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So I agree😅
But highly highly doubt that's ever goin to happen with this game.
Posted February 10
The only changes are us using never versions of Unity in which they sometimes fix issues. We recently updated to 2021.3.16, but may end up on .18 or .19 for A21.
https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/?do=findComment&comment=512530
Awesome.....that's good to know. I guess it's more of an undertaking on the other game I was thinking of because they were going from a completely different game engine to the new Unity engine.
For example TFP uses an older render engine of Unity and while new projects would not use that older engine anymore TFP can not change that without doing a massive rewrite of their middleware. And AFAIK features like DLSS are only supported in the newer engine
Game is CPU bound, not GPU bound for the most part. Even with a 4090 you will get stuttering, since the CPU can't keep up with some calculations that need doing.
Just check out all the YouTuber and Streamer, with theirr 13900KS or 7950X CPUs anhd 4090 GPUs. They don't get stutter free gameplay either, no matter the resolution and Framerate.
The only hope we have is that the developers finally implemented some internal performance metrics and can pinpoint the calls that put CPUs to their knees. Then hope some more that these calls actually CAN be improved, without removing functionality that we expect to be there.
Correct. I uhhh... no youtubes nor streams here but I do have a i9-13900K 24 core, a 4090, and 64gb DDR5 ram. Outputting at 3840x1600.
I work from home on my own hardware and wanted the latest and greatest for once in my life.
Anyway point is the game runs fantastic with that hardware but this guy is correct that it still goes crazy and stutters in cities and when different chunks load.