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i think here are subcategories or something like that needed. So you can speci one of them. electrical trapcs etc. should be somewhere at the end of the line i think, because they are comfortable doing "your work" for you and need to set up the whole electric thing first. it would make the progress smoother or more "natural" to start with some lamps and end with blade traps and automatic gunning stuff. and this is something for an electrician-type, not an "engineer" working with a forge or an mechanic.
for the vehicles theres the problem. if you choose to play the walking sim (Navezgane) you "need" vehicles. I think it should have an alternative way to get them. So Buying them is one, but as i read often now the chance is really small to get one from trader so, maybe like other games do it, the possibility to get parts as a mechanic and repair one or something.
Many crafting-recipies should be basic stuff like grill some meat or make coffee, if you can find the coffee powder seriously everyone should be able to put some hot water on it. if you have a handful useful but not really effective recipies magazines wouldnt be such a pain and could be a nice thing, but this means an complete overhaul and im sure this will not happen.
My frustration with the new crafting progression is about your group 3 indeed. No matter what I do, I rarely can craft any armor/weapon I've perked into without first finding way better as quest reward or loot.
Eh - I like lots of aspects of the new build. The new POI features are nice. The doors are nice though not being able to craft them was a decision made by a turd. I'm also a fan of the fragility of vehicles, the need to use more medicine, and water not being free (except they need to completely remove the water helmet mod from the game). There's a lot of nice new stuff.
They did destroy crafting and if I had to guess nobody tested this release for a full 40+ day playthrough. Cuz at the end of 40+ days you've still crafted nothing except maybe a vehicle or two, food, water, and ammunition. Tool, armor, gun, and melee weapon crafting is more useless than its ever been.
Perhaps they'll take the word crafting out of the games tagline I'm not sure.
That's how it's meant to work, but certain magazines seem to be scripted in a way or guaranteed drops, others not at all.
Weapon perks make a big difference, but I have purposely rushed points into engineering and lockpicking, verses no points at all and it makes no difference at all for example.
The problem is that this is at LEAST the FOURTH major crafting overhaul that this alpha game has had (crafting grid and forge molds, Learn by doing, level based crafting unlocks, now magazines). Rather than putting in the content, then fiddling with it, they're endlessly fiddling with the SAME content over and over....then when they finally add some new content, they go back and revisit everything and rebalance everything all over again (see traders, and how trading, and then later quests caused them to rebalance everything they'd already done, multiple times over again).
Bandits have been coming "soon" since at least A16.
Frankly this game continues to be bare bones and unfulfilling past a few in game weeks each new alpha. The game DESPERATELY needs some interaction. You've got traders with STORES opening and closing...but no one to patronize those stores. "The Duke" has been in the story almost from the beginning. The "white river settlements" have been in the story since the starter quest got added. There was a nutjob guy who existed in the lore for a while that was the source of the random paper quests you'd find....they apparently wrote him out, all without ever actually being added.
The devs have established there are NUMEROUS NPCs in the world. They made that a part of the world....this isn't "The Forest" where you're the only thinking, talking human in the game world....the Devs have made the choice to have an entire dystopian, post-collapse society and the various struggling factions that entails. They really need to follow through on that. Instead they scrap and re-invent the crafting system over and over. Maybe in alpha 23 or 24 we'll get crafting system #5!
JUST F***ING LEAVE IT ALONE AND FINISH THE GAME FIRST