7 Days to Die

7 Days to Die

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Rulet Jul 21, 2023 @ 7:19am
Archery in late game
I started a game and I am upgrading stealth, archery and critical hit without being detected.
Is this a good option for late game?

At the same time I try to climb engineering to have vehicles and use the electric club.

Sorry for My English
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Showing 1-15 of 36 comments
C. Fatz Jul 21, 2023 @ 7:22am 
Once you hit the 7th day, forget about it! You're gonna need more firepower!
saice Jul 21, 2023 @ 7:24am 
For late game. Explosive Bolts

Throw a mess of unlit pipe bombs in the room then bolt the most threating guy in the head with an explosive bolt

They can't detect you if they are all dead
xelakerley Jul 21, 2023 @ 7:26am 
Originally posted by Rulet 𓇼𓇼𓇼:
I started a game and I am upgrading stealth, archery and critical hit without being detected.
Is this a good option for late game?

At the same time I try to climb engineering to have vehicles and use the electric club.

Sorry for My English
7th days may bring too many boys for you to deal with, settings pending. Maybe with a good setup it could work though. Multiple bows on the hotbar for rapid fire when needed? Later on you will get fancy arrows and bows so that may alleviate the issue.
saice Jul 21, 2023 @ 7:33am 
Originally posted by xelakerley:
Originally posted by Rulet 𓇼𓇼𓇼:
I started a game and I am upgrading stealth, archery and critical hit without being detected.
Is this a good option for late game?

At the same time I try to climb engineering to have vehicles and use the electric club.

Sorry for My English
7th days may bring too many boys for you to deal with, settings pending. Maybe with a good setup it could work though. Multiple bows on the hotbar for rapid fire when needed? Later on you will get fancy arrows and bows so that may alleviate the issue.

I'm being checky. I've done late game bow/stealth. It is doable but very rough. Doing what I suggested is not actually a good idea. But that was the point of the post.

Late game stealth is about having a lot of back up plans. That being normally some sort of auto weapon. Stealth in as much as you can until it goes sideways then fall back on your big guns.

You can actually do a lot of T4 and a few T5s fully or at least mostly in stealth if you enjoy that style of play. You will want stealth mods for your armor, high skill, and a load of perk books unlocked to make it effective. And it is slow going. And even after all that ninja zombie spawns triggered form the nether realm teleporting in on some POIs will still get you.

So just keep doing stealth if you like it go slow and always have a very loud backup plan.
Shady Knights Jul 21, 2023 @ 7:34am 
if you are stealthy, you'll be able to clear POI's in most cases sneaking around and headshotting everything with steel bolts via a compound crossbow. I am playing this build at the end game.

It's not as quick as going in there blasting your guns but you can clear many rooms single shotting one zombie after another.

Crossbow never seems to wake up other zombies in the room.

The only time it doesn't work is when the POI has a rigged trigger point and the zombies aggro from that, so you'll need a fallback option for such times. A shotgun or auto shotgun is a good one.
Kryzx Jul 21, 2023 @ 7:42am 
I think it can work in a late game/high game stage horde night, but you're really going to have to mass produce a lot of Explosive Arrows/Bolts.
saice Jul 21, 2023 @ 7:47am 
To be clear books you want to find are

The Great Heist 5 and 6. these give you some protection from falls and lets to sprint in stealth. While you don't really want to sprint in stealth because it makes you more detectable it does have its uses so these are more nice to haves the most haves. If your on a server and plan on PvP stuff 7 is also useful as it makes you invisible to motion sensors

The Night Stalker all of them are going to be nice if your sneaking around at night.

The rangers guide to archery. if your doing bows you want all of these anyways but 7 is handy for stealth as it gives bows a knockdown chance.

Sniper if your doing rifles you want all of them. But for stealth unlock all of these books gives you the guilie suit which is very handy for late game stealth

Urban Combat 3 sneak over trash 4 sneak falling 5 walk over land mines and if you complete the book set slincers no longer lower weapon damage

For mods Mufflers for armor and silencers for guns
Pingoso Jul 21, 2023 @ 8:29am 
you can still wreck zombies with explosive arrows, specially with stealth blows
Corsin Jul 21, 2023 @ 8:40am 
Bows can be used late game for sure but not as a primary weapon in my opinion. Like everyone says....explosive bolts are key. But they load too slow when there are lots of zombies awake and coming after you so switching to gun at some point, again in my opinion, is necessary. At least the way I play...everyone has different strategies and ability levels.
comet_65cali Jul 21, 2023 @ 8:48am 
If you're going down the Agility Tree, I'd say a compound bow/crossbow with steel arrows combined with a silenced SMG-5 is a legit loadout, just keep the SMG out for small rooms. Large Rooms, rooftops and outside locations can make the bows work.

However as soon as I have a stack of silencers, (depending on RNG...) I ditch the bow for a silenced pistol because I can easily double tap headshots and can "oh s***!" spam the trigger.
Blue Hasia Jul 21, 2023 @ 9:00am 
archer late game i think depands on your diffuclty lvl also

i dont play on max hard setting and archer and stealth is fine for the most part.

my steel arrows can still one shot most zombies and im not wasting precious brass
Mardoin69 Jul 21, 2023 @ 10:26am 
Imo... Stealth has been going 'sort of' downhill since A16 / 17... mainly cuz of how zombies trigger now in poi's. Stealth is 'kind of' needed as a companion with Bows to make them more effective. So, since Stealth is sort of nerfed (in poi's and BM nights) bows aren't AS effective in those cases. It's still fun to play with them if you like stealth and bows. It's just not as effective as focusing on other weapon types... at least, not in POI's and BM nights. But, as others have pointed out, you 'can' still make it effective.
Last edited by Mardoin69; Jul 21, 2023 @ 10:26am
Rulet Jul 21, 2023 @ 10:48am 
Originally posted by Rulet 𓇼𓇼𓇼:
I started a game and I am upgrading stealth, archery and critical hit without being detected.
Is this a good option for late game?

At the same time I try to climb engineering to have vehicles and use the electric club.

Sorry for My English



Thanks for your responses, I'm finally going to focus on engineering and look to upload sniper rifles. In early Game I felt that stealth was very op, but clearly the tier 1 missions are in very small points of interest.

Would you say the electric club is ok?
saice Jul 21, 2023 @ 10:53am 
Originally posted by Rulet 𓇼𓇼𓇼:
Originally posted by Rulet 𓇼𓇼𓇼:
I started a game and I am upgrading stealth, archery and critical hit without being detected.
Is this a good option for late game?

At the same time I try to climb engineering to have vehicles and use the electric club.

Sorry for My English



Thanks for your responses, I'm finally going to focus on engineering and look to upload sniper rifles. In early Game I felt that stealth was very op, but clearly the tier 1 missions are in very small points of interest.

Would you say the electric club is ok?

It got some buffs so its kind of OP right now if you max it skill and physician it pops limbs and heads

But it is also currently bugged were is sometimes stops charging if that happens stop power attacking and go back to normal attacks to get it to charge up again

Also the repusler mod is wonderful for it. But can sometimes send things to the moon.
william_es Jul 21, 2023 @ 10:57am 
Originally posted by Rulet 𓇼𓇼𓇼:
Would you say the electric club is ok?

Only if you spec into intelligence all the way up to 10.

If you are full int, it's a murder machine. A stun baton with the stun repulsor mod can stop whole groups of zombies in their tracks. The dismemberment become insane. Especially since another skill in the int tree (physician) can add up to another 20% dismemberment chance when that skill is maxed.

That combine with turrets means an int player can solo huge waves easy. But it's a completely different playstyle. You have to plan out encounters ahead of time, like setting up traps. To save ammo, I'll set up a turret facing a doorway (so it can shoot inside the room), and then set another turret shooting perpendicular to the first one. It has no line of sight into the room and will only fire if the zombies make it out of the room. Cuts down on needless shots where both turrets shoot the same zombie right as it dies.

If I expect a lot, like in the treasure room of a high tier POI, I aim both at the doorway, and forget ammo costs.
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Date Posted: Jul 21, 2023 @ 7:19am
Posts: 36