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You've touched on the 'militarization' of our police. As threats to communities / society increase their firepower, the police respond in kind. (The Cartels operating in Southern California, and along the border have serious firepower, to include AA (although not missiles (TTBOMK) - YET)
Anyhow - yeah just suspend belief for the sake of enjoyment. Have to separate out the tiers of armor somehow. I'm all for it.
Cats are lighter and more agile, everyone knows this.
Swat helmets are made by disgruntled underpaid first world factory workers who are watched over by a team of efficiency engineers who will double the padding to add weight, and then triple the price.
The military helmet is a WW1 era German Kaiser helmet, except with the ridiculous spike and huge brass weird thing removed for aesthetic reasons.
Thank you for using the phrase "little Timmy".
Made my night, haven't laughed that hard in years.
Ofc....Swat gear is more on the 'light' side than 'heavy' also but, the devs needed to make some balance I guess and chose it to be heavy armor class. As was pointed out earlier though....some of these military / swat armors have been getting upgraded over the past couple decades......which is really cool for our soldiers. When I was in the service.....yeah...wasn't anything in my gear that was going to stop a bullet for me. Even the helmets were only meant to 'deflect' a bullet IF it was a grazing shot....not at slightly downward angle straight at the helmet surface......like from a sniper in an upper story window.
The helmet tiers do seem a little wonky... For light, we have cloth, leather, football helmet, mining helmet, military helmet. Mining & football seem pretty much interchangeable. For heavy, we have scrap, iron, steel, swat with steel & SWAT being the same, only difference being we can't craft SWAT.
I totally forgot that the fire helmet even existed. Not sure why it was removed. And not sure why there are more light helmets, but no "iron" tier to be crafted, it jumps from leather to combat. But it seems armor is being re-worked for A21, so we'll see what happens!