Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having everything tied to the leveling system was ok, but it took forever to level high enough to be able to craft the good stuff if you also wanted to specialize in something else.
It's true it removes the ♥♥♥♥♥♥ level-based requirement to unlock better weapons or tools quality earlier on. It may be the best upgrade from the past versions.
Getting enough books to get to high-end weapons still feels like a chore. Luckily enough you receive more books of the perks you specialise in. However you're still stuck with level grinding, AND book grinding, if you want to specialise in more than one type of weapon.
Crafting was not exclusively tied to skills before... Reading books to gain new skills was already a thing in the a20. You could get a book that taught you how to make shotguns and stuff. Unlocking the perk allowed you to make better shotguns, as well as increasing shotgun proficiency. And we're not even talking about those 7 magazines you could get to get even better with a certain skill/weapon.
I don't see how making you read thousands of books changes anything. It makes the already tedious grind even more tedious.
In turn this system is more intuitive but is far more grindy. Numbers need to be punched down to make it fun instead of a grindfest.
The same could be said of this vesrion... the books give you the mean to craft stuff, so no need to level the perks... On the contrary, you MUST read books in order to craft stuff. It only gatekeeps progression instead of making it different. The books in a20 allowed you to specialise in a skill tree to get the most out of it and still have the ability to craft low quality stuff from other skills. In a21, you can craft everything of higher quality, regardless of how you attributed your perks. And even if you reduce the number of books to read to get max bonus, you'll end up with something ever more broken than a20...
I'm being the devil's advocate here.. I just think the new skill system makes spending perks point almost obsolete, and is only here to slowdown early gameplay.
Try putting loot to 50%. It really slows down the progression and makes early game thirst survival a lot more challenging. A21 50% loot is a totally different experience than A20 50% loot.
The book sets of A20 are still in A21 with a few changes. The magazines are separate from those book sets and did not replace them.
I hope you'll keep trying the new system and keep giving feedback. Not everyone is going to like every system but it is important to know why people aren't enjoying it. First impression feedback is important but so is feedback after getting used to it and trying a couple of different builds. Sometimes you are lucky in one playthrough and progress steadily and sometimes you are unlucky and progression takes longer.
I feel like it puts perks where they were initially intended, at least as it was communicated. As I understood it they were never meant to be the primary means of progression but a compliment to it, like they are in games like Fallout. So while yeah, I'm not even looking at things like Advanced Engineering or Grease Monkey like I would have in the past, I can see how once I'm closer to end game and using components in volume they will come in handy. And that in turn lets me focus more on survival, movement and a weapon specialization at first.
The new crafting system works for me but they could change it and I would not lose sleep over it. I do think giving it its own system was a good move though. I feel like once upon a time crafting quality progressed by using the skill, maybe I'm making that up. But I'd be all for this new system where you find the mag to unlock the initial craft and then progressed through the quality tiers by using the skill associated to it. It's always addictive to see numbers increase as you're playing the game.
Before this update, my husband was the main looter....always. This allowed a concentration on Loot uppers. We play Undead Legacy a lot, and in that mod you get better at doing. So having a main looter works well.
Anyway, now looting is a headache. I want to play and have fun, not sit here and scrutinize shelving - trying to discern what category the loot will fall under and who should loot it. It's annoying.
I do LOVE what the mag's do. I just really hate the mechanic in a grouping situation.
As for the revamp of the perks, I love them. They are wonderful. :)