7 Days to Die

7 Days to Die

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Dr. Quackers M.D. Jul 9, 2023 @ 5:04pm
Its stupid and frustrating I have to delete my worlds every time an update comes out.
Need I say more.... A21 and we still have to mess with roaming app data files....
Can you devs make it so I can do this from in the game already!?!?!
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Showing 1-15 of 37 comments
onanonehand8 Jul 9, 2023 @ 5:09pm 
/facepalm
SylenThunder Jul 9, 2023 @ 5:14pm 
3
Standard feature of playing a game while it is still in development. You want a game where you don't have to wipe saves after a major update? Don't purchase EA games.
Blue Hasia Jul 9, 2023 @ 6:00pm 
then dont update?

just go to options for the game in steam and stay on A20
DarkUnderlord Jul 10, 2023 @ 2:33am 
Totally agree. It's Minecraft's greatest strength that you could take a map from the earliest release all the way through to current version. Sure you'd have a wonky looking world as the world generator got updated but your epic castle build was left intact.
Bo0Mz Jul 10, 2023 @ 2:43am 
every update introduces breaking changes so theres no going around world deletion
but you do have a point on why cant we delete them from within the game
literally all we need is a screen similar to the load save screen that shows us the worlds we have and what version of the game they were generated in and delete and rename buttons
why cant we also pick a name for the world?
Last edited by Bo0Mz; Jul 10, 2023 @ 2:44am
Shurenai Jul 10, 2023 @ 2:46am 
Originally posted by Bo0Mz:
every update introduces breaking changes so theres no going around world deletion
but you do have a point on why cant we delete them from within the game
literally all we need is a screen similar to the load save screen that shows us the worlds we have and what version of the game they were generated in and delete and rename buttons
why cant we also pick a name for the world?
I don't know what reason the devs might have, but one significant reason I can think of myself is the way saves are dependent on worlds.

If you had worlds deletable from within the game itself, It would be WAY easier for users to inadvertently remove a world that is necessary for a save they care about; When it's out-game you need to consciously go to find the save and you're more likely to be aware of exactly which one you should or shouldn't delete.
Bo0Mz Jul 10, 2023 @ 6:14am 
Originally posted by Shurenai:
I don't know what reason the devs might have, but one significant reason I can think of myself is the way saves are dependent on worlds.

If you had worlds deletable from within the game itself, It would be WAY easier for users to inadvertently remove a world that is necessary for a save they care about; When it's out-game you need to consciously go to find the save and you're more likely to be aware of exactly which one you should or shouldn't delete.

oof yeah that makes sense
Teratus Jul 10, 2023 @ 8:26am 
Not sure if there is a way to do this already but it would be great to have an in game tool that would allow us to easily save a building as a template in it's own little game file that we could then use to import/paste that same building into any new worlds we make.

I've seen people do this in minecraft, build something then copy and paste it elsewhere in the world.
If it would be possible to do the same thing but have it so that your favourite builds could be easily ported into new versions of the game despite the requirement of needing to start a new game, that would honestly be amazing.

Wouldn't just need to be used for preserving your base either so you could "continue" where you left off with a new character.

It would give players all sorts of creative freedom to design their own POI's or simulate raiding other players bases in a solo PvE setting.

Could even challenge yourself by intentionally making a heavily fortified base, importing it to your new world and then trying to raid it for all your old loot.

And I don't even need to talk about the Mario Maker levels of potential this feature would have for 7 days players when it comes to the ability to upload and share your saved base/POI files so other players can download them, add them to their own worlds and explore/conquer them.
I have no doubt that such a feature would be massively popular in the long run, especially if there was a rating/comment system for uploaded builds so people could give feedback/review them.
Last edited by Teratus; Jul 10, 2023 @ 8:35am
D.A.R.K. Jul 10, 2023 @ 8:54am 
Originally posted by Dr. Quackers M.D.:
Its stupid and frustrating I have to delete my worlds every time an update comes out.
Need I say more.... A21 and we still have to mess with roaming app data files....
Can you devs make it so I can do this from in the game already!?!?!

Depending on the changes it is required to create a new world to have all the new features, this is how it is in games, you can't add something physical new in a world that was already made.

Take Minecraft for example, in Minecraft you CAN do that because in Minecraft you generate the world as you play the game, but 7 Days to Die and Terraria generates the world entirely before joining in, so you can't add more things in a world that was already created.

So... If there's something new that can change the game, like a new biome, or new buildings, new POI, you need to create a new world to have access to those. You can still play in your previous world but you'll have to downgrade the game to a previous version.

By the way, important to know that, even if the change doesn't alter the world, it could give conflict and issues. Returning to Minecraft as example, I already had multiple issues trying to stay in a world outdated, big major issues like an entire chunk vanishing from the game (a huge hole from top to bottom leading to death), or stuff like that.

The real best thing you can do is to create a new world when a new major version release so you don't have a problem. In the case of the experimental, we knew from experimental to stable it would require a new world, so you could skip the experimental and go for stable only.
6teaNEIN? Jul 10, 2023 @ 9:07am 
Originally posted by D.A.R.K.:
Originally posted by Dr. Quackers M.D.:
Its stupid and frustrating I have to delete my worlds every time an update comes out.
Need I say more.... A21 and we still have to mess with roaming app data files....
Can you devs make it so I can do this from in the game already!?!?!

Depending on the changes it is required to create a new world to have all the new features, this is how it is in games, you can't add something physical new in a world that was already made.

Take Minecraft for example, in Minecraft you CAN do that because in Minecraft you generate the world as you play the game, but 7 Days to Die and Terraria generates the world entirely before joining in, so you can't add more things in a world that was already created.

So... If there's something new that can change the game, like a new biome, or new buildings, new POI, you need to create a new world to have access to those. You can still play in your previous world but you'll have to downgrade the game to a previous version.

By the way, important to know that, even if the change doesn't alter the world, it could give conflict and issues. Returning to Minecraft as example, I already had multiple issues trying to stay in a world outdated, big major issues like an entire chunk vanishing from the game (a huge hole from top to bottom leading to death), or stuff like that.

The real best thing you can do is to create a new world when a new major version release so you don't have a problem. In the case of the experimental, we knew from experimental to stable it would require a new world, so you could skip the experimental and go for stable only.
wow, you're actually making sense, for once :)
Highlander (Banned) Jul 10, 2023 @ 9:40am 
Originally posted by Dr. Quackers M.D.:
Need I say more.... A21 and we still have to mess with roaming app data files....
Can you devs make it so I can do this from in the game already!?!?!

Im probably going to be the only one that agrees with you but im use to it. The part im agreeing on is not so much the fact of starting over even though i would like not to start over but the fact of when they look at how many hours you played and say you have a 1000 hrs played well yeah if i have to start over to get back to were i was because if i didnt have to start over i wouldnt have all those hrs played. Thats my reason when they say this game is so great because look at all the hours people have played Yeah ok i call it INFLATED game play hours.
SylenThunder Jul 10, 2023 @ 10:39am 
Originally posted by Teratus:
Not sure if there is a way to do this already but it would be great to have an in game tool that would allow us to easily save a building as a template in it's own little game file that we could then use to import/paste that same building into any new worlds we make.

I've seen people do this in minecraft, build something then copy and paste it elsewhere in the world.
If it would be possible to do the same thing but have it so that your favourite builds could be easily ported into new versions of the game despite the requirement of needing to start a new game, that would honestly be amazing.

Wouldn't just need to be used for preserving your base either so you could "continue" where you left off with a new character.

It would give players all sorts of creative freedom to design their own POI's or simulate raiding other players bases in a solo PvE setting.

Could even challenge yourself by intentionally making a heavily fortified base, importing it to your new world and then trying to raid it for all your old loot.

And I don't even need to talk about the Mario Maker levels of potential this feature would have for 7 days players when it comes to the ability to upload and share your saved base/POI files so other players can download them, add them to their own worlds and explore/conquer them.
I have no doubt that such a feature would be massively popular in the long run, especially if there was a rating/comment system for uploaded builds so people could give feedback/review them.
This is possible to do. Since a17 there is even a build-in conversion tool to update the POI blocks into the new version.
Lord English Jul 10, 2023 @ 11:08am 
I personally like it. It forces a complete refresh, allowing you to try out something completely different (build location, playstyle, build, etc). Been playing since A13 too so it's happened a lot.
...👑 JOST AMMAN 👑... (Banned) Jul 10, 2023 @ 12:07pm 
Originally posted by Highlander:
Originally posted by Dr. Quackers M.D.:
Need I say more.... A21 and we still have to mess with roaming app data files....
Can you devs make it so I can do this from in the game already!?!?!

Im probably going to be the only one that agrees with you but im use to it. The part im agreeing on is not so much the fact of starting over even though i would like not to start over but the fact of when they look at how many hours you played and say you have a 1000 hrs played well yeah if i have to start over to get back to were i was because if i didnt have to start over i wouldnt have all those hrs played. Thats my reason when they say this game is so great because look at all the hours people have played Yeah ok i call it INFLATED game play hours.
Why would you start back from the beginning a game that you hate playing?
Explain this to me, please. Because your explanation doesn't make any sense.

Next thing you'll say, those hours are just people waiting in the main menu... am I right?
Last edited by ...👑 JOST AMMAN 👑...; Jul 10, 2023 @ 12:08pm
thestile Jul 10, 2023 @ 12:51pm 
It is better to stay in a previous alpha if you don't want to be in that situation. Nothing will mess with the previous finished alpha versions.

It's the downside that comes with continued development.
Last edited by thestile; Jul 10, 2023 @ 12:52pm
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Date Posted: Jul 9, 2023 @ 5:04pm
Posts: 37