7 Days to Die

7 Days to Die

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Evan Rath Jun 27, 2023 @ 8:41am
farming is ridiculous now
I grew up on a farm and I realize this is game but this is beyond stupid. So in order to even plant anything you need to make a farm plot - which is almost the dumbest ♥♥♥♥ ive seen in a survival game - you have to create a 1x1x1 block to even plant ONE ♥♥♥♥♥♥♥♥ SEED which requires 10 rotting flesh (wtf - that is not fertilizer, and would probably kill the seed) 25 nitrate powder (sure maybe but not necessary) and 100 clay soil (wtf - plants dont grow in clay) - most plants just need dirt, sun, and some water...

I bought this game for myself at release and several copies for friends and my kids over the years. None of them want to play it anymore cause things like this crap makes it not fun any more.
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Showing 1-15 of 30 comments
Ragequit Inc. Jun 27, 2023 @ 8:44am 
Well, yeah.. The Pimps defenestrated logic and realism a long while ago.
rincewind Jun 27, 2023 @ 8:46am 
Well, is called 7 days to die, not Faming Simulator Zombie Edition.
moony Jun 27, 2023 @ 8:47am 
As usual in far too many Games:
If you want the game to make sense and be fun, use mods.

Sad, but that's the way it is.
Farming is fine, this is a survival game, before it was just plain dumb, a few crops and you would have thousands of veg, totally boring that way, glad it changed.
Desolator Jun 27, 2023 @ 9:05am 
you can still quickly get a large amount of food if you really wanted to... Play undead legacy if you want (more) realistic farming
Mr. Samsa Jun 27, 2023 @ 9:16am 
OP is right. All the strange, arbitrary changes dont make the game more fun or challenging.

If growing crops was overpowered then they should have just changed the growing time or increased the amount of effort, like watering or tending the crop, to get any rewards from farming.

IMO seeds should be easy to get but cultivating "good" land should be difficult.

Crap (vanilla) soil? = small yields
Cultivated soil? = medium yields
Cultivated & irrigated? = Ohhh baby
Last edited by Mr. Samsa; Jun 27, 2023 @ 9:23am
Darren Jun 27, 2023 @ 9:16am 
So all nearly responses saying in some Kind this is a survival game - If it is - yes, then Farming should play a bigger role and should paid more attention. Just try to imagine. Would you always depend an luck or going in dangerous places to maybe find some food someone left or would you take it in your own hand and build a reliable source you dont have to worry about too much? Farming is a basic thing, especially on survival, more in postapocalytic (And the setting is this, isnt it?). People will always start rebuilding if they find a good place and settle somewhere.

Going on zombie-hunting and looting everything you see (only for wealth) isnt the soul of survival you know? ^^ (Maybe if you need something that hard that you would search everythere for it - so if you find something good you would always take it with you even if its not the thing you are here for) this is more loot-and-shoot. In survival you try to avoid the Danger because you have other Problems, correct?

however its a sandbox. you can be a Zombie-Hunter, get a job and be an employee at joel or start rebuilding a kind of civilisation as a farmer, electrician or whateever needed, in my case a outsider who builds a bunker somewhere in the nowhere and have his **** peace there and living or survivng on his own- independent. its your choice. (Should be)
Last edited by Darren; Jun 27, 2023 @ 9:23am
Mardoin69 Jun 27, 2023 @ 9:49am 
I'd agree with a lot about the 'farming' aspect in 7d2d. Fortunately, there is a wonderful modder who made a mod for the game that reverts farming to the older method and makes it more 'realistic' in comparison to what it is now. I'm not going to speculate on who / what / where / how / why farming is what it currently is. I just know... having grown up on a farm... what farming 'should' be like. And, while I don't expect a GAME to actually be real to life, I do like 'some' realism to be incorporated.

Poop definitely was more realistic than using rotting flesh obviously. I can live with it being done with 'clay' as that's just being used as a general term cuz they didn't want to have to have a separate item for world generation... both clay and dirt. So we pretend clay is also dirt now. And, it's the same for the poop... another item they needed to do away with for whatever reason. Now we have to pretend it's flesh we use for fertilizer. Ofc, that's not true in real life.... one of the biggest taboo's of farming... never add meat to your compost--which you're using for fertilizer. Just creates all sorts of problems later. But, this is a game after all. So we pretend and act like we (the ones who do actually farm in RL) don't know anything about farming. lol
Kara Jun 27, 2023 @ 2:09pm 
Am I wrong or is it still impossible to make a profit farming in this current state? To make a seed takes 5 plants(yeah its stupid) and you gain at max 3.5 plants from 3 harvest + 50% chance of a seed?

I would personally love a similar mechanic to Raft.
Callirgos Jun 27, 2023 @ 2:16pm 
Farming is LEGIT. Love it!

But seriously, there's got to be some contention between what is realistic and sensible and making the video game work. I'd be curious to know what the core pillars of the game are, on paper, and how they are prioritized.

For farming, It's peculiar to me that I get less seeds out then seeds I put in, but I also know it used to be the other way.

I'm willing to bet exploration is a big pillar... and the words "jump scare" or "fear" or "scarcity" are probably in a lot of executive summaries.
Last edited by Callirgos; Jun 27, 2023 @ 2:19pm
Kara Jun 27, 2023 @ 2:22pm 
Originally posted by Callirgos:
Farming is LEGIT. Love it!

But seriously, there's got to be some contention between what is realistic and sensible and making the video game work. I'd be curious to know what the core pillars of the game are, on paper, and how they are prioritized.

For farming, It's peculiar to me that I get less seeds out then seeds I put in, but I also know it used to be the other way.

I'm willing to bet exploration is a big pillar... and the words "jump scare" or "fear" or "scarcity" are probably in a lot of executive summaries.

Yeah I mean I don't want to carry seeds in my already over crowded backpack since these new magazines need to be taken to base and distributed among teammates. I think that's how the game is set up. You basically "only" scavenge a seed here are there and take it home to plant. Yeah, not doing that the entire game cycle!
Mithrandir Jun 27, 2023 @ 3:29pm 
Op, if you grew on a farm, you must know how long it takes for a seed to grow. If you whine for farm realism (soil/water), then you must also accept to wait for game months before a first harvest.

Real farming is boring, slow and repetitive. It's not what I want.

Their system is a mix of semi-realism, balance and fun. I don't want a farming sim.
E.Wolf1850 Jun 27, 2023 @ 6:45pm 
I agree that the farm plot block is annoying and illogical. That would be useful for an indoor or underground farm, but the option to grow plants directly in the ground should be reinstated. I also hate the rarity of rotting flesh in a zombie apocalypse since you can't harvest or loot the zombie bodies anymore. Hundreds of dead zombies outside my door, but I have to find a hospital or graveyard to harvest an inanimate torso if I want to start a farm.
Morgan Freeman Jun 27, 2023 @ 7:28pm 
They took dirt out, so clay makes sense.

The amount of resources required makes sense, as getting too many too quickly will immediately ruin the game.

The amount of time is fine for the same reason.

The harvest is fine for the same reason.

You grew up on a farm but you have no problem with seeds going from sprout to harvestable in 3 days? Fake farmer detected, opinion rejected.

It's a game with zombies and skeletal birds flying around and you're whining about realism.
Vi-El Jun 27, 2023 @ 7:58pm 
Originally posted by Morgan Freeman:
They took dirt out, so clay makes sense.

The amount of resources required makes sense, as getting too many too quickly will immediately ruin the game.

The amount of time is fine for the same reason.

The harvest is fine for the same reason.

You grew up on a farm but you have no problem with seeds going from sprout to harvestable in 3 days? Fake farmer detected, opinion rejected.

It's a game with zombies and skeletal birds flying around and you're whining about realism.
"Getting too many too quickly will ruin the game"
Have ya heard about balancing? If players get too many ressources too quick, maybe we should make the ressources more rare so collecting and cultivating them in one way or another feels like something the players want to do.

The amount of time is NOT fine. The amount of time goes by so fast and with the amount of food you get from it from a repeatable hittable plant is insane.

The Harvest is also not fine. Yes we should be able to get more depending on the skills we use, thats what they are for. Im ok with that specifically but the fact that its literally just a plantable food dispenser with no thought put behind it should give you something to worry about cause thats what they did with water just now. Its only a matter of time till foodsources like vegetables are gonna be unified as well.

Quit grabbing arguments out of your backside when the shoe fits but abandon all logic and reason as soon as it goes against your narrative.
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Date Posted: Jun 27, 2023 @ 8:41am
Posts: 30