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Currently a lot of mods give spears a non-throwing power attack. I'm sure you can do the inverse and mod throwing back in if you want.
Sure, if you're a "skilled player" you could make it work but it's just imposing a handicap, really. You can still accomplish largely the same thing by carrying a bow with only 1-4 arrows.
There were spears designed to be thrown, but they weren't all that common (unlike melee spears, which were arguably the most common weapon for most of history) and they were sidearms. The most famous example is Roman legionaries, who at least sometimes carried 1 or 2 light spears suitable for throwing. But it was intended as a secondary weapon, with the main weapon being a sword and shield combo. Fighters are very reluctant to throw away their main weapon in a battle, for obvious reasons. It happened, sure. Not just with spears, either. But not very often. A rank of soldiers simultaneously throwing spears at enemies ~10m away before immediately drawing swords and attacking was very effective. Some fighters throwing their main weapon away in a one shot deal, not so effective.
It makes even less sense in the context of 7DTD than it did in reality, due to the widespread presence of guns. More specifically, reliable multi-shot guns with a high rate of fire and high accuracy.
Bows: Long range, high damage, dozens or hundreds of projectiles available, slow rate of "fire". Extremely quiet.
Guns: Very long range, high damage, hundreds of projectiles available, very high rate of fire (except for pipe pistols, pipe rifles and some shotguns).
Thrown spears: Very short range, low damage, a handful of projectiles at most, slow rate of "fire".
Thrown spears in 7DTD are the worst of both worlds and pretty much useless.
There's desync in multiplayer, and somehow some people manage to experience it in SP too. But those two concerns are outliers and not the general experience of the majority of players, and are not representative of how things are actually designed.
And a spear as a melee weapon would probably be the silliest thing you can use against a zombie anyways. It's a weapon designed to inflect bleeding damage and organ damage with thrusts.
A zombie would just impale itself and keep on walking. It would climb right up the spear until it was gnawing on your face.
FP is making the game worse by removing player options instead of adding them. First it was the removal of the blunderbuss and now spears. Instead we should be given more throwing options with knives and axes.
The spears, however, are a different story. I do think they are removing options for the player as you said and I agree. I think the reason they're removing the throw option is because it's a disaster (exploit) in multiplayer and they don't like exploits (ironic I know). And unfortunately mutliplayer is the only thing they seem to be concerned with right now and single players have to suffer because of it. They don't know how to separate SP and MP and still make it work. Maybe in the future.
I love the extra reach - even without the range-increasing perks. Nothing more satisfying than hitting zombies right in the eye or the knee-cap at pixel-perfect max-range, which can help make certain locations more practical from a melee PoV.
Playing LMB-only makes stamina consumption far less prevalent, and while I don't know animation times, it at least 'feels' like Spear LMB is slightly faster than some alternatives. It is also one of the most commonly found book lists, but I imagine that will change if Spear gets buffed or altered in the future.
Having said that, it's pretty obvious right now that Spear simply doesn't gel with the game, so we'll see how it gets treated down the road.