Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Level doesn’t need to upscale block damage
Haven’t but it’s no my todo list if/when the game releases and stops evolving (note: not looking forward to that).
My post is about what the game needs, not looking for workarounds. Sorry.
TFP made a game that is actively trying to murder you, albeit having removed boring so-called survival mechanics. The game actively punished you with a fairly hash death penalty, so you go slow.
Therefore. The game as currently stands seems at odds with the very design principles of said game.
Therefore, the game needs zombie levels or something else to balance it as the player levels uo their gear and perks.
This post isn't about what the game needs, it is about what the game needs /in your opinion/
Do you ever play on different difficultys or play a bit with the settings for the zombies ?
And how ElDudorino says, maybe try Darknessfalls or Undead Legacy.
"Hey, this game is too easy" as they unload all of their ammo into a zombie bear just to die.
I agree that zombies randomly leveling up with you can break immersion; there is a balance between immersion and gameplay. Obviously a zombie game is already not going to be “realistic”. :)
That’s also why I said the leveling can be biomed based, as well as based on the tier of a POI.
Usually on Insane. I tried zombies always run but then it makes the game boring, since there is. Indifference between night and day.
Insane on wasteland only is definitely hard and super fun for the first 7 days or so. Then zombies quickly become too easy.
Yeh it's always going to be difficult getting it right. All the game options (run, walk, run at night, block damage etc) give us the option to personalise the game. Which is great. The downside is that one players fix for a particular problem often breaks the game or causes problems for another player. Personally I wish there were a "Zombies only" option where players can opt into the Romero/Walking dead type game ie no mutants, zombie dogs or screaming death parrots. I fully respect that for many this would be utterly boring as it has no end, or point, other than a tedious grind towards an inevitable death. Not for everyone. So yeh I get that some folks enjoy working towards something ie defeating a boss Zombie or completing an end quest. So I think my point is (for me) there are no games that give me 100% the game I want, but I suspect for many ppl 7 Days is the game that comes closest.
Edit: I know that you can edit Zombies in or out using one of the games config files, can't remember which one, but I've done it before.
And. Coming back to your initial question asking for ideas. Maybe if the game had a conclusion. Without a goal the game is and always will be a grind to nowhere, no matter how you play or what kind of Zombies you like or dislike. The conclusion is always the same, either you die (and if you play death means death) thats the end. Or you inevitably get bored because there's nothing left to achieve. I have an 8 block thick concrete base surrounded by machine gun turrets. I have a box full of blue and pink level machine guns, most of which I don't use. I have 3 crates full of ammo. I have a Motorbike and a Jeep. Time to stop playing. Maybe the answer is a conclusion. Maybe Evac missions every month (so 30 days or so). Getting bored of the game, the end of the month is coming up, I'll play until then, head for the rendevouz point and take the rescue boat/chopper whatever out of here.
I wouldn't mind tougher and different enemies later, like the Demolishers, but I wouldn't want the same old zombies to just be progressively better, aside from the feral and irradiated versions.
An armor nerf along with increased zombie speed would be pretty good for getting the player killed. If that is the goal?