7 Days to Die

7 Days to Die

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James Jun 6, 2023 @ 9:38pm
POI and Biome difficulty HUD pop-ups should be optional
I was looking at A21 release notes and it doesn't say anything about having the option to disable only POI and biome difficulty HUD pop-ups.

At first I thought this might've been an oversight while listing all the new changes but then they listed this below, and I would think if there was an option to disable it in A21 then they would've mentioned it. Which makes me believe there is no option to disable it. Maybe I'm jumping the gun but this would be very disappointing.

I don't want my HUD cluttered with unnecessary distracting notifications blocking my view while also trying to hold my hand throughout the entire game.

HUD-less Mode

For those looking for a more immersive gameplay, players can now hide the HUD by pressing F7 one time. This mode will now allow players to remove the HUD, but still be able to interact with doors, loot containers, vehicles, and more. Pressing F7 again will change to “picture” mode that hides ALL HUD elements. Pressing F7 a third time will go back to default.

Every part of the HUD should be optional. Why spend so much time on adding this instead of giving players the option to choose?
Last edited by James; Jun 7, 2023 @ 12:07am
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Showing 1-15 of 44 comments
Shurenai Jun 6, 2023 @ 9:58pm 
Has it occurred to you that "spending so much time on adding this" might be the prelude to opening up the option for choice down the road? Like, You need groundwork to accomplish being able to toggle things individually- And we now have a basic groundwork of 'everything is off or everything is on'. instead of just 'everything is on'. Specifically what that means is that we do now have the groundwork to turn things Off, even if it isn't on an element by element basis.
Last edited by Shurenai; Jun 6, 2023 @ 10:02pm
James Jun 6, 2023 @ 10:08pm 
Originally posted by Shurenai:
Has it occurred to you that "spending so much time on adding this" might be the prelude to opening up the option for choice down the road? Like, You need groundwork to accomplish being able to toggle things individually- And we now have a basic groundwork of 'everything is off or everything is on'. instead of just 'everything is on'.
The groundwork has been there. We have been able to disable the HUD in DM mode with F7 for as long as I can remember. Adding one more option is not 'groundwork'. So this notion of "wait until they add it" doesn't carry weight. They had nearly 2 years to add options and they didn't. Maybe they will add it in the future and maybe they wont. Neither of us know, right? But what we do know is that they haven't given us those options and I don't understand why.
James Jun 6, 2023 @ 10:33pm 
Originally posted by Shurenai:
Specifically what that means is that we do now have the groundwork to turn things Off, even if it isn't on an element by element basis.
I see you edited this part in, several minutes later after I posted (8-9 minutes after), so I'll respond to it.

We have had the groundwork and I explained it. Two, we should have menu options that we can change before we start the game. Using F keys while in-game is a weird way of changing game options.
Last edited by James; Jun 6, 2023 @ 10:35pm
Shurenai Jun 6, 2023 @ 10:58pm 
Originally posted by James:
Originally posted by Shurenai:
Specifically what that means is that we do now have the groundwork to turn things Off, even if it isn't on an element by element basis.
I see you edited this part in, several minutes later after I posted (8-9 minutes after), so I'll respond to it.

We have had the groundwork and I explained it. Two, we should have menu options that we can change before we start the game. Using F keys while in-game is a weird way of changing game options.
Actually my edit came about 6 minutes before you posted; My initial post was 55mins ago, edit was 51 minutes ago, your post was 45 minutes ago. Ish. But it likely was edited in while you were writing your reply. (Times at the time of writing this message)

The 'Why' of there not being a whole slew of endless options for every little nitpicky thing any player could possibly want an option for is that every additional option is that much more work when testing every new build. The devs decided awhile back that they already had a good amount of options and that adding more was off the table till the game was nearing completion- Because a lot of the options people want can either be served by Mods, By the existing options, or are just QoL stuff that while nice aren't strictly necessary at this point.

I disagree with the Options Menu vs F keys thing, though; Personally I think either way is fine.. And that accessible shortcuts available while playing are preferable because it enables hotswapping a setting instead of having to stop what you're doing, enter a menu and all that- EG, Diablo 2's hotkey to change between old-D2 and new-D2 graphics; This function would really lose it's benefit if you had to stop and menu every time you want to change it- And it would lose the visual impact of getting to see one, then the other seamlessly and without a menu.
James Jun 6, 2023 @ 11:58pm 
Originally posted by Shurenai:
The 'Why' of there not being a whole slew of endless options for every little nitpicky thing any player could possibly want an option for is that every additional option is that much more work when testing every new build.
I'm not talking about a slew of options. I'm simply talking about disabling 2 NEW options they added to the game and giving users a chance to disable them or not. We're not talking about redesigning the entire game or something, We're talking about adding menu options. How hard is that? I can do it myself is in a matter of minutes with a simple modlest and I'm not a game dev. So again, I ask, why can't they add the options to the game?

Originally posted by Shurenai:
The devs decided awhile back that they already had a good amount of options and that adding more was off the table till the game was nearing completion- Because a lot of the options people want can either be served by Mods, By the existing options, or are just QoL stuff that while nice aren't strictly necessary at this point.
Okay, for one. Do you have any proof of this? Or is this your own personal opinion?

I'm only asking because if they did feel like they already had enough options then why spend more time adding the F7 option to everyone?


Originally posted by Shurenai:
I disagree with the Options Menu vs F keys thing, though; Personally I think either way is fine.. And that accessible shortcuts available while playing are preferable because it enables hotswapping a setting instead of having to stop what you're doing, enter a menu and all that- EG, Diablo 2's hotkey to change between old-D2 and new-D2 graphics; This function would really lose it's benefit if you had to stop and menu every time you want to change it- And it would lose the visual impact of getting to see one, then the other seamlessly and without a menu.
Don't get me wrong, I'm fine with adding visual shortcut options. I wont ever use them myself, but I understand it has a place from another players viewpoint than mine does.

But this can't be your only option either, especially in a game like this. If you're going to go that route (F7) to give players the options to switch between options then you can't just have the F shortcuts either. You need to add menu options.

Also, adding options in an obscure way like this makes it seem sketchy as if they DON"T want to add options. Just like they did with farming.

A lot of people play this game solo and limiting us to very few options is one of the main complaints every single major AAA title faces. TFP is not a triple A title andthey act like they are. That's not a good sign.
Mithrandir Jun 7, 2023 @ 12:09am 
I would like an option to disable it too but I understand they can't make as many as we may wish.

At least it's an upper corner thing afaik so it's not a middle screen warning like I feared at some point.

I'm interested in that F7 feature as I expect playing without UI would be quite challenging and very immersive. I may try it in combat and check the UI only when out of it and if necessary.
James Jun 7, 2023 @ 12:46am 
TFP showcased the new difficulty hud about 6 months ago and the majority of fans were not happy about it. Some fans were fine with it, as long as there was an option to turn it off and there isn't.

TFP had 6 months to gauge fan responses and react accordingly and they did nothing. They don't care or read feedback.
Shurenai Jun 7, 2023 @ 1:01am 
Originally posted by James:
TFP showcased the new difficulty hud about 6 months ago and the majority of fans were not happy about it. Some fans were fine with it, as long as there was an option to turn it off and there isn't.

TFP had 6 months to gauge fan responses and react accordingly and they did nothing. They don't care or read feedback.
Or the feedback you see as "majority" was not in fact. From where I'm sitting speaking purely of the Steam forum with no consideration of the main forum, There was easily as much pushback for it being fine as there was saying it was awful, So at worst I'd call it 50/50- Definitely not a majority. But, How we perceive the situation is naturally subjective.

The reason I bring it up is that I think it's unfair to levy the accusation that they don't care or read feedback just because they didn't take what you perceive to have been a better path. They do read it, and often interact back over on the main forum as far as I'm aware.. At least in the dev discussion thread.

They also have access to a lot more avenues of feedback than you do. But, reading feedback does not intrinsically mean something will change because of it. Just to pose an example, It's highly likely that, in seeing the opinions on the forums, that they decided there wasn't an appreciable enough amount of pushback to change their plans; But they might have in mind that a quick fix to add a toggle might be warranted depending on how the full scale Public launch goes; After all, It's one thing to armchair lobby over a change you THINK will be this huge annoyance/problem; It's another entirely to get a lot of feedback from players actually interacting with the system.

Originally posted by James:
Originally posted by Shurenai:
The 'Why' of there not being a whole slew of endless options for every little nitpicky thing any player could possibly want an option for is that every additional option is that much more work when testing every new build.
I'm not talking about a slew of options. I'm simply talking about disabling 2 NEW options they added to the game and giving users a chance to disable them or not. We're not talking about redesigning the entire game or something, We're talking about adding menu options. How hard is that? I can do it myself is in a matter of minutes with a simple modlest and I'm not a game dev. So again, I ask, why can't they add the options to the game?
Correct. You are not asking for some huge slew of new options- But my point is rather not about you, and more about everyone else... Why should the devs listen to you, Specifically You, Over everyone else who also want's a specific option? Why does Your option get to be special? Why not someone elses? If they add this QOL thing why not That QOL thing or the other QOL thing?

Yes- You're absolutely right, Adding the option probably isn't terribly difficult. But, Every new option is again, More work. Put it this way....

Let's take a Hypothetical game.. It has no options at all- You play it EXACTLY the way the devs decide.

Now add a loot chance option with 5 selections, 20, 40, 60, 80, and 100. Now there are 5 different cases that they have to test for on top of normal development.

Now add a loot respawn rate option with 5 selections- Now you have not just 10, but more than 10 because these options interact with eachother.

Now add another, and another- Every new option is more work to test; You need to make sure they all work, that they function as intended, that they properly interact with every other option that they could conceivably work with.

That was the devs first few years- Regularly adding in new options and gradually expanding the list of options and save settings and making their workload larger and larger.


Originally posted by James:
Originally posted by Shurenai:
The devs decided awhile back that they already had a good amount of options and that adding more was off the table till the game was nearing completion- Because a lot of the options people want can either be served by Mods, By the existing options, or are just QoL stuff that while nice aren't strictly necessary at this point.
Okay, for one. Do you have any proof of this? Or is this your own personal opinion?

I'm only asking because if they did feel like they already had enough options then why spend more time adding the F7 option to everyone?
There WAS proof of it, but I think it got eaten with the database migration when they updated the main forum. I'm afraid I wouldn't know where to find it if it still exists at this point. In any case, It's not personal opinion- But I can understand if you'd prefer to mistrust that since I can't readily provide proof.

To the latter bit, I'm speaking speculatively but, I'd say it's because we're now just about to be exiting the long push for more development with no new options.. Almost all intended features are in at this point, the most notable outstanding ones being Bandits, now slated for A22 which is supposed to have a much quicker turnaround time than A21 did.. And story.

So we're kindof out of the woods now- Or nearly, and they can more safely provide new options without fearing that it's going to bog down the development of the game- Indeed, we're pretty close to hitting beta at which point the sole focus is basically going to be bug fixing and optimizing and making sure everything works right while searching for the right version candidate for release- The perfect environment to be building in long requested QOL things.
Last edited by Shurenai; Jun 7, 2023 @ 1:12am
The Civillian Jun 7, 2023 @ 6:13am 
Originally posted by James:
I was looking at A21 release notes and it doesn't say anything about having the option to disable only POI and biome difficulty HUD pop-ups.

At first I thought this might've been an oversight while listing all the new changes but then they listed this below, and I would think if there was an option to disable it in A21 then they would've mentioned it. Which makes me believe there is no option to disable it. Maybe I'm jumping the gun but this would be very disappointing.

I don't want my HUD cluttered with unnecessary distracting notifications blocking my view while also trying to hold my hand throughout the entire game.

HUD-less Mode

For those looking for a more immersive gameplay, players can now hide the HUD by pressing F7 one time. This mode will now allow players to remove the HUD, but still be able to interact with doors, loot containers, vehicles, and more. Pressing F7 again will change to “picture” mode that hides ALL HUD elements. Pressing F7 a third time will go back to default.

Every part of the HUD should be optional. Why spend so much time on adding this instead of giving players the option to choose?


Will DEFFINATLY be an option in the future, weather official or a mod.

why are you crying about it breaking immersion when it's a fantasy zombie game where you can pull a jeep out of your back pocket and carry 500 metric tons of materials ?
[STD]Random Lead Jun 7, 2023 @ 6:25am 
Originally posted by James:
Originally posted by Shurenai:
Has it occurred to you that "spending so much time on adding this" might be the prelude to opening up the option for choice down the road? Like, You need groundwork to accomplish being able to toggle things individually- And we now have a basic groundwork of 'everything is off or everything is on'. instead of just 'everything is on'.
The groundwork has been there. We have been able to disable the HUD in DM mode with F7 for as long as I can remember. Adding one more option is not 'groundwork'. So this notion of "wait until they add it" doesn't carry weight. They had nearly 2 years to add options and they didn't. Maybe they will add it in the future and maybe they wont. Neither of us know, right? But what we do know is that they haven't given us those options and I don't understand why.


Something you and op are forgetting. We are in early access which means we are testers of the game given the priveledge of playing the game before it is finished. As testers we are TESTING the poi feature to see if it works and if everything is properly named. There is no way even a team as large as tfps qa can check every single poi. We as a collective have a far better chance to see every poi and to note if a poi does not have a proper name.

MIstakes happen, especially if you are looking at a data sheet naming everything that did not have a name. A syntax error could have happened preventing dishong from being called dishong for example.

People seem to be forgetting that. Poor devs and moderators for their constant battle with explaining things.

Edit: oh you are op.
Last edited by [STD]Random Lead; Jun 7, 2023 @ 6:28am
Teresa Jun 7, 2023 @ 8:58am 
As Shurenai mentioned, several years ago they changed the official forums, and at that time all of the older posts were lost.

However, I also remember the discussion Shurenai referenced.

Someone else was asking why tfp would not add their preferred menu option. The response was that each added menu option exponentially increases the time it takes to bug test all of the available option combinations with each new version.

It was also mentioned that newly added features need to be unable to be turned off by default. They need to be tested on a wide variety of systems to make sure there are not rare bugs that only show up on one specific set up or part.

Many things can still be changed via mods, of course. but if they are added to vanilla it won't be until much closer to gold release.
MoistGamer Jun 7, 2023 @ 9:42am 
Boring conversation and debates aside, I agree with James The OP. Takes a lot of fun and mystery out of the game.

My stance isnt that it should be optional, my stance is that it just shouldnt be. At all. Shouldnt exist.

Why was this necessary? Getting yourself into a hairy situation you didnt expect is part of the fun of a survival game no? I'd like to see the feedback from new players that guided the developers to make this choice. Was it voluminous enough to do this... really? No, it wasnt. <<< That's a guess, but cmon... probably not. SO - this was probably done to make the game more new user friendly, perhaps to increases sales. No problem with that amigo. Business is business and it runs on cash.

Bigger POI = more zombies. Hm! Didnt need a guide for that. And for the POIs that appear small and end up being a giant underground bunker... isnt that where common sense comes in? You go into the house, it seems small, you go down a ladder and it exposes a GIANT complex. Isnt there where you say... "im probably not equipped for this".

I dont know. I feel like this change presumes there's some lack of critical thinking in their playerbase.

Either way cant always get what you want, I'll deal.
Last edited by MoistGamer; Jun 7, 2023 @ 9:46am
onanonehand8 Jun 7, 2023 @ 10:00am 
If the new version is upsetting, don't play it.
MoistGamer Jun 7, 2023 @ 10:51am 
Originally posted by onanonehand8:
If the new version is upsetting, don't play it.
I didn't see anyone mention being upset and the forum is a place for discussion around the game, which is happening here.

OP is trying to have a conversation about it. Nobody asked Lao Tzu for a quick haiku on it. Thus far it's been a good conversation if you actually read the comments before adding your substandard quip.
Pain Weasel Jun 7, 2023 @ 11:55am 
I'm with the OP, it should be optional.

Half the fun of going into a new POI is not being sure whether or not I'm in over my head. Having the game spoon feed me the difficulty rating rather than discovering it for myself is going to remove one of the few moments in the game that made me feel nervous, or at least cautious, which was a good thing.

Whether from TFP or from mods turning that off would be great, assuming it is going to display in a way that I can't easily avoid it.
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Date Posted: Jun 6, 2023 @ 9:38pm
Posts: 44