7 Days to Die

7 Days to Die

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ProxyJames 2023 年 3 月 9 日 下午 1:02
suggestion make rock and dirt spawn in as blocks not diamonds
it just really brothers my OCD when trying to build underground bases because the dirt around the base doesn't ♥♥♥♥ flush to the sides of the building, will also make clearing out the dirt and such more accurate
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...👑 JOST AMMAN 👑... (已封禁) 2023 年 3 月 9 日 下午 1:28 
It could theoretically be fixed, but is very low priority right now.
In the mean time, you can use metal sheets to cover the "border areas".
seven 2023 年 3 月 9 日 下午 1:32 
Isn't BLOCKS what the game used to have? And that's why it looked like Minecraft early on? The diamonds allow smoother terrain from what I've read.
ProxyJames 2023 年 3 月 9 日 下午 1:37 
引用自 seven
Isn't BLOCKS what the game used to have? And that's why it looked like Minecraft early on? The diamonds allow smoother terrain from what I've read.
well from what I can see that is false lol sometimes it just freaks out and there are just spikes all over the ground, they could still use squares that deform in the same way and it would be much smoother than diamonds and things will fit flush to the rest of the blocks.
william_es 2023 年 3 月 9 日 下午 2:09 
LOL!
Bwaahahahahaha...

Are you serious? why in the world would they change such a fundamental espect of how they're handling voxels, just because it messes with your ocd?
Sédrio 2023 年 3 月 9 日 下午 2:30 
They already have this system in place with other blocks as when you place one of those diamonds (try it with Asphalt), they will attach themselves to other blocks near them. They just won't do it with frames and ♥♥♥♥. It is annoying when you build a floor and there's just a huge gap on the side but that can be fixed by putting down thin panels on top of them. I can see why the underground base would be annoying to look at.

For now though, hold R while holding a frame shape in your hand and selecting the icon on top, it will open a gallery of different shapes your frames can be. I'm sure some of these shapes can help you hide the gaps.

引用自 william_es
LOL!
Bwaahahahahaha...

Are you serious? why in the world would they change such a fundamental espect of how they're handling voxels, just because it messes with your ocd?

No need to act like a cartoon villain. It's a valid request to have the voxels attach themselves to whatever structure is next to them to remove the gaps lol
最后由 Sédrio 编辑于; 2023 年 3 月 9 日 下午 2:37
Ashkorne 2023 年 3 月 9 日 下午 2:42 
Try placing empty wooden frames down on top of the rock/dirt blocks.

You can pick them up immediately and they will flatten out the terrain a bit more than the haphazard way it handles currently.

This trick is also good for quickly levelling out the land before building a base or starting a farm.
Not Known 2023 年 3 月 9 日 下午 3:25 
Valheim has this problem, I think, depending on how you dig you may either get a very nice straight path, or you might end up digging up spike/diamond-shaped areas.
SylenThunder 2023 年 3 月 9 日 下午 3:53 
引用自 kristynagel
Valheim has this problem, I think, depending on how you dig you may either get a very nice straight path, or you might end up digging up spike/diamond-shaped areas.
Valheim doesn't have voxel terrain.

The devs have said that they may eventually make it snap to the blocks level like it does to POI's during world generation. As stated previously though, it's very low hanging fruit, and is not likely to get attention until Beta.
Roland 2023 年 3 月 9 日 下午 4:33 
引用自 ProxyJames
it just really brothers my OCD when trying to build underground bases because the dirt around the base doesn't ♥♥♥♥ flush to the sides of the building, will also make clearing out the dirt and such more accurate

The game had cube shaped blocks for everything up until around Alpha 8. They experimented with a number of different shapes for terrain voxels until they settled on the diamond (octahedron) they have been using since that time. It is unlikely having tried both shapes that they will return to the old cube shape since they intentionally abandoned it in the first place and have been aware of the terrain to crafted block gap since that time. As others have stated they will probably look at solutions when they don't have more pressing issues to resolve.
最后由 Roland 编辑于; 2023 年 3 月 9 日 下午 4:35
Tahnval 2023 年 3 月 10 日 下午 2:24 
引用自 Ashkorne
Try placing empty wooden frames down on top of the rock/dirt blocks.

You can pick them up immediately and they will flatten out the terrain a bit more than the haphazard way it handles currently.

This trick is also good for quickly levelling out the land before building a base or starting a farm.

That's a useful tip but it doesn't solve the OP's main concern. Even after flattening, a gap will be left between a placed block and adjacent earth terrain. It's extremely noticeable when building a base from scratch, especially if you've dug foundations for it.

The way I work around it is by using the very narrow angle wedge shapes placed along the edges of the blocks I've placed, thin end outwards. There are suitable corner shapes that match, so you can do a neat line around the placed blocks. I frame it in my head as being for drainage purposes. If it's a section I'll be riding over (I use a motorbike) I'll place the same type of block on top of the outer blocks I've placed, but reversed. That results in a smooth entry to the driveway with no bumping. It's functional and I think it looks fine.

In my last home build I had a driveway with a line of Chrysthanemum bushes on each side, in farm plots buried so the bushes were level with the driveway. I didn't come up with a nice way to cover the gaps between the farm plots and the adjacent ground blocks. Flat plates worked but I didn't like the look of them. I wanted the bushes to be the outermost part of the driveway.
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发帖日期: 2023 年 3 月 9 日 下午 1:02
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