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While you rattle on with how you would tune up settings to make things easier. Thats not how you adapt, thats how you cheat. I am not saying that players or even you cant tune up settings if you wish to do so, I know I have played with the settings a lot in the past myself to make things harder but that isnt exactly what this post is about.
This isnt about wanting a hardcore or non hardcore experience. This is about what works and what doesnt. And right now the lootgrind feels like a genuine grind. Its irrelevant what I can do with the settings if by default players have to play with default settings. This is the second time I have to have such a conversation on these forums and if you intend to continue it, I will not entertain you with a response.
omg your one of those ok bud lol they give you that choice its up to you your complaning about loot spawns and it being to grindy is your problem not the devs they gave us the tools to increase the spawns or decrease it idk why your complaining about this to them its not worth there time and you know this but choose to be a child.
just like half of the people that own this game or dont they just come on here and complain about the thing they just got done changing. like bro you need to change how you play or use the tools they provided you
I am critiquing the system, I am not complaining. And yep once more I know exactly who I am talking to. No need to even further delve into it with a fanatic who cant possibly see anything that this game could be critiqued with when it comes to default gameplay.
Cant possibly be the case that new players will try the default experience first or purists who dont wanna change the settings ever play the game too.
I can tell you what my problem is: My problem is that I feel the feature can be improved upon but I forgot that with you fanatics thats a crime to gods gift on earth isnt it?
I suggest that learning could be implemented ingame by a book/magazine/schematic being required to learn how to make a type of thing (e.g. an axe) and that would give you a low level of skill in making it. So you'd be able to make a L1 stone axe. Being able to make better axes would require gaining more skill specifically in making axes, which could be gained either from practice or by further books/magazines/schematics. You'd have an axe-making skill, which would start at 0 (can't make an axe, no idea how), be increased to 1 (can make a crude and badly made axe) after reading the relevant book/magazine/schematic and which can be increased by making axes or by reading further books/magazines on axe-making. When it reaches 10 (or whatever), you can make a L2 stone axe. Get it high enough and you can make a L1 iron axe. Etc. I think that would make for a good balance between realism and simplification for gameplay.
It would also give the game more flexibility to allow for other options for learning, which would could add content and/or make balance changes easier and more seamless. For example, it could be set up so that multiple skills were required, e.g. crafting an iron axe requires a certain level of skill in axe making and a certain level of skill in metal-working. It could be set up so that a specific book/magazine/schematic was required to learn crafting an item in a different material, on the basis that even being really skilled at making stone axes doesn't necessarily mean you can make an iron axe. There's a lot that would carry over, but not everything. It could be set up to make learning from books/magazines less effective at higher skill levels, on the basis that serious mastery really does require practice and/or on the basis that the more you already know about something the more likely it is that a book or magazine won't contain any knowledge you don't already have. It could be set up to allow for additional financial costs and/or to encourage exploration, by having NPCs who can teach you some amount of skill in some things, if you find them and if you can pay their fees. It could be set up to add some variety in quests, e.g. an NPC could teach you some amount of skill in something but you have to do something for them first. Clear a POI. Kill a boss mob. Fix their generator. Bring them 10 portions of bacon and eggs. Or a gallon of beer. Or upgrade their fence. Or craft 10 farm plots for them. Loads of options there.
games to grindy increase lootspawns lvling is to hard increase XP gains its that simple you choosing to be like this is the reason this game cant make it out of Alpha we so called Fanatics are sick of you guys crying all the time about every little change they make not enough guns theres not enough ammo types this isnt a realistic survival game faceplam like they never promised most of the things you guys ask for but they cave in and put more guns more ammo make it more realistic im not coming from a place of of worship TFP im like this game and glad its changing its just when you guys complain about things that are in the game but wont use it lmao faceplam god play another game
Needing to be at crafting 20 but also having read x amount of books to be able to craft lets say... Idk... A shotgun of Tier 2. There is a lot of depth the system can gain from a combo of the two systems, thank you for touching on that part specifically as my dumbass plainly forgot.
also same goes with the other items like books this could be explotted another reason they wont put it in and lastly why do you wanna turn this into a mobo specialized trainers what dude have ether of you forgotten what this game is its not a MMORPG its a Survival horror zombie sandbox game. when the game comes out its up 2 you to make what ever game modes you want sorta like GarrysMod. its sad that we have people that just wanna turn games into mobos now. you cant even try and enjoy there hard work nope just complain about how it could be better like a mobo faceplam these kids i swear
You did a great job of killing your strawman! Congratulations!
pulls up my pants tucks in my shirt. all in a good days work!! lets out air slowly