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As Carl said tree stumps can give honey which works for 5% against infection or you need a lot if its higher.
It can be a challenge if you can't find any for a while, I've been at 50% infected before and managed to fully recover.
The early trader missions usually give antibiotics as a reward after a number of them so just keep at them.
Any country in the world that falls on dire times, is sent food and medical aid to prevent starvation and disease. This is the number one priority in a situation like this.
It is the same old story that people just do not question the devs changes and defend them without even thinking. It more often than not makes matters worse for everyone, not better.
This is the problem that overrides every argument. If it is far easier just to kill yourself than to play on to mitigate a problem, then there is a serious issue that needs to be addressed.
Who would want to carry on with that life if you get so far with the infection that your stamina is ruined and you cannot do a thing without getting tired every few moments.
Raise and aim any weapon, out of stamina. Draw a bow, out of stamina. Mine for a few seconds, out of stamina. Run a few paces, out of stamina. Use a wrench, out of stamina, and so on.
So you cannot fight or run in this state if there is more than 2 zombies, so that even puts looting POI's out of the question in most cases. Even if looting or mining, you spend more time waiting to regen stamina than you do on anything else. With time being the essence, especially in early game the logical choice is to just kill yourself.
The armour system is now broken because i have level 5 military helmet, level 6 military leg armour, level 3 iron boots, level 3 iron armour and level 2 steel arm armour yet i can get infected, bleeding or laceration, abrasion, concussion and possible sprain or broken bone within 1-2 hits from a zombie. This definitely needs a rework, just like the stamina system now.
I just hope the devs are aware and are planning on fixing this, and do not put in some cheap countermeasure to prevent us from killing ourselves, to force us into dealing with it in this way.
Nests are for eggs and feathers. Feathers equals arrows. Arrows equals avoiding melee and avoiding infection. Nests also provide eggs which you can eat raw. Early game eating raw eggs while on the move is a great way of fighting off hunger.
To those trying to rationalise the availability of antibiotics (or anything else) via some logical back story. Stop it. Its a game, it doesn't make sense and it never will.
Yeh I know you need some loose rationale for immersion, but when it becomes micro analysis then it strays into the territory of not understanding what games are.
Don't forget this is 7 Days to DIE . It's right there in the title. Originally 7 days was the time till death, once infected, if no cure was used.
That is fundamentally what this game is. A countdown to death. At some point, it is almost a certainty that the zombie grim reaper will find your character and have his way.
Yet another detail that makes no sense.
Not exactly. The OP was about antibiotics being hard to find. And yes they are. But the actual solution to that is tree stumps, which are easy to find from day 1, with very little effort. So the solution to the problem is already in the game.
All the rest, trying to rationalise why there should/shouldn't be XYZ in certain locations is kinda irrelevant.
If you don't want to get infected, take steps to avoid it. Avoid melee if you aren't good at it. Always carry bandages. Always craft cloth armour asap. And always, always, always chop tree stumps for honey as a precautionary measure.
If people are walking past tree stumps and ignoring them, then who's fault is it when they get infected and then have to carry out a mad search for honey after the fact ? You can't counter poor preparation with "there should be antibiotics at location X because I desperately need them now"
Yes boys and girls, the game's title actually made sense at one time. It was harsh, but a game loop was 20-30 hours. And very early on the Fun Pimps added broken glass to deal with infection . . . just eat one handful and the infection was cured <LOL>
For those who want to be logical, the idea that honey or antibiotics cures a zombie infection, is problematic. Why so many infected zombies running around if a spoonful of honey would have cured them? Just one more inconsistency in the 7d2d "story."
I can accept the honey / antibiotic mechanic since it does create (one of the few) actual in game reasons to do something and there is a role-playing benefit to doing it vs. eating glass and magically respawning.
Zombies also had specific loot drops, so you could supplement what you got from air drops with targeted zombie kills. An interesting mechanic as it gave players the option to risk using valuable resources (ammo, consumables) in the hopes of getting more resources than were spent.
The tower defense option became the main game loop. Air drops got nerfed. Zombie drops got nerfed. Air drops were retained since they were easy xml code adjustments and were dropped a significant distance from the player, forcing them to go out and risk exploring (i.e. wasting resources fighting zombies from an unprotected position.)