7 Days to Die

7 Days to Die

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Frankibad 28 JUN 2023 a las 18:38
2
Dew collector creates activity heat when filling
Most ♥♥♥♥♥♥♥♥ change ive ever seen how the ♥♥♥♥ should this thing make enough noice to drew attention to zombies
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Mostrando 166-180 de 230 comentarios
ShatteredPumpkin 30 JUN 2023 a las 5:34 
seriously stupid the dew collector is just a water collector doesnt make any loud noises or anything i dont see why it should attract zombies its literally a braindead thing XD
tazman1 30 JUN 2023 a las 7:22 
Publicado originalmente por Lady Ming:
I mean this doesn't change anything for the people that want a dew collector farm. They just build it a bit away, put a small wall and spikes around it. Screamer can't see them to scream, and dies on the spikes to get to the "heat source." This is no way stops large collector farms if someone wants one.

The thing is you get to a point early on especially on Mp maps where you need more then 1 of these.

add to that the campfire going for food and the smelting of resources to craft with.

All things you need to be doing and with 3+ people one of these things is being done at all times. My wife just needed to make paper therefore she needed 2 water per unit thats 2/3 of what the collector does now if she needed that water because bad RNG caused her to not find drinks in loot she would be screwed.

For a game so heavy on RNG in the loot tables making it so any way of compensating for bad RNG is punished is a bad game mechanic.
F'heara Nya'kki 30 JUN 2023 a las 7:47 
Publicado originalmente por Darren:
Publicado originalmente por DocBockNstein:
I have to deal with 3 screamer attacks per hour with one forge a chem bench and a cement mixer on. How does water going into a plastic container attract zombies?? Just make them attack at a random flat interval and not by doing arbitrary things. The heat system is a pointless mechanic that I hope the bandit attacks replace(Maybe that is what they are testing for I hope??)

Now that you mention it, i'm a little worried about the planned bandits. Not that it ends up being a bandit war game or anything like that...We can see how solutions can be looking like. What will happen if they try to "balance" The threat of Bandits and Zeds? Or decide that bandits are cooler and more important just like the Trader now?

This game will turn into another The Walking Dead ♥♥♥♥. I remember what happened to the TV Series. I remember how Zombies were the real treat and the survival and suddenly bandits and such started to appear and Zombie/survival went to ♥♥♥♥ just to turn the TV series a call of duty ♥♥♥♥. I'm not sure I will be happy with bandits to be honest. And this changes to alpha 21 are the most useless nonsense ever.
rincewind 30 JUN 2023 a las 7:51 
Publicado originalmente por F'heara Nya'kki:
Publicado originalmente por Darren:

Now that you mention it, i'm a little worried about the planned bandits. Not that it ends up being a bandit war game or anything like that...We can see how solutions can be looking like. What will happen if they try to "balance" The threat of Bandits and Zeds? Or decide that bandits are cooler and more important just like the Trader now?

This game will turn into another The Walking Dead ♥♥♥♥. I remember what happened to the TV Series. I remember how Zombies were the real treat and the survival and suddenly bandits and such started to appear and Zombie/survival went to ♥♥♥♥ just to turn the TV series a call of duty ♥♥♥♥. I'm not sure I will be happy with bandits to be honest. And this changes to alpha 21 are the most useless nonsense ever.
Should be more like the Fallout games. There you have the factions like the Brotherhood of Steel, NCR, Institute, Caesar's Legions who sometimes convive or hate each other. And the ghouls, which try to eat everyone.
Attack Kitty 30 JUN 2023 a las 8:15 
If zombies are attracted to the drip, drip, drip of the dew collectors, then shouldn't zombies be attacking all the trees & grass every morning?
rincewind 30 JUN 2023 a las 8:20 
Publicado originalmente por Attack Kitty:
If zombies are attracted to the drip, drip, drip of the dew collectors, then shouldn't zombies be attacking all the trees & grass every morning?
Is just a mechanic to track player activity and make the zombies go and try to eat them.
AcidMantis 30 JUN 2023 a las 8:46 
The condensation of water literally releases heat. This is why you can't shove your refrigerator against the wall since it needs air space around it so it can shed the heat generated by the coolant condenser. Inversely, water evaporation stores energy in the vaporized water, which is why the inside of the fridge is cool.

TLDR: Liquid water absorbs heat energy as it evaporates, resulting in a reduction of local temperature around it. Evaporated water releases energy as it condenses, resulting in an increase of local temperature.
Instigator 30 JUN 2023 a las 8:50 
Publicado originalmente por rincewind:
Publicado originalmente por Attack Kitty:
If zombies are attracted to the drip, drip, drip of the dew collectors, then shouldn't zombies be attacking all the trees & grass every morning?
Is just a mechanic to track player activity and make the zombies go and try to eat them.

The heat (activity) from actual noisy workbenches wasn't enough to do that already?

Yes, game mechanics need to often break with reality in small ways for a game to work, but doing immersion breaking stuff like this really undermines the suspension of disbelief. Suddenly my three passive dew collectors that make less sound than the ambiance of nature and look less interesting than the next pile of trash are as attractive as an active forge?

It just doesn't make sense. Mechanics need to still make *some* sense within the reality of the game. I don't know anything within the game's reality that makes "dew collectors attract zombies" make sense.

Publicado originalmente por AcidMantis:
The condensation of water literally releases heat. This is why you can't shove your refrigerator against the wall since it needs air space around it so it can shed the heat generated by the coolant condenser. Inversely, water evaporation stores energy in the vaporized water, which is why the inside of the fridge is cool.

TLDR: Liquid water absorbs heat energy as it evaporates, resulting in a reduction of local temperature around it. Evaporated water releases energy as it condenses, resulting in an increase of local temperature.


Yes, water condensing is exothermic, but at the rate of a passive dew collector, the temperature change in the ambient air of an open system would be extremely difficult to measure without specialized equipment.

I would agree that this heat generation would make sense for a refrigerator block, but for a dew collector it makes no sense at all.

All that said, this isn't even about real "heat" it's about "activity" (of which, I suppose heat could be one indicator, but also things like noise, smell, sight). Regardless, there's no indication of a dew collector having anything at all "active" about it. It looks like most of the trash in the world. It makes no sound or smell not already ubiquitous in this environment. There's nothing special about it to make a zombie go "hmm I should shamble that way".
Última edición por Instigator; 30 JUN 2023 a las 13:52
fuba 30 JUN 2023 a las 10:46 
Dew Collector generates Heat? Really? HEAT? :D
Well... to just put it mildly...

In what stupid dump Universe is a scrap of (polymer)fabric, that collects Water from "humidity" will generate HEAT?! 🤣🤣

Ok... sure it generates kind of HEAT because every "Waterdrop" generates friction while "gliding down" into the Barrel what "theoretically" generates HEAT...

!!! BUT !!!
Not even 100000 Dew Collectors would generate the amount of Heat that just ONE Campfire will generate! 😉

You're just kidding right?! 😂
rincewind 30 JUN 2023 a las 10:48 
You really need to make another topic for this?

Is not about temperature, is a variable that tracks player activity in an area.
Once you pass certain threshold a screamer spawns and if spots the player spawn more zombies.

You know, zombie apocalypse and all.
Danson 30 JUN 2023 a las 10:49 
The rest of the video game mechanics that have nothing to do with real life are okay, but you're upset that overbuilding dew collectors will bring zombies? Really?

It's not heat as in fire, it's heat as in activity. You know, video game stuff.
Darren 30 JUN 2023 a las 10:55 
No you've got that wrong. A mod has clearly said, this isnt called Heat anymore. Its now Activity. This changes everything ;)
Attack Kitty 30 JUN 2023 a las 11:13 
"Heat" was always meant as 'unwanted attention', not literal thermal heat. Jumping, making noise, shooting, mining, breaking blocks, etc. all have always created heat.

That said, dew collectors making the occasional "drip" should not create 'whatever you want to call unwanted attention".
AmberGlowBug 30 JUN 2023 a las 11:58 
In my irl house I have a barrel attached to a drainage pipe attached to the gutters from my roof to collect water when it rains. It does not make as much light and noise as my fireplace.
Última edición por AmberGlowBug; 30 JUN 2023 a las 11:58
Therontakai (Bloqueado) 30 JUN 2023 a las 12:03 
Publicado originalmente por SylenThunder:
Just like all the other crafting blocks that make things when they're busy doing stuff.
Problem is, it's water droplets. Not even LOUD water droplets. The "well every other very loud and audible thing produces heat" arguement doesn't work here. It would if we had to attach electricity or something for it to work, or we had to put something loud in it, but there's nothing here to cause the heat.

Water droplets. are not loud enough.

Not to mention this is a passively-active item. Most all other sources of heat generation can be turned off manually. This one will just produce until full and how dare you aparently collect your water from it?
Última edición por Therontakai; 30 JUN 2023 a las 12:03
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Publicado el: 28 JUN 2023 a las 18:38
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