vresiberba Feb 14, 2020 @ 7:04am 
Originally posted by Shurenai:
Well.. For one, The game doesn't reset a POI until you reach the location AND interact with the giant floating exclamation point. Plenty of time to recognize "Oh, huh, this is my base. Maybe I should not do this quest"
Don't know why I owe you an explanation, but my base was in the back and the exclamation mark was on the porch at the front. I didn't even realise the building was my base. I also did NOT [because CAPS baby] know it would reset ANYTHING so clicking the exclamation mark did absolutely not make me go "uh-oh". Why should it.

Originally posted by Shurenai:
For two, If you have a land claim block or a bed roll IN the POI you have received a quest in, The game won't allow you to begin the quest after reaching the location.
That is meta knowledge I couldn't possible have known beforehand. Also I DID say it was my initial base and I had moved on to another location [along with my bedroll and cube] but still used it because it had a cement mixer there. It doesn't any more, by the way. After the reset it's now a furnace in that position so not only did I lose all my concrete, stone, sand and cement, I lost the mixer as well >.<

Originally posted by Shurenai:
Third, The POI is reset because it's entirely possible you may have cleared and previously looted the building- Meaning if the quest starts and the POI is -not- reloaded, it would not be a completeable quest. -- It's also possible for zombies to have damaged the POI, either wandering hordes or if the player had used it as a horde base, or a number of other possibilities.. So, the POI is refreshed to it's initial state, to bypass all those possibilities and ensure the quest is doable.
Again, this is meta knowledge I couldn't possibly have known unless clearly stated in-game.

Originally posted by Shurenai:
I won't say you 'should have known' that it would reset your base...But, You should have known that the quest would do SOMETHING to the place in order to set up the environment for the quest.
Actually, I didn't, because why would I. The last time I played was in A16 and this mechanic wasn't in that version. How should I have know it would not only reset the location but also not return it to the previous state, which is what I thought would happen AFTER realising the location changed. I thought the game would store the location like an instance and return my base after I turned in the quest.

In any event, this is a HUGE no-no, you don't design a game to work like this because. well... And if you can't solve the quests any other way and you absolutely and stubbornly want to put something that destroys player-built assets in the game world, then for God's sake let the player know. Have a HUGE pop-up before activating the quest that "HOUSE_LEFT_PLAINS_003A is about to go bye-bye and if you live there, whatever you do DON'T ACCEPT THIS QUEST!!!!".
Last edited by Vresiberba; Feb 14, 2020 @ 7:07am
Sinbad Feb 14, 2020 @ 7:40am 
The game should implement a better explanation of land claims and quest acceptance that is a given.

Count your blessings. There have been numerous similar posts and if all you lost is a mixer that can only hold a maximum of 6000 concrete mix, you were lucky; considering you set-up in poi's and are actively doing quests I assume.

BUT you can't post about woe is me and have self pity and then have rude passive aggressive comments. No one here reset your base except yourself.

Im almost certain it wasn't your first quest ever. Do you not notice the ground change every time you hit the exclamation mark? What about in a scenario when you have cleared the poi of zombies and loot thus making it completely useless for any quests? Poi's need to be reset otherwise they could not be completed. You feel slowly killing off the meaningfulness of each building is a better alternative than having the knowledge to not accept a quest at a singular poi? Ya ok...
Shurenai Feb 14, 2020 @ 7:51am 
Originally posted by Vresiberba:
Originally posted by Shurenai:
Well.. For one, The game doesn't reset a POI until you reach the location AND interact with the giant floating exclamation point. Plenty of time to recognize "Oh, huh, this is my base. Maybe I should not do this quest"
Don't know why I owe you an explanation, but my base was in the back and the exclamation mark was on the porch at the front. I didn't even realise the building was my base. I also did NOT [because CAPS baby] know it would reset ANYTHING so clicking the exclamation mark did absolutely not make me go "uh-oh". Why should it.

Originally posted by Shurenai:
For two, If you have a land claim block or a bed roll IN the POI you have received a quest in, The game won't allow you to begin the quest after reaching the location.
That is meta knowledge I couldn't possible have known beforehand. Also I DID say it was my initial base and I had moved on to another location [along with my bedroll and cube] but still used it because it had a cement mixer there. It doesn't any more, by the way. After the reset it's now a furnace in that position so not only did I lose all my concrete, stone, sand and cement, I lost the mixer as well >.<

Originally posted by Shurenai:
Third, The POI is reset because it's entirely possible you may have cleared and previously looted the building- Meaning if the quest starts and the POI is -not- reloaded, it would not be a completeable quest. -- It's also possible for zombies to have damaged the POI, either wandering hordes or if the player had used it as a horde base, or a number of other possibilities.. So, the POI is refreshed to it's initial state, to bypass all those possibilities and ensure the quest is doable.
Again, this is meta knowledge I couldn't possibly have known unless clearly stated in-game.

Originally posted by Shurenai:
I won't say you 'should have known' that it would reset your base...But, You should have known that the quest would do SOMETHING to the place in order to set up the environment for the quest.
Actually, I didn't, because why would I. The last time I played was in A16 and this mechanic wasn't in that version. How should I have know it would not only reset the location but also not return it to the previous state, which is what I thought would happen AFTER realising the location changed. I thought the game would store the location like an instance and return my base after I turned in the quest.

In any event, this is a HUGE no-no, you don't design a game to work like this because. well... And if you can't solve the quests any other way and you absolutely and stubbornly want to put something that destroys player-built assets in the game world, then for God's sake let the player know. Have a HUGE pop-up before activating the quest that "HOUSE_LEFT_PLAINS_003A is about to go bye-bye and if you live there, whatever you do DON'T ACCEPT THIS QUEST!!!!".
So you never looked at any other side of your base? you never came at it from any other direction but the back side? Even if the base was in the back, If there was a bedroll or land claim block intersecting or within the POI, it would not allow the quest to initiate.

I get that it's your first base, but, chances are you cleared grass, or trees, or rocks, or bushes in the process of making your base there. You almost certainly had to have cleared the building itself to not be bothered by sleepers while in your little base, if your base was within the bounds of the POI. You missed all of the telltale signs that it was your inhabited area.

Not to mention that, being your base, you almost certainly have a map waypoint there; so, that both quest and normal waypoints lead to the same building should've been a bit of a tip off -- If not, then you likely navigate by landmarks, which is a perfectly valid navigation method, but kinda goes right back to how you would have/should have been aware of the path back to your own base from the trader and been able to pick up on the land marks that hey, this is my base.

On the topic of "Meta Knowledge" I will grant that the ingame journal does not explicitly state that a POI will be reset during a quest, However, The journal entries for both the land claim block and bedroll cover their functionality, which includes how only one will function at a time; Always the most recently placed, and both will prevent the respawn of zombies and allow you to claim an area- Both things you would want in your base, to help keep it safe and a sanctuary from the zombies so you can do your thing in peace. Both the bedroll and the land claim also make map markers of their own when placed. The tutorial has you craft a bedroll, and the quest text tells you that it'll lead you back home, and acts as a respawn point should you die. Yet more reason for a bedroll in your base. And you start with a land claim block on your hotbar.. So you would, reasonably, put that in your base to claim the area...Yet you placed neither in your base.

Even in A16, It did something if i recall- Spawning a bunch of zombies into the building, or the lootable object, even if it didn't reset the entire building. (And I thought that in 16.x was when they implemented the area resets? But I could be wrong.) So yes- The thought that it'd do something to the building reasonably should've been on your mind.

More importantly, It's been two alphas since the last time you played, "I wonder how quests have changed since then" should've prolly been up there in the list of thoughts on your first few quests; And that's assuming this was literally the -first- quest you've accepted since A16, which I find more than a bit unlikely..But, not impossible.

Resetting the area also prevents a ton of exploits of the quest itself. Going through the building and planting traps ahead of time, flattening the building so that the object you need to look for has no choice to just spawn where you can see it; Likewise for all the zombies just spawning where you can mow them down with ease, and a bunch of other unwanted behavior.

I'm not saying the quest system couldn't use a warning prompt; Or that at the very least, the ingame journal should mention that quests reset POI's.

I'm just saying that there must have been a LOT of flags between you and activating that quest marker, and it was your own inattention and lack of forethought that lead into this situation. You didn't even check your map to see where the quest icon was, which would've shown you that it was right on top of your base, or anything.
Last edited by Shurenai; Feb 14, 2020 @ 7:54am
JimmyIowa Feb 14, 2020 @ 8:04am 
You have to activate the quest. It didn't occur to you to not activate a quest full of enemies in your base?

Anyway, it's a mistake people only make once. You have that little piece of experience now and are wiser for it.
Last edited by JimmyIowa; Feb 14, 2020 @ 8:06am
JimmyIowa Feb 14, 2020 @ 8:10am 
Originally posted by Vresiberba:
How is this even possible to slip through testing?!

BTW - this didn't "slip through testing", lol :) And it won't change. It will stay this way. The reason is because the game can't tell if you have built a base in a POI. Because what would qualify as a "base"? You can't just count any player made blocks as a base, because lots of people use wood frames to climb and move around while exploring. So the program doesn't know what you consider to be a "base". Live and learn. :)
Last edited by JimmyIowa; Feb 14, 2020 @ 8:14am
Shurenai Feb 14, 2020 @ 8:13am 
Originally posted by JimmyIowa:
Originally posted by Vresiberba:
How is this even possible to slip through testing?!

BTW - this didn't "slip through testing", lol :) And it won't change. It will stay this way. The reason is because the game can't tell if you have built a aabase in a POI. Because what would qualify as a "base"? You can't just count any player made blocks as a base, because lots of people use wood frames to climb and move around while exploring. So the program doesn't know what you consider to be a "base". Live and learn. :)
With the exception of a placed bedroll and/or a placed land claim block, yep.

Edit: To elaborate slightly: With the exception of all semi-entity blocks, like the bedroll, forge, cement mixer, land claim, work bench etc which have extra functionality; The game has no way of tracking whether a given block is from a POI, or player placed. A block is a block is a block.
Last edited by Shurenai; Feb 14, 2020 @ 9:28am
oohbetty Feb 14, 2020 @ 8:14am 
i'm in the camp that thinks the op is a bit silly for doing this and should live and learn.
Dracology Feb 14, 2020 @ 9:26am 
you dun the goofed and make yourself look more goofy by not accepting it was your goof.
wkett Feb 14, 2020 @ 9:49am 
I didn't even think the land claim or bedroll would stop the wipe, good to know.
Vresiberba Feb 14, 2020 @ 10:12am 
Originally posted by Sinbad:
The game should implement a better explanation of land claims and quest acceptance that is a given.
Something that is so incredibly invasive to the player shouldn't be in a game at all as even a huge warning can be missed. This is a building/survival game and no mechanic should be able to completely wipe out entire bases. That's... I can't believe I'm typing this.

Originally posted by Sinbad:
BUT you can't post about woe is me and have self pity and then have rude passive aggressive comments. No one here reset your base except yourself.
Give me a break, man. You saying that I "shoulv'e known" set the tone and if anyone was rude, it was you.

Originally posted by Sinbad:
Im almost certain it wasn't your first quest ever. Do you not notice the ground change every time you hit the exclamation mark?
No it wasn't my first quest but it was the first for a location I have already looted and for locations that hasn't, the ground DOESN'T change. But you of course knew that. So how was I supposed to know that the quest would wipe the location?! I'm not clairvoyant.

Originally posted by Sinbad:
Ya ok...
Right...
Last edited by Vresiberba; Feb 14, 2020 @ 11:20am
Vresiberba Feb 14, 2020 @ 10:14am 
Originally posted by Dracology:
you dun the goofed and make yourself look more goofy by not accepting it was your goof.
It wasn't, though, as the term "goof" implies I had prior knowledge of this when I didn't.
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Date Posted: Feb 14, 2020 @ 5:42am
Posts: 202