Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
A major aspect of the game is looting. You can’t play the game in an unintended way and then complain that it isn’t fun.
It's like playing PZ and start building things in the first 20 minutes of the game , no sense
That´s what i read in the op.
Yes. There are all these nice new doors in the game, but the only craftable ones are the ugly iron doors. I'm sure mods will add them as craftable in the future.
I know its a testing to balance loot. BUT... 3-4 craftable doors and light bulbles to wire up. Thats just dump down lazy.
But yes it feels so much better as to loot this mass of magazines to fill the counter and spend skillpoints only for the chance of the magazines not the given skill benefit (mechanic skills are useless imo, only for the magazine).
I have no problem with the looting aspect of it and Enjoy the looting aspect of it, I would not have over 3,000 hours in the game if I did. There are two things I have major problems 1. All the new stuff like doors that I want to be able to craft for my base. 2. The removal of Glass Jars, I Should not have to have 50 Dew collectors to be able to keep myself in food and duct tape.
I have no problem with the looting and grinding (wouldn't have over 3,000 hours in the game if I did) , other then the removal of glass jars where I have to have 12 dew collectors just to make 250 exploding arrows for horde night (that is saving the 3 water from 12 dew collectors for 7 days and using none of it for anything else). When I say I want to be able to craft the doors for my base, I am talking about things like the Double Bulletproof Glass Sliding Doors which would have bulletproof glass in the ingredients to craft it ( which would need a crucible to make and is not gotten in the first 20 minutes of the game). I am not sorry that I want to be able to make my 71 block by 71 block by 16 block tall base (which takes god awful amounts of hours and resources to build) look good (while streaming) when I start building it around the 25 to 30 hour mark into a world save.
Regardless I agree, I saw the VoD where they showed 1,000,000,000 new doors. I encounter these doors in POI's. Sliding glass doors, porch doors that have the screen door and the inner door, nice things. Can still just craft the iron door, wood door, and steel door though. Talk about announcing a new feature then neutering it.
"But its the apocalypse! you shouldnt be able to create a glass sliding door"
I can create a gyocopter though and build an AR15 from scratch though right?
"but youd need very specific lathing techniques and molding techniques to get a glass door right"
But I can craft flourescent lightbulbs, industrial lights, spotlights, and other glass... but this pushes it too far right?
There. Excuses destroyed. Give me the sliding glass door for my base without going into creative mode.
Agreed, it's annoying.
Disagree with the other points of OP.
Bullet Proof glass blocks have 3000 hit points, Commercial bulletproof sliding doors have 3250 hit points and compared to steel blocks that have 10000 hit points (which you can both craft and upgrade too) which one will zombies get thru first? If you can not tell bullet proof glass blocks have less hit points then the steel blocks in the game. On top of that in the end game my bases are able to take care of the zombies by itself. Most of my builds have roughly 200 to 250 blade traps, 300 to 350 electric fence post and 48 SMG turrets in them and there is not an entrance where the zombies can get to it. I really think you need to get more then 77 hours in the game before you start giving a seasoned vet of over 3000 hours advice.