7 Days to Die

7 Days to Die

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Karlongkar Jun 22, 2023 @ 5:12am
What's the point of crafting weapons and tools now?
with how long it takes you to get 80-90 skill books for certain tools , you may as well just get those from trader rewards. it would be much faster than taking crafting books reward?

or am i wrong in this sense?

i cleared T4 quest and got lvl5 steel axe while still having only 20 in tools skill and lv5 steel club with almost none lvl in club books.

for vehicle might as well camp the car trader and buy it after you lvl in trader perk. skill books are just too scarce and widely random.

" I'M NOT HERE TO HATE ON A21 BTW " i've been taking skill books reward from trader but it just doesn't seem worth it anymore.
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Showing 1-15 of 22 comments
Pain Weasel Jun 22, 2023 @ 5:17am 
It does seem more or less pointless.

To be fair though, I'm not sure I ever crafted tools or weapons after the first few days. The rewards from traders & loot was always better than what I could make at the time.
Last edited by Pain Weasel; Jun 22, 2023 @ 5:17am
Bman7878 Jun 22, 2023 @ 5:25am 
Not to mention you can't craft level 6 gear.
Winetoo Jun 22, 2023 @ 5:30am 
Getting books for crafting doesn't seem too hard, after some 60 hours i tried on new patch. If you put skill points in the specific weapon, you get pretty far in crafting because it increases book drops a lot (i can craft lvl 5 tactical rifle, but only pipe shotgun), although it's of course too rng reliant, like with everything now.

What bothers me, is that most of the progression weapons are useless now - there is never a reason to craft anything unless you have it at max lvl. There is minimal dmg difference, but the mods do a lot.

You get from lvl 1 weapon to lvl 5 weapon fast-ish enough, if you have points in that weapon , and you just don't want to waste the weapon parts. So you keep using the crappy one you have, and praying to rng jesus the right books come sooner than blood moon.

Not a good design imo, every weapon should be viable. Or it shouldn't be too expensive to craft the crappy one.
Last edited by Winetoo; Jun 22, 2023 @ 5:31am
ElDudorino Jun 22, 2023 @ 5:37am 
It's basically how it was in a20 in that respect. There was little reason to craft in that version and there's little reason to craft now after the stone age.

In my opinion Q6 should be crafting-only and you should be able to upgrade quality levels as well so it makes sense to craft a Q4 knowing you'll be able to upgrade it to a Q5 and then Q6 later. But the devs have their own idea about how things should work...
Dreadstone Jun 22, 2023 @ 5:45am 
Originally posted by Bman7878:
Not to mention you can't craft level 6 gear.

This. OH.SO.THIS. (Take my points - please)
Seftak Jun 22, 2023 @ 6:20am 
Crafting has been useless since a17 i think? There is absolutly no reason to craft anything since you will loot it faster than you can get enough levels or books before it.

I don't do trader in my current game and just looting POI gives me better tools than what i can craft. Maybe if i put all my points in a particular weapon skill from day 1 but that would gimp me too much just to allow me to craft a good weapon before looting it.

And now with the books required to progress crafting quality it is EVEN MORE certain you will loot your items before being able to craft them since leveling by mining and building will not give you access to better equipement.
Last edited by Seftak; Jun 22, 2023 @ 6:22am
blunzndicht Jun 22, 2023 @ 7:06am 
I think its for peaple who like crafting over fighting. ^^
Seftak Jun 22, 2023 @ 7:13am 
Originally posted by blunzndicht:
I think its for peaple who like crafting over fighting. ^^
Do they throw away your looted equipement? You NEED to loot to progress your crafting levels. So people who prefer crafting over fighting either cannot craft, since you need to go out there to acquire those books, or they throw away the looted equipement to remake them once at their base?
Last edited by Seftak; Jun 22, 2023 @ 7:14am
Brevan Jun 22, 2023 @ 7:18am 
For me, I just had bad RNG luck I suppose. I crafted my own level 5 Rocket Launcher because I'd never found even a level 1 by the time I'd read 100 Explosives magazines. Similarly I'd crafted all of my Grenades since I don't think they're even findable in loot. That aside, yeah I found level 6 steel tools and armor long before I could craft level 5, but figured it was because I'd maxed Lucky Looter and was looting in the Wastelands.
Nanner Jun 22, 2023 @ 7:38am 
The good news is the creative menu is available for you to tweak as you want for fun. I start as prepper that bugged out. I've got a vehicle , basic tools, a pistol or bow, some ammo, basic clothing, and a few mods. Everything else I get through looting. In game I've just run out of gas and quickly running out of food. It's show time. No I still don't have skills, but most preppers really don't have any either so once to food/gas/supplies run out, they are about ready for their episode of Naked and Afraid anyway.

This style is not for everyone, but I'm playing to have fun, not gather badges.

Cheers!
Gergin Jun 22, 2023 @ 7:46am 
I swear people are playing a different game than me sometimes.
I had a run up through day 14 wherein I immediately rushed to Level 5 Spears and also had Level 5 Lucky Looter. I think I found like...2 Iron spears in loot and both were T1 or T2. Yet, I had maxed out my Sharp Sticks knowledge and crafted my own T5 Steel Spear.

Mission rewards and store inventory has also been decent but not amazing. It's usually T3-4 maximum and I've only seen a T6 once and it was a Stone Shovel.

I play on Insane with Ironman rules, dying = restart. This behavior has been consistent in multiple runs and I am consistently crafting my own equipment because it's better than what I'm looting or able to purchase.
william_es Jun 22, 2023 @ 7:48am 
To the OP:

The main point of the crafting skill magazines is that crafting is no longer tied directly to attributes. In A20 (and the few builds before it), you HAD to invest points into an attribute, in order to then invest points into the weapon skills locked inside that tree. The skills for _using_ a weapon also controlled crafting that weapon.

Now they're no longer tied together like that.

The skills under the attribute just make you BETTER at using the weapon, but don't have anything to do with crafting one. The magazines do that now.

This means that even if you aren't specced into a specific build, you can still eventually learn to make high quality gear in other areas. In my current playthrough, I'm specced into intellect and robotics... but I still use an assault rifle, pistol, shotgun, and crossbow at different times.

Originally posted by Dreadstone:
Originally posted by Bman7878:
Not to mention you can't craft level 6 gear.

This. OH.SO.THIS. (Take my points - please)


Yeah, they need to revisit this. We need to be able to make quality level 6 gear.

I always thought the fact that we weren't capable of crafting quality 6 gear as a way to increase the worth of the lucky looter skill (and perception based character builds). It gave more value to a guy in the group who specialized in that, as they'd be capable of finding super high quality gear to either sell, or trade/donate to other players.

The previous last few builds all seemed to be based on balancing the different attributes & their skill trees against each other. A player that specialized in strength had access to cooking skills, the intellect player could make cheaper gear at a faster rate, the fortitude player was better at farming, etc.
onanonehand8 Jun 22, 2023 @ 7:51am 
Originally posted by Karlongkar:
with how long it takes you to get 80-90 skill books for certain tools , you may as well just get those from trader rewards. it would be much faster than taking crafting books reward?

or am i wrong in this sense?

i cleared T4 quest and got lvl5 steel axe while still having only 20 in tools skill and lv5 steel club with almost none lvl in club books.

for vehicle might as well camp the car trader and buy it after you lvl in trader perk. skill books are just too scarce and widely random.

" I'M NOT HERE TO HATE ON A21 BTW " i've been taking skill books reward from trader but it just doesn't seem worth it anymore.
If your question was why should I craft a level one or two iron tool when the level 5 stone tool has better stats? I would be right there with you.

However, getting a level 5 iron tool, even with the magazine gate, is much more efficient for collecting than any of the prior levels. It really is that simple. And yeah if I am lucky enough to get a loot drop, reward, or purchase of a high end then good on me.
Last edited by onanonehand8; Jun 22, 2023 @ 8:42am
Kai Jun 22, 2023 @ 7:56am 
Originally posted by Karlongkar:
with how long it takes you to get 80-90 skill books for certain tools , you may as well just get those from trader rewards. it would be much faster than taking crafting books reward?

or am i wrong in this sense?

i cleared T4 quest and got lvl5 steel axe while still having only 20 in tools skill and lv5 steel club with almost none lvl in club books.

for vehicle might as well camp the car trader and buy it after you lvl in trader perk. skill books are just too scarce and widely random.

" I'M NOT HERE TO HATE ON A21 BTW " i've been taking skill books reward from trader but it just doesn't seem worth it anymore.
Doing usual POI and if I have certain skills maxed out or the game stage is set really high cuz I'm at a high level, better loot pops up that makes it so I don't need to craft the weapon.

Especially quality 6 weapons of T1 and T2 equipment popping up.

They should buff this by making it required to have attributes to get the full benefits of higher Tier items maybe?
Last edited by Kai; Jun 22, 2023 @ 7:57am
Demios Jun 22, 2023 @ 8:04am 
Well now its the other way around, you get your main gear from trader and quests then you patch up the holes with your skills/crafting stuff, if you get 3 skills+ in a book branch prepare for 3+ books in mailboxes, book piles and crates!
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Date Posted: Jun 22, 2023 @ 5:12am
Posts: 22