7 Days to Die

7 Days to Die

View Stats:
This topic has been locked
KellyR Jul 4, 2023 @ 6:14pm
2
1
Please quit trying to turn your Minecraft clone into a shooter.
Seriously, game was better before traders existed. Devs seem to want to turn this into a looter-shooter that revolves around quests and crap when it was fine as it was: An actual craft and survive game that happened to be full of zombies.

Apocalypse survival games should not be a game where the player is required to interact with NPCs and the gameplay revolves around doing quests ffs.

TFP needs to go back to the roots of the game and make sure the game is viable for people who just want to be self-sufficient and not get everything handed to them in exchange for being some NPC's gopher.
< >
Showing 1-15 of 38 comments
RatBoggles Jul 4, 2023 @ 6:26pm 
I don't utilize the trader or do quests, kind of just do my own thing looting and building a house. Am I missing anything important by not doing the fetch quests?
Skarth Jul 4, 2023 @ 6:31pm 
The looter shoot aspects is what makes this game more interesting than minecraft.

If you want minecraft, then, y'know, go play minecraft.
bayaholic Jul 4, 2023 @ 6:32pm 
I do a mix of crafting, looting and using traders.
rincewind Jul 4, 2023 @ 6:34pm 
Originally posted by KellyR:
Seriously, game was better before traders existed. Devs seem to want to turn this into a looter-shooter that revolves around quests and crap when it was fine as it was: An actual craft and survive game that happened to be full of zombies.

Apocalypse survival games should not be a game where the player is required to interact with NPCs and the gameplay revolves around doing quests ffs.

TFP needs to go back to the roots of the game and make sure the game is viable for people who just want to be self-sufficient and not get everything handed to them in exchange for being some NPC's gopher.
And what about the people that like the traders and the quests? Their opinion doesn't count?
JimmyIowa Jul 4, 2023 @ 6:50pm 
Originally posted by KellyR:
Apocalypse survival games should not be a game where the player is required to interact with NPCs and the gameplay revolves around doing quests ffs.

Fallout franchise says 'hi'.
Metalhead123 Jul 4, 2023 @ 6:50pm 
Just Ignore the trader quests. The rewards they give are too OP and it's not balanced with progress with Magazine grinding. You will see cops on early bloodmoons if you do those quests and you probably wont have a base to cope.
"Fascinating!" Jul 4, 2023 @ 7:47pm 
Tweak / Mod the living **** out of it. Skip all quests if you want. Make it your game.
OGphaethon Jul 4, 2023 @ 7:52pm 
I been playing since the game had a mini map, it was never like minecraft, just a coincedence if you think so. I expected a story by now, some end game role credits by now. Wouldnt stop me from revisiting every new serious update if they did ;)
KellyR Jul 4, 2023 @ 7:58pm 
Originally posted by rincewind:
Originally posted by KellyR:
Seriously, game was better before traders existed. Devs seem to want to turn this into a looter-shooter that revolves around quests and crap when it was fine as it was: An actual craft and survive game that happened to be full of zombies.

Apocalypse survival games should not be a game where the player is required to interact with NPCs and the gameplay revolves around doing quests ffs.

TFP needs to go back to the roots of the game and make sure the game is viable for people who just want to be self-sufficient and not get everything handed to them in exchange for being some NPC's gopher.
And what about the people that like the traders and the quests? Their opinion doesn't count?
Didn't say to remove the trader, just that the traders and quests should be entirely optional and they should stop adding things like water filters in an obvious transparent attempt to make everyone engage with their crappy quest loops. Hence "Make it viable for people who just want to be self-sufficient"
Last edited by KellyR; Jul 4, 2023 @ 8:00pm
rincewind Jul 4, 2023 @ 8:01pm 
Originally posted by KellyR:
Originally posted by rincewind:
And what about the people that like the traders and the quests? Their opinion doesn't count?
Didn't say to remove the trader, just that the traders and quests should be entirely optional and they should stop adding things like water filters in an obvious transparent attempt to make everyone engage with their crappy quest loops.
So your complain then is "I don't like to be forced to interact with the traders, I would like to see an alternative way to get the water filters."

Why don't go to the official forums, where they could read and post a suggestion?
Aki87 Jul 4, 2023 @ 8:07pm 
I agree that the water filters should be lootable or craftable. Make them very rare or expensive to craft - if you want scarcity. I dislike being overly reliant on traders due to them owning 100% of the filters in the world.
rincewind Jul 4, 2023 @ 8:10pm 
Originally posted by Akiruu87:
I agree that the water filters should be lootable or craftable. Make them very rare or expensive to craft - if you want scarcity. I dislike being overly reliant on traders due to them owning 100% of the filters in the world.
Maybe a primitive version, akin the pipe weapons to the real weapons? Less efficient, but craftable without depending of the traders.
Mithrandir Jul 4, 2023 @ 8:26pm 
Afaik, the filters are the only reason atm for someone to feel that the game "require" everyone to deal with the traders, so yes, they should be available elsewhere than at the traders (crafting or looting).
KellyR Jul 4, 2023 @ 8:43pm 
Originally posted by rincewind:
Originally posted by KellyR:
Didn't say to remove the trader, just that the traders and quests should be entirely optional and they should stop adding things like water filters in an obvious transparent attempt to make everyone engage with their crappy quest loops.
So your complain then is "I don't like to be forced to interact with the traders, I would like to see an alternative way to get the water filters."

Why don't go to the official forums, where they could read and post a suggestion?
Water filters, solar panels, etc. Nothing should be trader exclusive.
KellyR Jul 4, 2023 @ 8:52pm 
Originally posted by OGphaethon:
I been playing since the game had a mini map, it was never like minecraft, just a coincedence if you think so. I expected a story by now, some end game role credits by now. Wouldnt stop me from revisiting every new serious update if they did ;)
I've been playing since at least 2013. It's been so long I can't remember if I played it before it was released on Steam. But I remember playing with the bees, with the cities that were full of so many zombies that your computer would grind to a halt if you fired a gun near them as literally hundreds of zombies poured out. I remember when we didn't have a skill system. I remember how zombies would detect you and attack your fort on *every* night.

And the game was absolutely a fancier looking Minecraft that just happened to have zombies that would kill you every night. And you *would* die back then, it was pretty much impossible to deal with the nightly hordes.

But it was so much like Minecraft (Crafting grid included!) that on the gaming forum where I hung out and learned about the game, in the post that I learned about it, there were many people saying "It's just a minecraft mod that they're trying to sell for money". No joke.

Anyway, that is the version of the game I bought, and it keeps drifting further and further away from being a proper survival crafting game, and it bothers me.

Having a skill system is fine. Many of the additions are fine... as long as they're clearly optional. But they keep reducing the realism of the survival portion (My issue with the water changes is the complete lack of sense/realism of them) and I want more of a Green Hell with zombies, rather than this "Guns and ammo are everywhere and you don't have to reinvent any tech, hell, skip the whole intellect skill tree, because you can get everything from the Trader!" gameplay the devs seem to favor, and want to push down our throats.
< >
Showing 1-15 of 38 comments
Per page: 1530 50

Date Posted: Jul 4, 2023 @ 6:14pm
Posts: 38