7 Days to Die

7 Days to Die

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Olly_alpha Jul 3, 2023 @ 1:37am
What the hell is with zombie spawn?
What the hell is with zombie spawn? Why do they now not just "wake up", but literally appear on a trigger? How to play now if a second ago there was an empty room in front of you, and the next moment it is filled with enemies? Do you now need to clean up locations exclusively along the paths invented by the developers? But what about freedom of movement in the open world?
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Showing 1-15 of 40 comments
Ogami Jul 3, 2023 @ 2:17am 
Was a necessary change to improve performance.
Before all zombies in the building spawned from the start which dragged down the performance a ton, especially in large buildings.
Now they only spawn in if you cross certain trigger points.
It also helps with clearing zombies quests and prevents some lone zombie somewhere who wandered off to be the final target you cant find.
Combined with the new tier 6 quests and the new "clear infestation" quest that spawns a ton of zombies it was the only way to make those playable if you dont own a NASA super computer.
Yes, it sucks for stealth builds but the game has been becoming more streamlined for a while and this is cleary the path the devs have decided on, liking it or not.
Last edited by Ogami; Jul 3, 2023 @ 2:20am
Petrichor Jul 3, 2023 @ 2:42am 
3
It's part of the devs plan to totally ruin the game for everyone. Basically people were playing the game their own way and approaching POIs based around what they thought was the best route. Devs didn't like this and now you have to stick to their planned rails or risk getting raped by cheating zombies. Stealth is totally and completely useless now, the end game POIs have every zombie in an area on a trigger, so if you waste points getting to max stealth like I did then tough ♥♥♥♥, the zombies will come straight to you anyway.
minisith Jul 3, 2023 @ 2:46am 
They need to somehow add bandits with the zombies. Developing a voxel game is not like project zombiod, a static map.
James Jul 3, 2023 @ 3:06am 
Originally posted by Ogami:
Was a necessary change to improve performance.
Before all zombies in the building spawned from the start which dragged down the performance a ton, especially in large buildings.
Now they only spawn in if you cross certain trigger points.
The same problem happened in A20 and it only got worse with A21.

The only true statement here is that they changed it to improve performance, but that came at a big cost to experience since nothing spawns in until you get close.
Mac Jul 3, 2023 @ 3:56am 
The problem is every POI is a stupid dungeon POI. Like when the apocalypse happens, everyone decides to block certain doors in their house and dig tunnels to bunkers etc.

"Remember folks, before you turn into a zombie, go up into the ceiling and block yourself in with weak blocks that destroy themselves whenever someone walks in beneath."

Should have left more POIs as bog standard like they had for years, minimal layout, minimal loot, easy to block up and stay in if you need to, barely any zombies. But oh no, EVERYTHING is a "dungeon" with sleepers and triggered zombie events now. Don't get me wrong was fun at first, but even that has now become tedious.
Humpenstilzchen Jul 3, 2023 @ 4:12am 
Originally posted by Crimzn:
... What has anything of that to do with what the OP talks about?

O i was purely responding to mac who said-
The problem is every POI is a stupid dungeon POI. Like when the apocalypse happens, everyone decides to block certain doors in their house and dig tunnels to bunkers etc.

Should have left more POIs as bog standard like they had for years, minimal layout, minimal loot, easy to block up and stay in if you need to-

i figure its just another troll rant post at this point as an actual and accurate answer to ops question has already been provided. might as well respond to who i feel like.

You are not even trying to put effort into your excuses. Show us more of your narcissistic behaviour..
Last edited by Humpenstilzchen; Jul 3, 2023 @ 4:12am
"Was a necessary change to improve performance."

This statement were actually true back then but now, like right now where people have BEAST-LIKE NASA hardware gaming PC I'm sure Fun Pimps can change it back to zombies no longer spawn out of thin air because it ruined the stealth perks. I don't know man, I do hope before beta or gold they can sort it out..
SylenThunder Jul 3, 2023 @ 4:39am 
Originally posted by Ogami:
Was a necessary change to improve performance.
Before all zombies in the building spawned from the start which dragged down the performance a ton, especially in large buildings.
Now they only spawn in if you cross certain trigger points.
It also helps with clearing zombies quests and prevents some lone zombie somewhere who wandered off to be the final target you cant find.
Combined with the new tier 6 quests and the new "clear infestation" quest that spawns a ton of zombies it was the only way to make those playable if you dont own a NASA super computer.
Yes, it sucks for stealth builds but the game has been becoming more streamlined for a while and this is cleary the path the devs have decided on, liking it or not.
I think it's more likely that the OP is talking about the fixes for quests what make it so that the zeds are auto-triggered when the trigger is destroyed.

See previously, you could stealth most POI's completely unnoticed. all you really have to do is smash those trigger piles instead of stepping on them.
It was discovered that this cwas causing an issue with zeds spawining for quests, and made it nearly impossible to finish most clear quests.
So the solution was to make the trigger occur if the trigger is activated, or if it is destroyed.

Which is the real issue for Stealth gameplay. You can still stealth through 95% of the POI, but now you need to be aware to skirt around the triggers instead of stepping on them.
There are a few where the trigger is just entering a doorway. In most of these the zeds aren't appearing in your face, but are instead spawning in hidden areas and breaking out.
Ruffio Jul 3, 2023 @ 5:10am 
Imho the spawn trigger need to change so a stealth build can be more useful. Some tier 6 infestations go from 0 to 100 in 3 sec. You know a room can have a huge number of zombies, but you can't trigger them before they basically drop on your head out of nowhere.
Pain Weasel Jul 3, 2023 @ 5:15am 
Originally posted by SylenThunder:
Originally posted by Ogami:
Was a necessary change to improve performance.
Before all zombies in the building spawned from the start which dragged down the performance a ton, especially in large buildings.
Now they only spawn in if you cross certain trigger points.
It also helps with clearing zombies quests and prevents some lone zombie somewhere who wandered off to be the final target you cant find.
Combined with the new tier 6 quests and the new "clear infestation" quest that spawns a ton of zombies it was the only way to make those playable if you dont own a NASA super computer.
Yes, it sucks for stealth builds but the game has been becoming more streamlined for a while and this is cleary the path the devs have decided on, liking it or not.
I think it's more likely that the OP is talking about the fixes for quests what make it so that the zeds are auto-triggered when the trigger is destroyed.

See previously, you could stealth most POI's completely unnoticed. all you really have to do is smash those trigger piles instead of stepping on them.
It was discovered that this cwas causing an issue with zeds spawining for quests, and made it nearly impossible to finish most clear quests.
So the solution was to make the trigger occur if the trigger is activated, or if it is destroyed.

Which is the real issue for Stealth gameplay. You can still stealth through 95% of the POI, but now you need to be aware to skirt around the triggers instead of stepping on them.
There are a few where the trigger is just entering a doorway. In most of these the zeds aren't appearing in your face, but are instead spawning in hidden areas and breaking out.
That may be true, but there are some POIs where without stepping on a trigger pile but rather simply by entering an area zombies don't even appear. Not that the zombies wake up, but they literally do not exist until you enter an area at which point they suddenly appear right before your eyes, and literally right in your face. This was an issue in A20 and it has only gotten worse in A21.

You can shoot out the doors they hide behind and there is nothing there, but enter the room, even without stepping on or destroying any sort of visible trigger, and what was an empty space a second ago now has a zombie in it, and the zombie is awake. In other POIs you can encounter a similar situation but when you shoot out the doors the zombies are already standing there. It is really inconsistent.

Having zombies spawn into a POI where you cannot see them is fine, having them spawn in, awake and aggressive, a meter away from you in a space that was totally empty a moment before is just bad game design.
Sanquin Jul 3, 2023 @ 5:30am 
Originally posted by James:
The same problem happened in A20 and it only got worse with A21.

The only true statement here is that they changed it to improve performance, but that came at a big cost to experience since nothing spawns in until you get close.

I've never bought that excuse. I downloaded a mod a while ago that increased zombie world spawns 5x or something. Like, there were zombies in the world on par with old 7d2d. Dozens wandering around that needed clearing before you could properly do a POI. And guess what? Performance was barely affected.

No, the OTHER statement is true. That is, that they don't want you to have free reign over how to go through a POI. They don't want you to be "relatively safe" if you manage to stealth through most of it. They want you to take -their- preset path and fall into the traps (zombie triggers) they set, so you're always in some danger of getting wounded/infected/etc.

No sandbox fun allowed, only allowed to play the way THEY want you to. And literally everything, from the trader quests, to the POI dungeons (they're not buildings anymore, just dungeons), to the skill progression, to the loot and gear progression, all points to this.
Last edited by Sanquin; Jul 3, 2023 @ 5:30am
Sythalin Jul 3, 2023 @ 5:54am 
Originally posted by Sanquin:
Originally posted by James:
The same problem happened in A20 and it only got worse with A21.

The only true statement here is that they changed it to improve performance, but that came at a big cost to experience since nothing spawns in until you get close.

I've never bought that excuse. I downloaded a mod a while ago that increased zombie world spawns 5x or something. Like, there were zombies in the world on par with old 7d2d. Dozens wandering around that needed clearing before you could properly do a POI. And guess what? Performance was barely affected.

No, the OTHER statement is true. That is, that they don't want you to have free reign over how to go through a POI. They don't want you to be "relatively safe" if you manage to stealth through most of it. They want you to take -their- preset path and fall into the traps (zombie triggers) they set, so you're always in some danger of getting wounded/infected/etc.

No sandbox fun allowed, only allowed to play the way THEY want you to. And literally everything, from the trader quests, to the POI dungeons (they're not buildings anymore, just dungeons), to the skill progression, to the loot and gear progression, all points to this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2988927201
Sanquin Jul 3, 2023 @ 5:57am 
Originally posted by Sythalin:
https://steamcommunity.com/sharedfiles/filedetails/?id=2988927201

You're the kind of person that ruins proper discussions and communities. Also, I already did that. I went back to a16. And guess what? The game IS more fun and just better in general in that alpha.
shiny Jul 3, 2023 @ 6:03am 
Originally posted by Sythalin:
Originally posted by Sanquin:

I've never bought that excuse. I downloaded a mod a while ago that increased zombie world spawns 5x or something. Like, there were zombies in the world on par with old 7d2d. Dozens wandering around that needed clearing before you could properly do a POI. And guess what? Performance was barely affected.

No, the OTHER statement is true. That is, that they don't want you to have free reign over how to go through a POI. They don't want you to be "relatively safe" if you manage to stealth through most of it. They want you to take -their- preset path and fall into the traps (zombie triggers) they set, so you're always in some danger of getting wounded/infected/etc.

No sandbox fun allowed, only allowed to play the way THEY want you to. And literally everything, from the trader quests, to the POI dungeons (they're not buildings anymore, just dungeons), to the skill progression, to the loot and gear progression, all points to this.
https://steamcommunity.com/sharedfiles/filedetails/?id=2988927201
I followed the guide. I am still on A21. HALP!
minisith Jul 3, 2023 @ 6:23am 
Originally posted by Sanquin:
Originally posted by James:
The same problem happened in A20 and it only got worse with A21.

The only true statement here is that they changed it to improve performance, but that came at a big cost to experience since nothing spawns in until you get close.

I've never bought that excuse. I downloaded a mod a while ago that increased zombie world spawns 5x or something. Like, there were zombies in the world on par with old 7d2d. Dozens wandering around that needed clearing before you could properly do a POI. And guess what? Performance was barely affected.

No, the OTHER statement is true. That is, that they don't want you to have free reign over how to go through a POI. They don't want you to be "relatively safe" if you manage to stealth through most of it. They want you to take -their- preset path and fall into the traps (zombie triggers) they set, so you're always in some danger of getting wounded/infected/etc.

No sandbox fun allowed, only allowed to play the way THEY want you to. And literally everything, from the trader quests, to the POI dungeons (they're not buildings anymore, just dungeons), to the skill progression, to the loot and gear progression, all points to this.
This game has to play nice for lower end PCs. Not just your amazin PC. This is why they are developing this great game and not the players.
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Date Posted: Jul 3, 2023 @ 1:37am
Posts: 40