7 Days to Die

7 Days to Die

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coberloco Jun 11, 2023 @ 7:20pm
A21 - No Bandits :(
This will probably still be my favorite game. I've got 1600+ hours logged already. That being said, from what I've seen on "Streamer's Weekend", it's mainly just cosmetic changes, the water gathering change, and the skill tree revamp. I'm feeling very underwhelmed.

Edit: From reading other comments, it seems some expected this. My understanding was bandits were coming out in this alpha.
Last edited by coberloco; Jun 11, 2023 @ 7:34pm
Originally posted by Shurenai:
Originally posted by deanseever:
The developers do not have the ability to properly code in bandit AI, nor the desire to hire someone with the capability. So don't expect it anytime soon. You can expect a forum "moderator" showing up to tell you that your expectations are too high and that your concerns as a paying customer aren't actually legitimate. How dare you!
I mean.. Honestly it's funny because the developers literally hired someone with the capability who did a huge amount of heavy lifting on the AI in general, including bandits.

But bandits weren't in a good enough state for A21 and they were already pushing it with how long they were keeping people waiting for a21, so they pushed it back to A22 and are planning a quicker turnaround for A22 than A21, since the main goal of A22 will be finishing and implementing bandits (as I currently understand it.)
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Showing 1-15 of 33 comments
deanseever Jun 11, 2023 @ 8:24pm 
The developers do not have the ability to properly code in bandit AI, nor the desire to hire someone with the capability. So don't expect it anytime soon. You can expect a forum "moderator" showing up to tell you that your expectations are too high and that your concerns as a paying customer aren't actually legitimate. How dare you!
The author of this thread has indicated that this post answers the original topic.
Shurenai Jun 11, 2023 @ 8:32pm 
Originally posted by deanseever:
The developers do not have the ability to properly code in bandit AI, nor the desire to hire someone with the capability. So don't expect it anytime soon. You can expect a forum "moderator" showing up to tell you that your expectations are too high and that your concerns as a paying customer aren't actually legitimate. How dare you!
I mean.. Honestly it's funny because the developers literally hired someone with the capability who did a huge amount of heavy lifting on the AI in general, including bandits.

But bandits weren't in a good enough state for A21 and they were already pushing it with how long they were keeping people waiting for a21, so they pushed it back to A22 and are planning a quicker turnaround for A22 than A21, since the main goal of A22 will be finishing and implementing bandits (as I currently understand it.)
coberloco Jun 11, 2023 @ 8:41pm 
Originally posted by Shurenai:
Originally posted by deanseever:
The developers do not have the ability to properly code in bandit AI, nor the desire to hire someone with the capability. So don't expect it anytime soon. You can expect a forum "moderator" showing up to tell you that your expectations are too high and that your concerns as a paying customer aren't actually legitimate. How dare you!
I mean.. Honestly it's funny because the developers literally hired someone with the capability who did a huge amount of heavy lifting on the AI in general, including bandits.

But bandits weren't in a good enough state for A21 and they were already pushing it with how long they were keeping people waiting for a21, so they pushed it back to A22 and are planning a quicker turnaround for A22 than A21, since the main goal of A22 will be finishing and implementing bandits (as I currently understand it.)

This is good to know. Also, aren't you one of the devs or just a mod?
Shurenai Jun 11, 2023 @ 8:46pm 
Originally posted by coberloco:
Originally posted by Shurenai:
I mean.. Honestly it's funny because the developers literally hired someone with the capability who did a huge amount of heavy lifting on the AI in general, including bandits.

But bandits weren't in a good enough state for A21 and they were already pushing it with how long they were keeping people waiting for a21, so they pushed it back to A22 and are planning a quicker turnaround for A22 than A21, since the main goal of A22 will be finishing and implementing bandits (as I currently understand it.)

This is good to know. Also, aren't you one of the devs or just a mod?
Just a forum moderator. :winter2019happyyul: Sometimes forum mods like myself are devs too; but not me or any of the mods here on the 7DTD steam forum.
Ozzy OzBorn Jun 11, 2023 @ 11:12pm 
I hope they make the bandits "active" and not just sleepers.
It'd be awesome to be crouched in your base at night, trying to be quiet, and hear a Harley come up the road and shut off just outside your base.......
Hey, I can dream :P
Killermajaro Jun 11, 2023 @ 11:28pm 
i wish the ai was good enough where you could recruit npcs and place down blueprints for them to build or go out and harvest materials... would be so damn good
Originally posted by Killermajaro:
i wish the ai was good enough where you could recruit npcs and place down blueprints for them to build or go out and harvest materials... would be so damn good
thats what multiplayer is for ;P
xycotta Jun 12, 2023 @ 3:11am 
Originally posted by Killermajaro:
i wish the ai was good enough where you could recruit npcs and place down blueprints for them to build or go out and harvest materials... would be so damn good


They would get eaten. The attrition rate on henchmen would be horrific.
lvl. 50 honkler Jun 12, 2023 @ 4:23am 
Another alpha without bandits? What a shocking surprise!
Dwarf_Bastard Jun 12, 2023 @ 4:31am 
Originally posted by lvl. 50 honkler:
Another alpha without bandits? What a shocking surprise!

Alpha 21 be like:
1) No bandits
2) No Glass jars.
3) No new zombies
4) No new cars
5) No new guns
6) No new content players asked for
7) Changes,changes,changes,changes
8) New UI, perks.
9) Many, many, many, many new things which are... hm... erhm... which are what, again?

sorry/ Jk.
They say it's a new game in A21. LEt's see if they are lying or not. Ha-ha. They are standing.

These are just the ideas i got from discussions.
Last edited by Dwarf_Bastard; Jun 12, 2023 @ 4:33am
BullseyeBulldog Jun 12, 2023 @ 4:41am 
these are not things i like to hear while currently redownloading the game
Dwarf_Bastard Jun 12, 2023 @ 4:48am 
Originally posted by BullseyeBulldog:
these are not things i like to hear while currently redownloading the game

The update list is huge. Check it out if you want to so bad you can't handle the wait. Will probably only stimulate the appetite. I don't think it can somehow spoil your "new" experience with the game.
-DeadElviS- Jun 12, 2023 @ 4:52am 
Originally posted by coberloco:
This will probably still be my favorite game. I've got 1600+ hours logged already. That being said, from what I've seen on "Streamer's Weekend", it's mainly just cosmetic changes, the water gathering change, and the skill tree revamp. I'm feeling very underwhelmed.

Edit: From reading other comments, it seems some expected this. My understanding was bandits were coming out in this alpha.

Every single POI has been reworked to include the new infested quest (there are several hundreds of them) as well as the 70+ new POIs added, the game has had a graphics overhaul, there are hundreds of new blocks added as well as doors and windows, complete overhaul of the crafting/skill systems, water completely reworked and this is just a bit of the update.
All of the above has to be tested time after time and then the bugs and or coding issues reworked and fixed.
Are you really so naive to how much time and effort that this takes, that you sum it up as "it's just cosmetic changes, water gathering change, and the skill tree revamp" - Think you need to look into what it takes :steamthumbsdown::steamsad:
Sundaysmiles Jun 12, 2023 @ 5:09am 
Bandits have been discussed since before Alpha 18, with a whole bunch of folks believing they'd be included in Alpha 20 prior to its release. It never happened, and frankly I'm not surprised.

The AI in this game isn't its strong suit and everyone knows this, its been prone to pathing issues and bizarre behaviours for literally years, and that was just for zombies and wildlife. To believe they'd program 'human-like' behaviour in an entity for it to shoot, take cover, etc, etc would have needed a lot of work in my opinion, and its only recently in the last year or so that they've been working on it.

It's probably also the reason why we've not seen any semblance of endgame material or "story progression" in 7 Days to Die for the last decade, and they keep delaying with early game progression so much. They just didn't have the groundwork done for Bandits or Active NPC entities.
And so, instead we have yet another redevelopment of the entire starting game, which lets face it, will probably get redeveloped again, and again, and yet again once Bandits become a thing in the far future.

I dunno who's actually responsible for the development path of 7 Days to Die in Fun Pimps, but they need to seriously sit down and get a development plan going, and just stick with it. Because ten years is an awful long time to be dragging your heels in the mud.
pApA^LeGBa Jun 12, 2023 @ 5:20am 
The more the wait the bigger the dissapointment will be. I am sure they do their best, but tbh i don´t have high hopes for the bandit AI, when i see zombies running towards me on a open street doing a quick left turn right in front of me just to start hitting a lamp post while looking at me. No obstacle between them and me.
Last edited by pApA^LeGBa; Jun 12, 2023 @ 5:21am
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Date Posted: Jun 11, 2023 @ 7:20pm
Posts: 33