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It's a waste of time, resources and counter-productive.
Personally, I like building a mix between a "pit base" and a "melee base" just below ground.
I'll add a screenshot here to show you the type of base I'm talking about:
https://steamcommunity.com/sharedfiles/filedetails/?id=3012292426
The ramp going down from street level, is just 10-12 blocks down.
You don't need more.
https://steamcommunity.com/sharedfiles/filedetails/?id=3014702855
Under the arrow, you may notice the hole in the street tarmac where the ramp starts.
https://steamcommunity.com/sharedfiles/filedetails/?id=3014703032
Its setting you up for something that will give you a satisfaction you cant get from needs, - a want is a priority, should be a priority.
@Op. Idk if youre planning at making an underground hordebase, or just a living area?.. perhaps you want to have your forgebase underground?
If you just want a forgebase and a place to put all your stuff and with the option for nighttime activity at home, then just dig down deep eniugh. You can drill straight down, or do a diagonal if you want. The diagonal is pretty neat as you can expand it and use a ramp for vehicles.
A vertical shaft will only allow you to climb it.
But you mention you want to top it off with a trap-room.. That kinda tells me you want an underground hordebase.. ??
Anyways. Diggin is the opposite of a waste of resources. Digging is accumulating resources to the point where you can build 3-5story concrete towers above and below ground.
Its accumulation of resources to the point where you can become rich.. Elon Musk rich..
I'm not telling him to not do something he wants. I'm saying that if his goal is to have an underground base, with the typical mechanics of an underground base, he doesn't need to dig to bedrock.
Depends on how you do it.
If you just dig the ground, then sure, it's a clean gain in useless amounts of rocks.
But if you create a slanted tunnel, or a shaft, with actual renforced blocks to avoid zombies digging into your area, then you're wasting a lot of resources and time to do that.
You're probably not someone who has played a lot with underground bases if you think like that. Well, I've been using UBs for a long time, so I know what I'm talking about. Do you?
https://steamcommunity.com/sharedfiles/filedetails/?id=2440293777
https://steamcommunity.com/sharedfiles/filedetails/?id=2455346531
https://steamcommunity.com/sharedfiles/filedetails/?id=2451555612
Worked pretty fine.
Tellin him its counterproductive and a waste time.
gaming is by definition a waste of time to begin with, its a mootpoint to bring it up.
If people wants to persue an ingame goal, then its worth all the time in the world. We play to kill time, and any activity you can do, that you like is worth doing.
Its not that complicated, is it?
What "typical" features are you even talking about?? You can have holes thats nothing more than a stash of forges, you can have that and make it protected.. You can elaborate your tunnelsystems to be an intricate series of traps and kill-pits.
I reject the very notiobn of something "standard" or "traditional" "typica" or whatever youd like to call it..
Theres just too many ways of doing things.
It's a horde combined with a forge base that produce alot of heat. I have a house ontop for doing the rest of the stuff.
However, digging diagonal tunnel makes the "base room" too far away from the entrance hole so the zombies starts digging instead. I guess it's the best path for them for now.
Would going 3 blocks wide steel walls and roof around the base make it more attractive to go for the diagonal stairs?
It's not that difficult to understand that, is it?
That's why you shouldn't dig too deep.
You may very well have a safe base if it's deep enough, but you won't get any XP!
Gaming is by definition a waste of time, measured ingame or IRL. Digging is ACCUMULATION of resources. Cutting of an entire line of possible approaches of the enemies is reducing the amount of materials needed to create a finished base, ie productive..
If I spend 3hours ingame on digging with the goal of getting a nice base I like, then digging is a better waste of time than eg looting or w/e you would insert here
Look. You dont have to stomp around in it. You had an idea which I assume had a noble goal. I dont have any reason to assume otherwise.
But your logic and deductions is highly disagreeable.
Maybe he'll take it or maybe he'll stick with the deep down to bedrock project, it's up to him.
Bedrock bases havent been safe for many alphas now...
Yes they do seem to have a pathing limit, it would always have to be farther than bedrock or bedrock would be safe...bedrock is sometimes just 30-40 blocks from the surface.
If it worked out well for people to just connect a surface tunnel entrance so far it made zombies ignore you...even on horde night, it would be a known tactic all over the forums and youtube.
So I think we could assume from that the limit is probably a bit high and I'd say OP's issue is more about long distance vs short distance through weak blocks or making the shorter path through higher HP materials.