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Before all zombies in the building spawned from the start which dragged down the performance a ton, especially in large buildings.
Now they only spawn in if you cross certain trigger points.
It also helps with clearing zombies quests and prevents some lone zombie somewhere who wandered off to be the final target you cant find.
Combined with the new tier 6 quests and the new "clear infestation" quest that spawns a ton of zombies it was the only way to make those playable if you dont own a NASA super computer.
Yes, it sucks for stealth builds but the game has been becoming more streamlined for a while and this is cleary the path the devs have decided on, liking it or not.
The only true statement here is that they changed it to improve performance, but that came at a big cost to experience since nothing spawns in until you get close.
"Remember folks, before you turn into a zombie, go up into the ceiling and block yourself in with weak blocks that destroy themselves whenever someone walks in beneath."
Should have left more POIs as bog standard like they had for years, minimal layout, minimal loot, easy to block up and stay in if you need to, barely any zombies. But oh no, EVERYTHING is a "dungeon" with sleepers and triggered zombie events now. Don't get me wrong was fun at first, but even that has now become tedious.
You are not even trying to put effort into your excuses. Show us more of your narcissistic behaviour..
This statement were actually true back then but now, like right now where people have BEAST-LIKE NASA hardware gaming PC I'm sure Fun Pimps can change it back to zombies no longer spawn out of thin air because it ruined the stealth perks. I don't know man, I do hope before beta or gold they can sort it out..
See previously, you could stealth most POI's completely unnoticed. all you really have to do is smash those trigger piles instead of stepping on them.
It was discovered that this cwas causing an issue with zeds spawining for quests, and made it nearly impossible to finish most clear quests.
So the solution was to make the trigger occur if the trigger is activated, or if it is destroyed.
Which is the real issue for Stealth gameplay. You can still stealth through 95% of the POI, but now you need to be aware to skirt around the triggers instead of stepping on them.
There are a few where the trigger is just entering a doorway. In most of these the zeds aren't appearing in your face, but are instead spawning in hidden areas and breaking out.
You can shoot out the doors they hide behind and there is nothing there, but enter the room, even without stepping on or destroying any sort of visible trigger, and what was an empty space a second ago now has a zombie in it, and the zombie is awake. In other POIs you can encounter a similar situation but when you shoot out the doors the zombies are already standing there. It is really inconsistent.
Having zombies spawn into a POI where you cannot see them is fine, having them spawn in, awake and aggressive, a meter away from you in a space that was totally empty a moment before is just bad game design.
I've never bought that excuse. I downloaded a mod a while ago that increased zombie world spawns 5x or something. Like, there were zombies in the world on par with old 7d2d. Dozens wandering around that needed clearing before you could properly do a POI. And guess what? Performance was barely affected.
No, the OTHER statement is true. That is, that they don't want you to have free reign over how to go through a POI. They don't want you to be "relatively safe" if you manage to stealth through most of it. They want you to take -their- preset path and fall into the traps (zombie triggers) they set, so you're always in some danger of getting wounded/infected/etc.
No sandbox fun allowed, only allowed to play the way THEY want you to. And literally everything, from the trader quests, to the POI dungeons (they're not buildings anymore, just dungeons), to the skill progression, to the loot and gear progression, all points to this.
You're the kind of person that ruins proper discussions and communities. Also, I already did that. I went back to a16. And guess what? The game IS more fun and just better in general in that alpha.