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Pick the tree that has the weapons you like most first; Do you want to do sledgehammers and shotguns? Go strength. Do you want sniper rifles and spears? pick perception. Like being sneaky, go with agility, etc.
I am sure there are a lot of ways to improve the way i play, but so far it`s been quite fun.
All five trees individually are absolutely viable. Intelligence specifically is insanely effective because currently it's imbalanced, and horrifically overpowered.
But, Just because you can beat the game with the equivalent of a nuclear bomb doesn't mean you can't still beat the game with rocket launchers and rifles. INT being incredibly overpowered doesn't mean the other 4 trees are Under powered.
To try and put it another way, The other 4 trees represent the intended balance of the game, and INT is well above that threshold.
Perception: 100% power balance
Strength: 100% power balance
Agility: 100% power balance
Fortitude 100% power balance
Intelligence 2349% power balance- Significantly above the rest of the pack, Also known as, "Overpowered" and "Imbalanced".
But the one outlier does not the intended balance of the game make. It's why we use the term 'Overpowered' in the first place.
After all, Our brain is built to optimize it's energy expenditure- Higher efficiency means Less effort and less energy spent, which means more energy stored for continuing survival. In games even though it's not really any more energy spent, it's still Time you're spending, so your brain is still seeking that highly optimized and perfect path forward- To min-max.
But, The best path isn't always the most interesting. The INT tree and by extension Traders are incredibly overpowered, playing that way even on insane essentially hands you everything on a silver platter- There's never any real challenge to it because you're swimming in dukes to buy food, or weapons, or ammo, or vehicles, or forges; You never really have to 'try', You'll never really fail either because you're swimming in materials and gear so the only thing that can really kill you is overconfidence and biting off more than you can chew.
It can definitely take a bit of mental effort to break that habit and make the choice to do something less efficient, even if that less efficient path is still viable. But the more you make that choice to break the habit, the easier it gets to do so in the future.
1) Parkour
2) Hidden Strikes (Crit or better sneak)
3) From the Shadows (Opposite of (2)
**************
I am currently playing on a modded server. There are some MOBs (In the immortal words of Iron Man) "If all you come at them with is a plucky attitude"...are gonna wipe the floor with you - quick, fast, and in a hurry.
I often play without putting points into the perks required to craft those things. It delays you getting them, but it doesn't prevent you getting them.
Advanced vehicles I usually buy from a trader. Sometimes I find the parts from looting or buying and assemble the vehicle from the parts. You don't need the vehicle crafting skills to assemble one from parts. So if, for example, you find (or buy) motorcycle chassis, motorcycle handlebars, an engine and two wheels you can assemble a motorbike without any attribute or skill requirements. But I usually end up buying a motorbike from a trader, usually by ~day 15 because they're expensive.
Advanced weapons I usually get from looting. Sometimes buying from a trader. I rarely make my own in vanilla, even if I do have high INT.
Another source is schematics, either found in loot or bought from a trader, though I rarely use that source for vehicles or weapons.
Workstations are a bit different in that respect because I often learn to make those from schematics. But sometimes I buy them premade from a trader.
With the rework of the trees in A21, pretty much everything we write here will need some adjustment.
I never take the workbench perks. I usually do strength+agility.
Lol no.
Perception: 99% noobtrap underpowered
Strength : 500% OP
Agility: balanced except for parkour/fall immunity = broken
Fort: 50% balanced (weapons), 50% noob trap (food environment perks)
Intelligence: completely broken, synergizes with trader which is also broken, result = complete 100% game progression within 2 weeks.
You, for example, call perception a noob trap, But a sniper rifle with AP ammo and a straight corridor for zombies to walk through is a nearly unbreakable solution to horde night. On top of that it gets looting bonuses, salvage operation which makes big bank and basically infinite fuel from salvaging cars and other things, and treasure hunter which not only makes it quicker to dig up a treasure chest but magnifies the rewards from it.
Strength is pretty strong to be sure, but does have it's own weaknesses. (fat lot of good all those cooking recipes do you when you can't farm, for example. And pack mule is all but useless.)
In any case, calling everything 100% balanced was just a quick example and a way of pointing out how incomparably overpowered INT is relative to the rest, and the one thing we and pretty much anyone definitely agree on is that INT currently is indescribably overpowered compared to the generally intended gamebalance that can be gleaned by observing the other trees.
Strength for heavy armor & melee.
So basically. I was iron man.