7 Days to Die

7 Days to Die

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mkva Apr 21, 2023 @ 6:10pm
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ADD COMMON SENSE REALISM TO THE GAME PLEASE
I'd like to preface this with that I absolutely *love* this game. I play it all the time with my friends, despite it's shortcomings, because it definitely makes up for what it lacks.
I just want more realistic quantities, if nothing else..

I make these criticisms out of experience as an obsessive and aspiring game developer with an acute attention to detail, and no.. I'm not what I would subjectively perceive as successful, so who tf even am I to be critiquing anyone else's hard work.

..but have you ever been cooking in real life and realized, "Oh ♥♥♥♥, Honey! I've got to run back to the store because I forgot that cooking meat is a 5-1 ratio, so in order to cook these two chicken breasts for dinner tonight, I'm going to need 8 others for no f****** reason!"

and then your wife is like, "Babe..did you really think that one single chicken breast a piece was going to be filling enough for the both of us?? You know it takes eating 30 f****** chicken breasts to satiate my hunger.."

What about those of you who might be IRL farmers??
(Assuming that farmers occasionally enjoy playing video games like normal people)

Haven't you ever realized that when you go to harvest your crops, you only ever get 1 "Corn Seed" from an entire single f****** corn stalk?

Or that somehow you might only get 1 "Corn Seed" from an entire ear of corn???

Also, have you ever heard anyone call them "Corn Seeds?"

Kernels.
They are called kernels..

..If you've never seen corn before, there are like a thousand of them on each f****** ear of Corn. I've never set foot in a corn field and I know that. Farmers typically refer to the individual units of corn as "kernels" rather than "seeds". This is because each kernel of corn is actually a fruit containing a single seed. So while the terms "seed" and "kernel" can technically be used interchangeably in some contexts, farmers generally use "kernel" when referring to corn..

Collecting glass jars after consuming mineral water from a plastic bottle??

AND WHY CAN'T I COLLECT RAIN WATER..?

I started playing that game like TWO F****** YEARS AGO, which is when I believe I first complained about it in my initial review if I'm not mistaken..and I understand that you could easily be like, "who tf even are you??" and that I'm just a consumer, you can't please everyone so my opinion may not matter.

I just don't feel I should be redirected to the use of mods by third-party aftermarket independent developers..

Don't get me wrong, shout-out to all those modders we love your work!! but for real..some of these things should have been vanilla from the start..

It's just things like that..I mean, I know this game is not realistic..we're essentially talking about steroidal Minecraft..but I cannot think of a *good* survival game with this much success off the top of my head in which thirst is a necessity, where clean water isn't either in abundance, or rainwater cannot be collected.


Attention to detail enhances the immersion of the experience that you are providing to your players..crafting a rain collector would require materials that are already in the game.

I know what you had in mind when doing concepts for this game.
Improving on a sense of realism in a game that is supposed to feel as realistic as possible, while also maintaining such a simple crafting and building system should be priority during development. If you've never played "Project Zomboid" you should all check it out. At first glance it isn't ♥♥♥♥, but it is one of the most realistic games that I have ever played, and most of it's realism COMES FROM THE UI.. it's extremely simple, mostly client side events that increase depth. I guess I'm just requesting some quality of life updates to the realism.
If I eat one entire pie, I should be completely full. Nobody in the apocalypse would be eating so much that their appetites would be so large. It also shouldn't matter how many crop seeds I receive in comparison to how many crops I have.

Please give us realistic quantities.
If I have too many crop seeds, I'll sell them, plant them, or throw them away.
I just want realistic numbers.
Thank you
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Showing 1-15 of 179 comments
[STD]Random Lead Apr 21, 2023 @ 6:24pm 
Yeah it would be great to carry 4 planks of wood at a time to build bases. On top of that I personally never use concrete or steel to upgrade anything so yes this is a fantastic idea.
Tahnval Apr 21, 2023 @ 6:28pm 
Some of the food things you mentioned can be explained away in a way that's internally consistent or at least vaguely plausible.

1) Cooking ratio. The pieces of meat you use as ingredients aren't sized, so the 5 to 1 ratio could be at least vaguely plausibly explained by the pieces of meat being small enough to require 5 of them to make one portion of food. Unless you consider the source, because even an inexpertly butchered chicken would provide more than 1 portion of food. But kind of plausible with a dash of handwavium.

2) Calorie requirements. This one is internally consistent. Calorie requirements in real life increase with increased musculature and increased physical work. Calorie requirements in 7DTD scale with stamina usage, which is roughly the same sort of thing. Player characters in 7DTD are capable of more physical work than is possible in real life, so their calorie requirements scale higher than exists in real life. Player characters in 7DTD also have superhuman regeneration, which would have to be powered by something. So food is used for that too. It's consistent within the rules of the gameworld.

Seeds though, yeah, that's pure handwavium. Makes no sense at all. With all plants, but especially with grains.

Water's another (very large) topic with its own thread, so I'll leave it alone in this one.
Midas Apr 21, 2023 @ 6:30pm 
I suggest getting Undead Legacy. It's not everything you listed, but it does have a very strong theme of making the game a lot more sensible survival, and less arcadey.
onanonehand8 Apr 21, 2023 @ 7:12pm 
I would hate to play your version of the game. I mean realism and all. First there are zombies, and, well we can't have that. So let's make them bad guys, but then those bad guys probably can't infect with an attack. Forget about them tearing through concrete to cause mayhem. Feral sense would be right out. And what self respecting bad guy would come running when some weirdo screaming chick decides she wants to grief some guy digging in the ground?

And now that I think about it. How in the heck does anyone make a leather duster with just a needle and thread... oops a sewing kit? And on that same venue, how does one apply steel to a well formed and dry cement block? I mean that's just nonsense. For that matter, how does one get a fine edge on an axe or knife? Have you ever made gun powder? Rule number one, don't use fire, as the chemistry station does.

What really puzzles me however, is how is it that some refrigerators are still running? As well as street lights, and corner bars that have lights. Certainly the power company is out of business.

7DTD isn't perfect but it creates a working world that holds up fairly well, as it presently is.
Shurenai Apr 21, 2023 @ 7:29pm 
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Originally posted by Tahnval:
Some of the food things you mentioned can be explained away in a way that's internally consistent or at least vaguely plausible.

1) Cooking ratio. The pieces of meat you use as ingredients aren't sized, so the 5 to 1 ratio could be at least vaguely plausibly explained by the pieces of meat being small enough to require 5 of them to make one portion of food. Unless you consider the source, because even an inexpertly butchered chicken would provide more than 1 portion of food. But kind of plausible with a dash of handwavium.

2) Calorie requirements. This one is internally consistent. Calorie requirements in real life increase with increased musculature and increased physical work. Calorie requirements in 7DTD scale with stamina usage, which is roughly the same sort of thing. Player characters in 7DTD are capable of more physical work than is possible in real life, so their calorie requirements scale higher than exists in real life. Player characters in 7DTD also have superhuman regeneration, which would have to be powered by something. So food is used for that too. It's consistent within the rules of the gameworld.

Seeds though, yeah, that's pure handwavium. Makes no sense at all. With all plants, but especially with grains.

Water's another (very large) topic with its own thread, so I'll leave it alone in this one.
1: Yep. Stop thinking of meat as whole individual hunks of meat, start thinking of it as a conglomeration of units- Same thing with other items like gas cans; You're not actually holding 10,000 individual gas cans in that stack, You have one container with 10,000 non-specified units stored within.

As it is with meat, There's no size or shape to it. When you have 125 meat, it's a big hunk that you lop a cookable portion of it.

The actual reason WHY meat is 5:1 ratio is because it actually used to be a 1:1 ratio, but it was horribly limiting that way; You could not, for example, consume a partial piece of meat (IE, 0.2) for a recipe, you would have to use a whole one.

Further, and this was the larger reason of the two, The meat gathering skill couldn't be consistent with other skills if it remained 1:1; Most other skills had a 20% bonus at the time, and 20% gathering bonus of 1 is 0.2 which adds to 1.2 and rounds back down to 1. You would need rank 5 of the skill to actually get an extra piece of meat, since partial values always round down.

This could technically be fixed by making the bonus 100%; But then just one rank in the skill is explosively overpowered. directly doubling the amount of meat you get; It also makes the skill sound incomparable beneficial to other skills- 100% bonus, vs 20% bonus.

Changing the ratio to 5:1 however corrected both of these issues, Now you could use 1/2/3/4 of the 5 meat in a recipe, effectively using 1/5th of what used to be 1 meat, and the skill bonuses were internally consistent and balanced the way they should be. It's also important to note that the drop rate for meat was also multiplied by 5- Not just the cost. So 5 meat now is exactly the same as 1 meat before, It's just represented differently.


2: Also yep. The fact here is that if you just stand around doing nothing all day in game the way people essentially do IRL, A couple portions of food and water will absolutely last you all day.

It's when you're sprinting all day, Fighting zombies all day, Jumping constantly, swinging tools constantly, chopping trees, mining, looting, dismantling- All while carrying a backpack full of literal metric tons of material without breaking a sweat. You get so much done in an ingame day that it would literally kill actual humans to attempt the same, and it would take nearly a hundred people or heavy duty equipment like an excavator to match your efficiency.

As an example, Every block in the game world is a 1 meter cube. It can take approximately 2-8 hours depending on soil conditions for a human to manually excavate an equivalent volume of soil- But it can be dug in game in about 3 minutes of ingame time, about 20 seconds of real time. Ish.

Your character is consistently and constantly performing superhuman feats- And rather than be harshly limiting, the devs answer to that was to allow you to do these super human feats at a cost- Caloric intake, aka, eating more food. For every stamina you spend, You're draining your food bar just a little bit. This lets you keep going, and going, and going, and going like the energizer bunny by supplementing what at a shallow glance seems like an insane amount of food.

But it's not really an insane amount of food when you really knuckle down and consider just how much you actually get done in an ingame day.


Seeds is another thing. Yes, From a real ear of corn you can get hundreds of kernels- Every one of them a growable seed. Sounds amazing, How dare the game not be consistent with real life here!

But to be consistent with real life, The corn would have to take 60-100 days to grow; Not 3. It also has to be watered regularly. You also have to maintain it's health by monitoring it constantly for plant diseases and manage them when/if they appear. You'd have to constantly manage pests in the area to avoid losing yield. You also can't just plant it at any time of year- If you plant it early, it'll die, If you plant it too late, it'll die. And a lot more problems besides.

In game you don't have to deal with any of that. And the price of not having to deal with all that crap is that it takes 5 corn to make a seed; you then throw that seed in the ground and it grows itself to edibility in 3 days.

Is it handwavium? Yeah probably. But also, This is a game, not real life, And sometimes to make sure the game stays fun you need a little handwavium....


Take your inventory for example. Pure handwavium there. Remember I mentioned carrying multiple metric tons? I wasn't kidding.

Wood weighs in at about 400kg/m3(882~lbs).
Assuming a built block is about 80% hollow by volume, that means that a single building block weighs 80kg (176~lbs).
A wood frame takes 2 wood to craft
A wood frame takes 8 wood to upgrade
That means each piece of wood weighs, approximately 8kg(17.6lbs).

That means in order to build a single block of your base under realistic terms, You'd probably have to take 3-4~ trips or so

Oh, and, Wood stacks up to 6000. So, That'd be a potential of 48,000kg(105,821lbs) per inventory slot. And then there's also stone, which weighs in at 1680kg/m3 (3700~lbs). And you can compact 5 stacks of 6000 of both of these into a single slot with one of the crafting recipes, making them into material bundles. The inventory in this game is nothing but sheer handwavium.


The point of all this is to say- Sometimes a game just needs to be a game. Realism is not all it's cracked up to be, and often times is detrimental to the enjoyability and/or balance of the game.
Last edited by Shurenai; Apr 21, 2023 @ 8:01pm
Roland Apr 21, 2023 @ 8:45pm 
Who says that every kernel on the corn cob is viable. It’s a post apocalyptic world so farming isn’t going to be as viable as it is in our current time.

They just don’t include the gameplay action of inspecting each kernel and finding that most seeds are sterile but rarely you get one that takes and grows to a seedling. Instead it is done via the ratios we have in order to get a viable seed.

For cooking we don’t know how large a portion each meat bit is but there could be rot or waste and that is simply abstracted to a 5 to 1 ratio. The ratio gets better at higher perk levels for cooking to show that your skills result in less waste.
Will Apr 21, 2023 @ 9:34pm 
People forget that games will never be realistic. Gameplay balance has to counter realism every time, for the sake of gameplay. In every game there will be unrealistic elements you're willing to live with. This will be different from person to person.
Last edited by Will; Apr 21, 2023 @ 9:37pm
Doodlewurst Apr 21, 2023 @ 9:40pm 
Having to kill half a dozen chickens to get a basic meal is dumb which ever way you spin it.
Will Apr 21, 2023 @ 9:44pm 
Originally posted by Doodlewurst:
Having to kill half a dozen chickens to get a basic meal is dumb which ever way you spin it.
Most things that seem dumb are done for the sake of balance. There's a lot of meat in the world. So more meat is required for a meal. One solution could be to address animal spawns in the world, and make the meals more satisfying. Quite sure mods could be used here quite easily.
DerFinneAT Apr 21, 2023 @ 11:19pm 
Originally posted by Doodlewurst:
Having to kill half a dozen chickens to get a basic meal is dumb which ever way you spin it.
That is only remotely not exaggerated when having no points in huntsman and using the wrong tool for the butchering task.

And in that case I consider that fairly OK.

Picture a guy/gal with no idea about how to butcher frantically bashing a poor dead chicken with an ax or something else unsuitable.

The amoount of usable meat I'd expect getting out of this would be rather limited.
william_es Apr 21, 2023 @ 11:37pm 
Common sense? where was this in the game anyways? or any other games.

I can chop down 5 trees and carry away all the wood in my magic inventory. That's not realistic.

I'll give you all the things on your list, but then they have to make me happy too.

No magic wood carrying. You have to carry individual logs, like "The Forest".

no ammunition manufacturing unless they add about oh, 5 different crafting tables.
One for primers, loading dies, bullet casting, oh and one just for making nitrocellulose,

Because the stuff they have us making in the game is _black powder_. That _was_ used in guns... about 500 years ago. Flintlocks, muskets, matchlocks. It's completely unusable in modern cased ammunition. The only gun in the game that could have used black powder was the old blunderbuss they had. And there's be no way to make ammunition unless you recovered loading dies.

Oh, as far as corn growing goes, yes, many of those are viable seeds. But not all of them will grow. Fantastic failure rate. You plant a bunch in one spot, hope a plant grows.

All the scarcity of seeds was meant as play balancing for "classes". If you spend perks in farming, it's really pretty easy. If you aren't specced into those perks, then surprise surprise, you are not good at growing crops.
Roland Apr 22, 2023 @ 1:21am 
Originally posted by Doodlewurst:
Having to kill half a dozen chickens to get a basic meal is dumb which ever way you spin it.

Hyperbole is okay for making a point. But when you are arguing about how features in the game work you should strive to be as accurate as possible and make sure to disclose any settings that might make a difference.

I just tested it to be sure and you pretty consistently get 10 meat from either rabbits or chickens when harvesting them with a bone knife which is craftable on day one. 10 meat is two meals from a chicken which means a half dozen chickens will yield about 12 meals. That is a huge difference from your characterization and some may argue that it is actually OP in the other direction. TFP should probably nerf that a bit.
JimmyIowa Apr 22, 2023 @ 6:24am 
Nah. I'd rather see new content.

If you are an "aspiring game developer", I would highly encourage to make a mod from your suggestions and see how popular it is. Who knows, maybe a few people who are annoyed at the semantic difference between 'kernel' and 'seed' would download it.

Changing names of items, and quantity of ingredients in recipes, is fairly easy, even for a absolute beginner. It's just xml, and requires only a free text editor.
Last edited by JimmyIowa; Apr 22, 2023 @ 6:25am
zombygunner Apr 22, 2023 @ 11:21am 
i had a pig destroy a bridge once by walking into it seemed real to me. That was on ps4 years ago i think they have have done a lot since then really
we have no more bridges now
Last edited by zombygunner; Apr 22, 2023 @ 11:22am
Dufflebags Apr 22, 2023 @ 11:37am 
No thx. I don't want realism.

Sims aren't fun for me. I like the arcade feel.
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Date Posted: Apr 21, 2023 @ 6:10pm
Posts: 179