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As a rule I tend to pick a melee and ranged set based on the main statistic I'm playing, and in the case of Strength, I'd rather go Shotgun/Axe, than Shotgun/Club.
In terms of melee weapons as a whole, the knife and baton far outshine the club in any case (though the latter does require some getting used to at first, and the former is garbage early game) and even the wrench is a better melee weapon that club IMO
Consider using the bone knife. You can make one within 10 minutes of spawning out of road kill. It's power attacks use very little stamina, and its head shots cause recoil, which is better than stun, and on every hit, no failure. Mastery of this weapon can serve you all the way to level 50. For example, I can melee pretty consistently, 4-5 zombies, on insane (max health zeds) simultaneously, using all power attacks, until they are dead, before I run out of stamina, without putting points into the knife, sex rex, or cardio, at level 1. Mastery includes, proper aim, and timing. No other melee weapon compares until late game (high stats).
The bone knife is indeed an insane early game weapon, Slamming it down into zombie skulls with endless stamina. It doesn't shine as well when facing a group of zeds, but that's easily solved my kiting them to a door.
Increased damage, a proper power attack, penetrating power attacks and full stamina refill on kills (book perks) sound like spears are going to be serious contenders as melee weapons.
I'm really happy with the perception weapon changes across the board, as perception got a pretty terrible weapon selection outside of horde nights (where penetrator perked rifles and explosives rule). Spears were horrible because of being forced into using a low damage regular attack at all times, and there's simply no reason to use a long range sniper weapon when fighting melee only enemies in an environment where the draw distance is something like 50 meters. If you can see a zombie, you can pretty much shoot it with an SMG for full damage so why use a rifle?
And for stealth alpha strikes, rifles get totally outclassed by crossbows...
The new headshot bonus for rifles is quite an elegant solution which will hopefully make rifles very strong in ranged engagments but still not great when hipfiring at close quarters.
Sometimes I even accidentally dropped my spear because of pressing power attack for a moment. So I'm glad they removed throwing. At least it solves the accidental drop issue.
Glad they updated it, this may now match the stone-sledge as the MVP of early game for A) spear hunter books are so common from mailboxes and B) most reach for a melee weapon.
The books won't be quite as common, as mailboxes will contain a mix of early game magazines and crafting magazines, at least that's what the patch notes imply. That said, the crafting magazines give you even more incentive to search mailboxes early game, so you're probably still going to pick up a fair few spear books more often than not.
I can certainly see getting the bicycle then going on a mailbox searching rampage being a strategy I'll try out.
This is my A21 experimental plan. Load in, do tutorial quest, hit the road running to loot the easiest book sources I can locate, see how easy/hard it is to speed run the new magazine system.
Can we get a skill to max by day 7 just doing focused loot grind? Only time will tell.
Something something spears.