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The thing is you get to a point early on especially on Mp maps where you need more then 1 of these.
add to that the campfire going for food and the smelting of resources to craft with.
All things you need to be doing and with 3+ people one of these things is being done at all times. My wife just needed to make paper therefore she needed 2 water per unit thats 2/3 of what the collector does now if she needed that water because bad RNG caused her to not find drinks in loot she would be screwed.
For a game so heavy on RNG in the loot tables making it so any way of compensating for bad RNG is punished is a bad game mechanic.
This game will turn into another The Walking Dead ♥♥♥♥. I remember what happened to the TV Series. I remember how Zombies were the real treat and the survival and suddenly bandits and such started to appear and Zombie/survival went to ♥♥♥♥ just to turn the TV series a call of duty ♥♥♥♥. I'm not sure I will be happy with bandits to be honest. And this changes to alpha 21 are the most useless nonsense ever.
TLDR: Liquid water absorbs heat energy as it evaporates, resulting in a reduction of local temperature around it. Evaporated water releases energy as it condenses, resulting in an increase of local temperature.
The heat (activity) from actual noisy workbenches wasn't enough to do that already?
Yes, game mechanics need to often break with reality in small ways for a game to work, but doing immersion breaking stuff like this really undermines the suspension of disbelief. Suddenly my three passive dew collectors that make less sound than the ambiance of nature and look less interesting than the next pile of trash are as attractive as an active forge?
It just doesn't make sense. Mechanics need to still make *some* sense within the reality of the game. I don't know anything within the game's reality that makes "dew collectors attract zombies" make sense.
Yes, water condensing is exothermic, but at the rate of a passive dew collector, the temperature change in the ambient air of an open system would be extremely difficult to measure without specialized equipment.
I would agree that this heat generation would make sense for a refrigerator block, but for a dew collector it makes no sense at all.
All that said, this isn't even about real "heat" it's about "activity" (of which, I suppose heat could be one indicator, but also things like noise, smell, sight). Regardless, there's no indication of a dew collector having anything at all "active" about it. It looks like most of the trash in the world. It makes no sound or smell not already ubiquitous in this environment. There's nothing special about it to make a zombie go "hmm I should shamble that way".
In what stupid dump Universe is a scrap of (polymer)fabric, that collects Water from "humidity" will generate HEAT?! 🤣🤣
Ok... sure it generates kind of HEAT because every "Waterdrop" generates friction while "gliding down" into the Barrel what "theoretically" generates HEAT...
!!! BUT !!!
Not even 100000 Dew Collectors would generate the amount of Heat that just ONE Campfire will generate! 😉
You're just kidding right?! 😂
Is not about temperature, is a variable that tracks player activity in an area.
Once you pass certain threshold a screamer spawns and if spots the player spawn more zombies.
You know, zombie apocalypse and all.
It's not heat as in fire, it's heat as in activity. You know, video game stuff.
That said, dew collectors making the occasional "drip" should not create 'whatever you want to call unwanted attention".
Water droplets. are not loud enough.
Not to mention this is a passively-active item. Most all other sources of heat generation can be turned off manually. This one will just produce until full and how dare you aparently collect your water from it?