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To be fair though, I'm not sure I ever crafted tools or weapons after the first few days. The rewards from traders & loot was always better than what I could make at the time.
What bothers me, is that most of the progression weapons are useless now - there is never a reason to craft anything unless you have it at max lvl. There is minimal dmg difference, but the mods do a lot.
You get from lvl 1 weapon to lvl 5 weapon fast-ish enough, if you have points in that weapon , and you just don't want to waste the weapon parts. So you keep using the crappy one you have, and praying to rng jesus the right books come sooner than blood moon.
Not a good design imo, every weapon should be viable. Or it shouldn't be too expensive to craft the crappy one.
In my opinion Q6 should be crafting-only and you should be able to upgrade quality levels as well so it makes sense to craft a Q4 knowing you'll be able to upgrade it to a Q5 and then Q6 later. But the devs have their own idea about how things should work...
This. OH.SO.THIS. (Take my points - please)
I don't do trader in my current game and just looting POI gives me better tools than what i can craft. Maybe if i put all my points in a particular weapon skill from day 1 but that would gimp me too much just to allow me to craft a good weapon before looting it.
And now with the books required to progress crafting quality it is EVEN MORE certain you will loot your items before being able to craft them since leveling by mining and building will not give you access to better equipement.
This style is not for everyone, but I'm playing to have fun, not gather badges.
Cheers!
I had a run up through day 14 wherein I immediately rushed to Level 5 Spears and also had Level 5 Lucky Looter. I think I found like...2 Iron spears in loot and both were T1 or T2. Yet, I had maxed out my Sharp Sticks knowledge and crafted my own T5 Steel Spear.
Mission rewards and store inventory has also been decent but not amazing. It's usually T3-4 maximum and I've only seen a T6 once and it was a Stone Shovel.
I play on Insane with Ironman rules, dying = restart. This behavior has been consistent in multiple runs and I am consistently crafting my own equipment because it's better than what I'm looting or able to purchase.
The main point of the crafting skill magazines is that crafting is no longer tied directly to attributes. In A20 (and the few builds before it), you HAD to invest points into an attribute, in order to then invest points into the weapon skills locked inside that tree. The skills for _using_ a weapon also controlled crafting that weapon.
Now they're no longer tied together like that.
The skills under the attribute just make you BETTER at using the weapon, but don't have anything to do with crafting one. The magazines do that now.
This means that even if you aren't specced into a specific build, you can still eventually learn to make high quality gear in other areas. In my current playthrough, I'm specced into intellect and robotics... but I still use an assault rifle, pistol, shotgun, and crossbow at different times.
Yeah, they need to revisit this. We need to be able to make quality level 6 gear.
I always thought the fact that we weren't capable of crafting quality 6 gear as a way to increase the worth of the lucky looter skill (and perception based character builds). It gave more value to a guy in the group who specialized in that, as they'd be capable of finding super high quality gear to either sell, or trade/donate to other players.
The previous last few builds all seemed to be based on balancing the different attributes & their skill trees against each other. A player that specialized in strength had access to cooking skills, the intellect player could make cheaper gear at a faster rate, the fortitude player was better at farming, etc.
However, getting a level 5 iron tool, even with the magazine gate, is much more efficient for collecting than any of the prior levels. It really is that simple. And yeah if I am lucky enough to get a loot drop, reward, or purchase of a high end then good on me.
Especially quality 6 weapons of T1 and T2 equipment popping up.
They should buff this by making it required to have attributes to get the full benefits of higher Tier items maybe?