7 Days to Die

7 Days to Die

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Doors
One of the big things that was so good about this update according to the Devs Was the fact that they put all of these new doors in. I have looked and tried to find them in the crafting menu and can not. Would there be a way to at least give the builders these since you have made it that LOOTING is a MUST now and building is not enough anymore. Forcing a builder to have to LOOT is not a good change. Should would be nice to not have to use creative to get all the doors and it be just a little bit of a win for a builder.
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Visualizzazione di 1-15 commenti su 17
Messaggio originale di D3vilNBlue:
One of the big things that was so good about this update according to the Devs Was the fact that they put all of these new doors in. I have looked and tried to find them in the crafting menu and can not. Would there be a way to at least give the builders these since you have made it that LOOTING is a MUST now and building is not enough anymore. Forcing a builder to have to LOOT is not a good change. Should would be nice to not have to use creative to get all the doors and it be just a little bit of a win for a builder.


A major aspect of the game is looting. You can’t play the game in an unintended way and then complain that it isn’t fun.
Messaggio originale di D3vilNBlue:
One of the big things that was so good about this update according to the Devs Was the fact that they put all of these new doors in. I have looked and tried to find them in the crafting menu and can not. Would there be a way to at least give the builders these since you have made it that LOOTING is a MUST now and building is not enough anymore. Forcing a builder to have to LOOT is not a good change. Should would be nice to not have to use creative to get all the doors and it be just a little bit of a win for a builder.
boii the whole game is about looting and grinding wth
its not a loot game, its going there but its not yet. Its about Horde, crafting, Sruvivng and also Building. build Bases is or was however a core element of that game. and besides that its a sandbox - if you want just run arround killing zombies do as you please, just looting or questing - okay there you go. Play Story (not implemented yet) and ignoring mostly the rest - you can do this. everyone can use game mechanics how it suits best - that is the good thing of it. If you dont like the marginal comment of the Op its okay, but there is no need to try lect him on what kind of game you personally think it is. Its a little from everything. And the question get the doors builible ingame is legitim i think.
Messaggio originale di Darren:
its not a loot game, its going there but its not yet. Its about Horde, crafting, Sruvivng and also Building. build Bases is or was however a core element of that game. and besides that its a sandbox - if you want just run arround killing zombies do as you please, just looting or questing - okay there you go. Play Story (not implemented yet) and ignoring mostly the rest - you can do this. everyone can use game mechanics how it suits best - that is the good thing of it. If you dont like the marginal comment of the Op its okay, but there is no need to try lect him on what kind of game you personally think it is. Its a little from everything. And the question get the doors builible ingame is legitim i think.
is not legitim , the OP just want to build doors out of nothing. That would be 0 balance of the game.
It's like playing PZ and start building things in the first 20 minutes of the game , no sense
the op want an option to build the new doors from the poi, without using the creative mode. Nothing else. He is not confident with the new looting force, but see its necessary now and ask for an extra for his building preferences.
That´s what i read in the op.
Messaggio originale di subwaybananas:
the op want an option to build the new doors from the poi, without using the creative mode. Nothing else. He is not confident with the new looting force, but see its necessary now and ask for an extra for his building preferences.
That´s what i read in the op.

Yes. There are all these nice new doors in the game, but the only craftable ones are the ugly iron doors. I'm sure mods will add them as craftable in the future.
Yea yea They showed us like 1000 new doors. and all sort of fancy stuff. BUT! You can only build 4 doors. Not only that - only 4 lights to place on the walls. none of all the cool stuff in POI's. I cant wait for Undead Legacy to update. Im done with Vanila 7DTD. forcing players to farm poi after poi to find magazine. Undead Legacy offer the best deal. there you can pick up or craft ANYTHING u see in the game world. and its learning by doing skill system. tons of cars and choppers. and weapons you can upgrade forever. i just stopped at day 18 in vanilla, had ever steel weapon and tools at tier 5. motor bike and tier 6 ak-47 pimped out.

I know its a testing to balance loot. BUT... 3-4 craftable doors and light bulbles to wire up. Thats just dump down lazy.
to poi farm for magazines is simillar to the UL (its my favorit mod too and i go back after i finished my look at the A21 changes). You need tons of it, for upgrading all the workstations, craft the missing recieps and so on. Andf the overall grind is hard. I didn´t dig such big mining holes before in any other mod/alpha for ressources
But yes it feels so much better as to loot this mass of magazines to fill the counter and spend skillpoints only for the chance of the magazines not the given skill benefit (mechanic skills are useless imo, only for the magazine).
Ultima modifica da subwaybananas; 19 giu 2023, ore 16:39
Messaggio originale di Havik:
Messaggio originale di D3vilNBlue:
One of the big things that was so good about this update according to the Devs Was the fact that they put all of these new doors in. I have looked and tried to find them in the crafting menu and can not. Would there be a way to at least give the builders these since you have made it that LOOTING is a MUST now and building is not enough anymore. Forcing a builder to have to LOOT is not a good change. Should would be nice to not have to use creative to get all the doors and it be just a little bit of a win for a builder.


A major aspect of the game is looting. You can’t play the game in an unintended way and then complain that it isn’t fun.




I have no problem with the looting aspect of it and Enjoy the looting aspect of it, I would not have over 3,000 hours in the game if I did. There are two things I have major problems 1. All the new stuff like doors that I want to be able to craft for my base. 2. The removal of Glass Jars, I Should not have to have 50 Dew collectors to be able to keep myself in food and duct tape.
Ultima modifica da D3vilNBlue; 26 giu 2023, ore 9:02
Messaggio originale di Damian Ramirez:
Messaggio originale di Darren:
its not a loot game, its going there but its not yet. Its about Horde, crafting, Sruvivng and also Building. build Bases is or was however a core element of that game. and besides that its a sandbox - if you want just run arround killing zombies do as you please, just looting or questing - okay there you go. Play Story (not implemented yet) and ignoring mostly the rest - you can do this. everyone can use game mechanics how it suits best - that is the good thing of it. If you dont like the marginal comment of the Op its okay, but there is no need to try lect him on what kind of game you personally think it is. Its a little from everything. And the question get the doors builible ingame is legitim i think.
is not legitim , the OP just want to build doors out of nothing. That would be 0 balance of the game.
It's like playing PZ and start building things in the first 20 minutes of the game , no sense

I have no problem with the looting and grinding (wouldn't have over 3,000 hours in the game if I did) , other then the removal of glass jars where I have to have 12 dew collectors just to make 250 exploding arrows for horde night (that is saving the 3 water from 12 dew collectors for 7 days and using none of it for anything else). When I say I want to be able to craft the doors for my base, I am talking about things like the Double Bulletproof Glass Sliding Doors which would have bulletproof glass in the ingredients to craft it ( which would need a crucible to make and is not gotten in the first 20 minutes of the game). I am not sorry that I want to be able to make my 71 block by 71 block by 16 block tall base (which takes god awful amounts of hours and resources to build) look good (while streaming) when I start building it around the 25 to 30 hour mark into a world save.
Ultima modifica da D3vilNBlue; 26 giu 2023, ore 9:52
if you didnt mention looting in your post (unrelated to the doors...) you wouldnt have attracted so many annoying gnats.

Regardless I agree, I saw the VoD where they showed 1,000,000,000 new doors. I encounter these doors in POI's. Sliding glass doors, porch doors that have the screen door and the inner door, nice things. Can still just craft the iron door, wood door, and steel door though. Talk about announcing a new feature then neutering it.

"But its the apocalypse! you shouldnt be able to create a glass sliding door"
I can create a gyocopter though and build an AR15 from scratch though right?

"but youd need very specific lathing techniques and molding techniques to get a glass door right"
But I can craft flourescent lightbulbs, industrial lights, spotlights, and other glass... but this pushes it too far right?

There. Excuses destroyed. Give me the sliding glass door for my base without going into creative mode.

Messaggio originale di Fargo5:

I know its a testing to balance loot. BUT... 3-4 craftable doors and light bulbles to wire up.

Agreed, it's annoying.
Ultima modifica da MoistGamer; 26 giu 2023, ore 10:42
I agree with having craftable doors. So many nice new doors and we can't use them. A damn shame!!

Disagree with the other points of OP.
I do t mind the game being so loot heavy, that's the fun part about a zombie apocalypse. I just wish there wasn't so much anti-builder/anti-base aspects.
Messaggio originale di D3vilNBlue:
Messaggio originale di Damian Ramirez:
is not legitim , the OP just want to build doors out of nothing. That would be 0 balance of the game.
It's like playing PZ and start building things in the first 20 minutes of the game , no sense

I have no problem with the looting and grinding (wouldn't have over 3,000 hours in the game if I did) , other then the removal of glass jars where I have to have 12 dew collectors just to make 250 exploding arrows for horde night (that is saving the 3 water from 12 dew collectors for 7 days and using none of it for anything else). When I say I want to be able to craft the doors for my base, I am talking about things like the Double Bulletproof Glass Sliding Doors which would have bulletproof glass in the ingredients to craft it ( which would need a crucible to make and is not gotten in the first 20 minutes of the game). I am not sorry that I want to be able to make my 71 block by 71 block by 16 block tall base (which takes god awful amounts of hours and resources to build) look good (while streaming) when I start building it around the 25 to 30 hour mark into a world save.
at the moment , building a bulletproof glass would be really unbalanced for the zombies , because they can't destroy those kind of blocks , even in the end game.
Messaggio originale di Damian Ramirez:
Messaggio originale di D3vilNBlue:

I have no problem with the looting and grinding (wouldn't have over 3,000 hours in the game if I did) , other then the removal of glass jars where I have to have 12 dew collectors just to make 250 exploding arrows for horde night (that is saving the 3 water from 12 dew collectors for 7 days and using none of it for anything else). When I say I want to be able to craft the doors for my base, I am talking about things like the Double Bulletproof Glass Sliding Doors which would have bulletproof glass in the ingredients to craft it ( which would need a crucible to make and is not gotten in the first 20 minutes of the game). I am not sorry that I want to be able to make my 71 block by 71 block by 16 block tall base (which takes god awful amounts of hours and resources to build) look good (while streaming) when I start building it around the 25 to 30 hour mark into a world save.
at the moment , building a bulletproof glass would be really unbalanced for the zombies , because they can't destroy those kind of blocks , even in the end game.

Bullet Proof glass blocks have 3000 hit points, Commercial bulletproof sliding doors have 3250 hit points and compared to steel blocks that have 10000 hit points (which you can both craft and upgrade too) which one will zombies get thru first? If you can not tell bullet proof glass blocks have less hit points then the steel blocks in the game. On top of that in the end game my bases are able to take care of the zombies by itself. Most of my builds have roughly 200 to 250 blade traps, 300 to 350 electric fence post and 48 SMG turrets in them and there is not an entrance where the zombies can get to it. I really think you need to get more then 77 hours in the game before you start giving a seasoned vet of over 3000 hours advice.
Ultima modifica da D3vilNBlue; 26 giu 2023, ore 21:58
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Data di pubblicazione: 19 giu 2023, ore 14:45
Messaggi: 17