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The purpose of experimental is to people experience the issues, report, and then they fix it to release on stable without the issues. It is greedy to release a "stable" version with all the issues from experimental to attract more players. This worked so well that 7 Days to Die reached top 10 in the list, with 75k players playing. If you don't think this is greedy, you are delusional.
game runs fine for me with no performance issues.
the only thing that really got "fixed" was that they changed how dew collectors work, so now they produce heat or activity.
Thats right the very thing we are reliant on for clean water which is required for recipes and crafting now help to summon zombies.
Its ridiculous and uneeded especially when actual issues are being ignored.
noticed the Mr Fantastic arms seem to of returned thats great.
To me, it's something that make no sense, therefore I'm completely ignoring.
Please, take a time to read some threads, you'll see a lot of people is experiencing this bug.
It is real, it is happening, and be thankful for not happening with you.
Actually, thats not quire accurate. I'm getting infected A LOT LESS than I used to.
I'm having a good time with it., myself. I don't have any game-breaking problems. Alpha jank, yeah. But, every one of them have that.
By the time steam takes their cut, and they pay their employees - at 6 bucks at pop - pay for whatever costs, etc - they haven't made much on each copy sold at all. Practically giving it away.
It could just have easily bombed with bad reviews with that many copies sold all at once. Ruined the rep, if it did. So far, it seems successful. Gamble more than greed, in some ways.
I cured the bleed and then, because of the stun, I took a second hit.
This second hit applied another bleed and cut.
and thats the nature of RNG
sadly one person gets bad RNG and the vast majority of the people on the forums start saying how they are stupid because they never see that.
Not saying you do that specifically but there are alot of people on here that are.
Now, OF COURSE there is the possibility of any given person getting million or billion to 1 odds. But that's an incredibly rare occurance and something that, frankly, must be accepted if one is to engage in RNG. There simply is the chance that the coin will flip heads 25 times in a row and never flip tails despite being 50/50 odds. Getting heads 25 times in a row however is not cause to cry and demand changes to something that is working fine for most people. It's just the nature of random chance. It happens- Deal with it and eventually you'll get 25 times in a row where you get tails instead, and you wont say a word about it because it was beneficial to you.
Can't finish their game in under 10 years, but they sure as hell can rush out a "stable" build before a major sale gets people ready to spend their money.
Multiple people complaining about this, it's a pattern, not a RNG.