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They're fun if done well. Like the Military Base loot room that has a small horde of zombies bust through the wall when you pass into the room.
Its good because if you rushed inside, getting back to the entrance tunnel is difficult. But if you were careful on entry, you can turn the tunnel into a killbox.
It rewards you for careful play and punishes rushing.
Thought i 100% agree that many trap rooms are downright awfully implemented.
I dont want them gone because the good ones are fun.
But they really need to clean up some of the trap rooms so the player has counterplay options other than "i knew this was going to happen, so i cheesed the trigger to render the trap harmless".
stealth is a joke for these missions.
stealth is a bigger joke in 21 also
My major complaint is trap rooms that are literally a bathroom with 2+ zombies that seem to appear and block you in.
This is trivial if you have a gun, or some weapon skill.
However, early game this is a game over.
At the very least, I'd want the player's on-boarding experience (levels 1-5) to have some consideration here.
I am playing on insane difficulty - trap rooms without an exit available are impossible for me currently. I play like you, I don't jump into any hole without first putting up a ladder, setting up my trusty ♥♥♥♥-puncher machine by the entrance, and making sure I have a clear way to a 3 block tall safe space. If there's a way to spring the trap I might survive, but getting boxed in without an escape possible is just not fun.
Btw, one way I've managed to avoid a lot of this is by doing quests backwards. Break into the reward room and get every zoomer in there to run after you into your own trap. Half of the time it works all the time.
If playing a hardcore game where my character dies permanently if killed then I will choose my own path which usually involves knocking out one or two walls because I treat the character as if it's a real person.... and no real person would jump into a hole with hidden zombies.
In both scenarios it's not a problem for me... the biggest problem staying alive is very early game with getting your hands on a pipe machine gun or other type of machine gun with 50 rounds of ammo extra in inventory. Once this is established I feel confident entering almost any POI location.
For scary POI's I use 2 shooting turrets. They can stop whole waves of zombies dead in their tracks. Full auto, drum magazines, and extended barrel mods. They automatically do headshots, with 300% damage from intellect 10. Zombies heads pop like water balloons.
I stand behind them with a charged up stun baton, with repulsor mod installed. If any zombies get close to the turrets, I given them one good whomp and a whole pack is blasted backwards across the room.
In less scary places, I use 1 shooting, and 1 sledge hammer turret, just to save turret ammo.
i watched them teleport in in the block right in front of me. not just outside the door/around the corner. this kills the stealth play and nerfs makes sniper useless in these poi's.
as for rethinking the "trap room?" poi, i will just skip that poi now. the other trap areas were not all that hard to handle.