7 Days to Die

7 Days to Die

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Remnar Feb 24, 2023 @ 11:21am
Parachutes
So I am standing ontop of a high rise building, looking for a quick way down and there are none. Thus, I am thinking "why don't I have a parachute?" I don't know if this could be modded, but it'd be nice to have.
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Showing 1-15 of 17 comments
onanonehand8 Feb 24, 2023 @ 12:02pm 
Parkour 4 and impact bracing mod does the trick. Or prior to getting to top of high rise place two levels of hay stacks and be sure to jump onto that stack. if above 120 m don't think it's survivable. And Oh ♥♥♥♥♥ Drops, haven't used them but according to https://7daystodie.fandom.com/wiki/Candy
Last edited by onanonehand8; Feb 24, 2023 @ 12:10pm
tsuwaki Feb 24, 2023 @ 12:16pm 
The Oh' Drops candy works wonders, I try to buy all I see in vendors for easy exits from the skyscrapers. They cost around 100-150 bucks iirc, well invested money.

Edit: Or just launch off the building in a gyrocopter for the paraglide effect. :D
Last edited by tsuwaki; Feb 24, 2023 @ 12:17pm
Remnar Feb 24, 2023 @ 12:24pm 
Oh, I forgot about the candy; I never thought I'd need them lol. But I think having a parachute would be more fun.
Last edited by Remnar; Feb 24, 2023 @ 12:24pm
Thompson (Banned) Feb 24, 2023 @ 1:29pm 
Originally posted by Slaanesh Cultist:
We have an aircraft so parachutes make perfect sense. I don't know about you but if I made a homemade aircraft I would also make myself a parachute... and probably capture some zombies to have them test it for me.

But yea the candy is the only "parachute" you're gonna get. They work fantastic though.
I would use trader rekt for testing....because ♥♥♥♥ that guy.
JimmyIowa Feb 24, 2023 @ 2:20pm 
Use the candy. Works fine.

As for a parachute, they are fairly large and bulky when packed and wouldn't work with a backpack full of loot. They'd probably have to say you have a choice of parachute or your backpack with most of your inventory in it, not both at the same time.
Thompson (Banned) Feb 24, 2023 @ 3:00pm 
Originally posted by JimmyIowa:
Use the candy. Works fine.

As for a parachute, they are fairly large and bulky when packed and wouldn't work with a backpack full of loot. They'd probably have to say you have a choice of parachute or your backpack with most of your inventory in it, not both at the same time.
So it's okay to put a 4x4, gyrocopter, motorcycle, and 900,000 pounds of steel in your backpack but you draw the line at parachute.
JimmyIowa Feb 24, 2023 @ 3:05pm 
Originally posted by Las:
So it's okay to put a 4x4, gyrocopter, motorcycle, and 900,000 pounds of steel in your backpack but you draw the line at parachute.

If you say so. I actually think carrying capacity is overdone, and the survival element in general is weak. I never said the other stuff is "okay".
Crashtian Feb 24, 2023 @ 3:30pm 
Originally posted by Las:
Originally posted by JimmyIowa:
Use the candy. Works fine.

As for a parachute, they are fairly large and bulky when packed and wouldn't work with a backpack full of loot. They'd probably have to say you have a choice of parachute or your backpack with most of your inventory in it, not both at the same time.
So it's okay to put a 4x4, gyrocopter, motorcycle, and 900,000 pounds of steel in your backpack but you draw the line at parachute.

Obviously when the parachute comes out all that stuff would too.

It would be pretty fantastic to watch someone jump off a roof, pull a cord and have like 18 motorcycles fly out with a parachute. /s

------------------------

It would work well as a late game clothing mod, fall for X distance, get a slow fall effect. little parachute animation above your head for X amount of time. Mod gets destroyed on use, adding a little bit more emphasis on the cost/reward choice to fill a mod slot with it instead of something else as well as making it a more "active" mechanic. (No just equipping it and forgetting about it forever. Forget to replace it, you fall stupidly to your death)
JimmyIowa Feb 24, 2023 @ 4:10pm 
Originally posted by Crashtian:
Obviously when the parachute comes out all that stuff would too.

I was thinking more because they both use the same slot on the body - the backpack slot. The same reason you can't wear two helmets or two body armors. And it's not because they weigh too much, lol. But yeah, trying to store other things in a pack with your chute would make for an interesting sight on deployment. :)


Originally posted by Crashtian:
It would work well as a late game clothing mod, fall for X distance, get a slow fall effect. little parachute animation above your head for X amount of time. Mod gets destroyed on use, adding a little bit more emphasis on the cost/reward choice to fill a mod slot with it instead of something else as well as making it a more "active" mechanic. (No just equipping it and forgetting about it forever. Forget to replace it, you fall stupidly to your death)

Yeah, a one shot armor mod would work. That's better than a find-and-forget item. Now all we need is legs and feet, so that it makes sense when we look down to steer the chute.
Last edited by JimmyIowa; Feb 24, 2023 @ 4:11pm
Remnar Feb 24, 2023 @ 4:21pm 
Satisfactory (completely different type of game) has multiple body slots on the character, allowing for jet packs, parachutes, leg braces, etc.. So perhaps the same idea could be used here, where you have to craft a special frame for your body to slot in certain abilities such as increased run speed, parachutes, etc.. Just an idea and I don't think it'd be hard for devs to code for, at least in concept.
fjrehazard Feb 24, 2023 @ 4:26pm 
I've tried to make a "parachute" mod before, but I can't manage to slow the fall.
Thompson (Banned) Feb 24, 2023 @ 7:34pm 
Originally posted by Crashtian:
Obviously when the parachute comes out all that stuff would too.

It would be pretty fantastic to watch someone jump off a roof, pull a cord and have like 18 motorcycles fly out with a parachute. /s
Just so long as I don't lose the plant fibers in my tool belt.


Originally posted by Crashtian:
It would work well as a late game clothing mod, fall for X distance, get a slow fall effect. little parachute animation above your head for X amount of time. Mod gets destroyed on use, adding a little bit more emphasis on the cost/reward choice to fill a mod slot with it instead of something else as well as making it a more "active" mechanic. (No just equipping it and forgetting about it forever. Forget to replace it, you fall stupidly to your death)
I could see this. I don't know how many times I've bought ♥♥♥♥ drops for skyscraper POIs and then forget to bring it with me until I need it. I could see the same happening with a parachute. Get complacent and think it's equipped when it's not and then bam. With drops your almost saved by the fact that you wait to take them until you need it. A parachute would be easier to forget, which would make for some pretty funny moments for sure. After all, how often do people really check what mods are equipped.
Dreams of Fury Feb 24, 2023 @ 11:35pm 
Just have points in parkour and skip your way down the stairwells....not quite as fast as jumping off the building but lots safer.
Humpenstilzchen Feb 25, 2023 @ 12:06am 
There are ways to get down, more than one even.., you just don´t know them and out of pure ignorance you want changes to the game even though you barely know its features.
Last edited by Humpenstilzchen; Feb 25, 2023 @ 12:06am
Tahnval Feb 25, 2023 @ 4:13pm 
Originally posted by JimmyIowa:
Originally posted by Crashtian:
Obviously when the parachute comes out all that stuff would too.

I was thinking more because they both use the same slot on the body - the backpack slot. The same reason you can't wear two helmets or two body armors. And it's not because they weigh too much, lol. But yeah, trying to store other things in a pack with your chute would make for an interesting sight on deployment. :)


Originally posted by Crashtian:
It would work well as a late game clothing mod, fall for X distance, get a slow fall effect. little parachute animation above your head for X amount of time. Mod gets destroyed on use, adding a little bit more emphasis on the cost/reward choice to fill a mod slot with it instead of something else as well as making it a more "active" mechanic. (No just equipping it and forgetting about it forever. Forget to replace it, you fall stupidly to your death)

Yeah, a one shot armor mod would work. That's better than a find-and-forget item. Now all we need is legs and feet, so that it makes sense when we look down to steer the chute.

I think something that would fit for both those things would be to make the device a wingsuit rather than a parachute. I think that's a better fit for being implemented as a clothing mod rather than as a backpack item. But the material and manufacturing is a bit less than perfect so when used it starts to rip and thus become useless (mod gets destroyed on use, as Crashtian suggested). It would also be a less convenient solution as you'd be gliding rather than falling straight down, so you'd land on foot some distance from your vehicle.

Ongoing deterioration during use could be implemented too - as you're using it the glide ratio gets worse. So you'd better make sure you lose altitude quickly enough and that you've found somewhere to land. That would also open up the option of having different tiers of wingsuit mod, with high tiers being more robust and thus lasting longer.

Personally, I rely on impact mods in my boots, Parkour skill and the skill book that allows you to drop further without injury as long as you're carrying enough dukes, then picking a route down that allows me to hit ledges or other protrusions as that counts as multiple shorter drops rather than one big drop. But I don't jump off of tall buildings. Buildings too tall for that method have stairwells and

Originally posted by Dreams of Fury:
Just have points in parkour and skip your way down the stairwells....not quite as fast as jumping off the building but lots safer.

that. Axe your way through any obstructions as necessary.
Last edited by Tahnval; Feb 25, 2023 @ 4:14pm
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Date Posted: Feb 24, 2023 @ 11:21am
Posts: 17