7 Days to Die

7 Days to Die

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D.A.R.K. Jul 9, 2023 @ 5:48pm
The Fun Pimp Rushed the "Stable" Version to Release on Steam Sale.
Nice. All the issues that we had on Experimental is on the Stable version. All zombies are still applying all debuffs in one hit. So... Greedy action that ♥♥♥♥♥♥ up the experience... Nice.

Edit:
Ok... Let me explain that... It seems a lot of you didn't understand my point...

The plan was to release A21 Stable before Steam Sale so they could use it as marketing to sell more copies... So... What happened? They started right, they started by implementing new things to A21, changed a lot of the skill perks to being different and more balance, changed how the water jar worked which changed how players play the game, and changed how water physics work, but they had issues, issues that took time to fix, like a single zombie dealing with the water physics for example.

When A21 experimental came out, they were already behind schedule... We played A21 experimental and reported all the bugs, glitches, and issues. The plan was to fix all the issues that players would find in A21 experimental to release A21 stable before Steam Sale. At this point, they made a priority list of what to fix, some bugs like the ones who reset our character to level 1 and removed all the books were fixed, but others that they considered minor didn't.

Steam Sale came and A21 WASN'T ready to release, but they couldn't let Steam Sale pass because it's important to make marketing on a stable version, so what they did? Well, they fixed the most severe bugs and change the name from "experimental" to "stable" without properly fixing everything, why? Because selling an "experimental" version is bad as marketing compared to selling a "stable" version.

Now we have an A21 "stable" version as broken as the A21 experimental, but what's more important here is the perspectives. We have two perspectives here, the CLIENT perspective and the COMPANY perspective, as always.

The CLIENT perspective is what you see... A broken A21 (and I'm not talking about the whole game, I'm talking about the version of the game) that inherited all the issues from the experimental because they were behind schedule and didn't have time to fix, so they released the "good" version, the stable version with all the issues from the experimental but the more drastic ones, yet we have issues like the one I mentioned, you get one hit and get multiple debuffs applied.

The COMPANY perspective is what matters for The Fun Pimp, and from their perspective, it was a GREAT SUCCESS, the game sold so many copies that the game went to the Top 10 on Steam with more than 75k players playing simultaneously. This was great for them, brought a lot of money, but more importantly, a lot of players to the game revived the game...

Now, what's the future? They'll release A21.1 which will be the true stable version, after the Steam Sale they'll have time to properly fix all the issues from the experimental to make A21 as good as it should be on stable. The Fun Pimp is following the AAA company's steps very well, they lie to the client about the game, release a broken version of the game, everybody falls for it, and then they'll fix it over time.

By the way, don't be a fool thinking this was a one-time thing, next year will be the same with A22+, TAKE A PICTURE OF WHAT I'M SAYING because in A22+ the update will be even bigger than this one, we'll have humans NPC, factions to choose to join, raid human NPC bases, all that thing will be awesome in the client's eyes. So... What's the future for A22+? Well... They will do exactly the same because it worked very well for the company, they'll implement all the features in giving time, then they'll release experimental so players can test it and give feedback on what's wrong, and then fix it to release in the stable version within given time to Steam Sale.

If the fix is properly there, hooray, everybody is happy, if the fix isn't properly there, well, ♥♥♥♥ the players because marketing is more important than the client and the proper product.
Last edited by D.A.R.K.; Jul 10, 2023 @ 5:20am
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Showing 1-15 of 106 comments
Doctor3D Jul 9, 2023 @ 5:52pm 
"Greedy" - they are selling it on the sale for like 6 bucks. That's practically giving it away. This game is worth way more than that. I haven't had any problems with zombies giving me excessive debuffs.
D.A.R.K. Jul 9, 2023 @ 5:54pm 
Originally posted by doctor3d:
"Greedy" - they are selling it on the sale for like 6 bucks. That's practically giving it away. This game is worth way more than that. I haven't had any problems with zombies giving me excessive debuffs.
Yes, this is greedy.

The purpose of experimental is to people experience the issues, report, and then they fix it to release on stable without the issues. It is greedy to release a "stable" version with all the issues from experimental to attract more players. This worked so well that 7 Days to Die reached top 10 in the list, with 75k players playing. If you don't think this is greedy, you are delusional.
Blue Hasia Jul 9, 2023 @ 5:57pm 
issues with debuff you are having, which i am not having them does not mean the game is unstable.

game runs fine for me with no performance issues.
tazman1 Jul 9, 2023 @ 5:58pm 
Originally posted by D.A.R.K.:
Nice. All the issues that we had on Experimental is on the Stable version. All zombies are still applying all debuffs in one hit. So... Greedy action that ♥♥♥♥♥♥ up the experience... Nice.

the only thing that really got "fixed" was that they changed how dew collectors work, so now they produce heat or activity.

Thats right the very thing we are reliant on for clean water which is required for recipes and crafting now help to summon zombies.

Its ridiculous and uneeded especially when actual issues are being ignored.

noticed the Mr Fantastic arms seem to of returned thats great.
D.A.R.K. Jul 9, 2023 @ 6:02pm 
Originally posted by tazman1:
Originally posted by D.A.R.K.:
Nice. All the issues that we had on Experimental is on the Stable version. All zombies are still applying all debuffs in one hit. So... Greedy action that ♥♥♥♥♥♥ up the experience... Nice.

the only thing that really got "fixed" was that they changed how dew collectors work, so now they produce heat or activity.

Thats right the very thing we are reliant on for clean water which is required for recipes and crafting now help to summon zombies.

Its ridiculous and uneeded especially when actual issues are being ignored.

noticed the Mr Fantastic arms seem to of returned thats great.
I'm not using Dew Collector. It's way better to purchase drinks from traders.
To me, it's something that make no sense, therefore I'm completely ignoring.
D.A.R.K. Jul 9, 2023 @ 6:03pm 
Originally posted by Blue Hasia:
issues with debuff you are having, which i am not having them does not mean the game is unstable.

game runs fine for me with no performance issues.
My friend just died for the same reason.
Please, take a time to read some threads, you'll see a lot of people is experiencing this bug.
It is real, it is happening, and be thankful for not happening with you.
AvatarOfWar Jul 9, 2023 @ 6:07pm 
I see lots of people complaining about debuffs. I don't get it. My starts in A21 have me wearing even LESS armor than I'm used to, and I DON'T get stunned, bled, concussed, infected up the wazoo. I'd go so far as to say theres been no significant change regarding this.

Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.
Doctor3D Jul 9, 2023 @ 6:09pm 
Originally posted by D.A.R.K.:
Originally posted by doctor3d:
"Greedy" - they are selling it on the sale for like 6 bucks. That's practically giving it away. This game is worth way more than that. I haven't had any problems with zombies giving me excessive debuffs.
Yes, this is greedy.

The purpose of experimental is to people experience the issues, report, and then they fix it to release on stable without the issues. It is greedy to release a "stable" version with all the issues from experimental to attract more players. This worked so well that 7 Days to Die reached top 10 in the list, with 75k players playing. If you don't think this is greedy, you are delusional.

I'm having a good time with it., myself. I don't have any game-breaking problems. Alpha jank, yeah. But, every one of them have that.

By the time steam takes their cut, and they pay their employees - at 6 bucks at pop - pay for whatever costs, etc - they haven't made much on each copy sold at all. Practically giving it away.

It could just have easily bombed with bad reviews with that many copies sold all at once. Ruined the rep, if it did. So far, it seems successful. Gamble more than greed, in some ways.
thestile Jul 9, 2023 @ 6:26pm 
I didn't even think that was a bug. I thought they were just making the game harder with more debuffs.
D.A.R.K. Jul 9, 2023 @ 6:32pm 
Originally posted by AvatarOfWar:
I see lots of people complaining about debuffs. I don't get it. My starts in A21 have me wearing even LESS armor than I'm used to, and I DON'T get stunned, bled, concussed, infected up the wazoo. I'd go so far as to say theres been no significant change regarding this.

Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.
I took one hit, the zombie applied bleed, stun, and infection.
I cured the bleed and then, because of the stun, I took a second hit.
This second hit applied another bleed and cut.
tazman1 Jul 9, 2023 @ 6:33pm 
Originally posted by AvatarOfWar:
I see lots of people complaining about debuffs. I don't get it. My starts in A21 have me wearing even LESS armor than I'm used to, and I DON'T get stunned, bled, concussed, infected up the wazoo. I'd go so far as to say theres been no significant change regarding this.

Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.

and thats the nature of RNG

sadly one person gets bad RNG and the vast majority of the people on the forums start saying how they are stupid because they never see that.

Not saying you do that specifically but there are alot of people on here that are.
Shurenai Jul 9, 2023 @ 6:43pm 
Originally posted by tazman1:
Originally posted by AvatarOfWar:
I see lots of people complaining about debuffs. I don't get it. My starts in A21 have me wearing even LESS armor than I'm used to, and I DON'T get stunned, bled, concussed, infected up the wazoo. I'd go so far as to say theres been no significant change regarding this.

Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.

and thats the nature of RNG

sadly one person gets bad RNG and the vast majority of the people on the forums start saying how they are stupid because they never see that.

Not saying you do that specifically but there are alot of people on here that are.
If one person gets bad RNG and complains about it, and a vast majority tell you it's not that bad and they never see that, That balance of responses alone should tell you that it's balanced quite well.

Now, OF COURSE there is the possibility of any given person getting million or billion to 1 odds. But that's an incredibly rare occurance and something that, frankly, must be accepted if one is to engage in RNG. There simply is the chance that the coin will flip heads 25 times in a row and never flip tails despite being 50/50 odds. Getting heads 25 times in a row however is not cause to cry and demand changes to something that is working fine for most people. It's just the nature of random chance. It happens- Deal with it and eventually you'll get 25 times in a row where you get tails instead, and you wont say a word about it because it was beneficial to you.
Last edited by Shurenai; Jul 9, 2023 @ 6:44pm
Amins Jul 9, 2023 @ 6:53pm 
Hasn't happened to me, either, but I fully believe it is a real issue effecting plenty of people.

Can't finish their game in under 10 years, but they sure as hell can rush out a "stable" build before a major sale gets people ready to spend their money.
D.A.R.K. Jul 9, 2023 @ 6:56pm 
Originally posted by thestile:
I didn't even think that was a bug. I thought they were just making the game harder with more debuffs.
I mean... It doesn't make sense to apply so much thing at the same time in one hit. One debuff is ok, but 3? Sometimes 4? Too much.
D.A.R.K. Jul 9, 2023 @ 6:56pm 
Originally posted by tazman1:
Originally posted by AvatarOfWar:
I see lots of people complaining about debuffs. I don't get it. My starts in A21 have me wearing even LESS armor than I'm used to, and I DON'T get stunned, bled, concussed, infected up the wazoo. I'd go so far as to say theres been no significant change regarding this.

Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.

and thats the nature of RNG

sadly one person gets bad RNG and the vast majority of the people on the forums start saying how they are stupid because they never see that.

Not saying you do that specifically but there are alot of people on here that are.
You are in denial.
Multiple people complaining about this, it's a pattern, not a RNG.
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Date Posted: Jul 9, 2023 @ 5:48pm
Posts: 106