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Rifle if you are going perception and have calmer nerves (grab penetrator, too).
With the right weapon mods, you can eventually spec a sniper rifle into what is essentially an auto shotgun, only with multiple target penetratration, armor penetration, and massive headshot damage bonus.
"Eventually" you can have a T6 smg and clear rooms of zombies in seconds. Doesn't do much good when you only have the ingredients to make either a pipe rifle or machinegun.
in an emergency, you want a machine gun.
Second gun can be "how much damage per ounce of gunpowder am I getting?"
but the one you take into the bad places should only focus on how much damage can it do per second, sustained.
Later in the game you might have a place for a gun with a low rate of fire (f it also has a very high damage per shot) but in the early game that's too much of a drawback. In the early game (at least) your main weapon will be melee. The main scenario for your gun in early game will be "It's all gone wrong!" situations and in those situations you're better off being able to fire more bullets more quickly and with less reloading. A gun you're reloading is worse than useless to you. It's not even usable as a club in the game. It just makes you an easier target.
Pipe machine gun is better than like the upgrades of the other weapon types.... Unfortunately
I probably would take the old purple pipe machine gun with a drum magazine and upgrades over a magnum, shotgun or sniper rifle. Especially before they nerfed the lower tier weapons.