7 Days to Die

7 Days to Die

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Burki_70 Feb 1, 2023 @ 7:52am
Can we get the option to build grass blocks in other biomes?
Some versions before, you could go to the wastelands or the desert biomes, and plant grass blocks. Now, when you do that their texture becomes that of the default ground (sandy or broken stone for example)
I always liked building my little oases in the wasteland, abd bit by bit transform the map "back to undestroyed". Would it be possible to get that back? Maybe as an option, if other players like it more the way it is now?
Or is it already possible, and i just didn't find how to?
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Showing 1-15 of 21 comments
crmarlow2874 Feb 1, 2023 @ 4:11pm 
I agree. crafted grass blocks should not turn to default ground blocks for certain biomes. If players craft grass blocks for the desert or wasteland then, by rights, you should have grass blocks and not anything else.
Roland Feb 1, 2023 @ 4:24pm 
Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.
CatPerson Feb 1, 2023 @ 4:44pm 
Yeah, I miss that too. I didn't actually try to re terraform other biomes, so to speak, but it's annoying when even in the Forest, I put down a Forest Block and it looks like ... sand. Or asphalt. Or ...

I have not tried it, but if you plant pine and oak seeds in the Wasteland, do they at least come up as such? If so, at least you can have the greener trees. Not the same I know but...
fjrehazard Feb 1, 2023 @ 5:01pm 
Originally posted by CatPerson:
I have not tried it, but if you plant pine and oak seeds in the Wasteland, do they at least come up as such? If so, at least you can have the greener trees. Not the same I know but...

As far as I know, yes. That's what I was doing in the burned forest biomes.
fjrehazard Feb 1, 2023 @ 5:03pm 
Originally posted by Roland:
Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

You know what the OP means.
CatPerson Feb 1, 2023 @ 5:18pm 
Originally posted by fjrehazard:
As far as I know, yes. That's what I was doing in the burned forest biomes.
I recall it being that way in old Alpha's but haven't tried in A20.

At any rate, these days. It's just going to do whatever it wants to do within a biome. I think such blocks are now more adaptive vs. fixed.

Dirt block in vast amounts and farm plots are likely the best bets, but you won't get green with it. I think the gravel block used to stay more accurate to itself but dunno if that's changed.
Roland Feb 1, 2023 @ 6:49pm 
Originally posted by fjrehazard:
Originally posted by Roland:
Go to a flat area in the forest biome and chop down all the trees. Voila, grassy biome.

You know what the OP means.

I do but placing blocks is never going to work. The technology used for biome generation forces terrain blocks to match the assigned biome. Since I’m a solutions type guy I’m giving the only way to create a grassy plains biome which is to remove all the trees rather than try to transplant terrain blocks.
CatPerson Feb 1, 2023 @ 7:00pm 
Originally posted by Roland:
I do but placing blocks is never going to work. The technology used for biome generation forces terrain blocks to match the assigned biome. Since I’m a solutions type guy I’m giving the only way to create a grassy plains biome which is to remove all the trees rather than try to transplant terrain blocks.
I think the point is the OP wasn't asking how to turn a Forest Biome into a grassy plains biome - and that your solution doesn't turn a patch of *wasteland* or desert into a forest biome oasis.

I'm guessing that adaptiveness is hard coded and couldn't even be mod-changed?
Roland Feb 1, 2023 @ 7:28pm 
Correct. It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass. Perhaps placing wood or concrete blocks and painting them with a grass texture might work. I can’t remember if there is a grass texture for paint or not. But terrain blocks will always revert to the surrounding biome texture and it is the nature of the biome generation tech so definitely hard coded.
Last edited by Roland; Feb 1, 2023 @ 7:35pm
8_Hussars Feb 2, 2023 @ 1:25pm 
Check out Genosis's Wasteland Nightmare series. He creates an oasis in the wasteland. It's a bit of a hack (editing the Biomes.png file) but it is a way to achieve what the OP wants.

https://youtu.be/DfCfauvSXZk?list=PLPEK793w-3slbeP2f2qgdKCMsTadJ8QDI&t=36
Last edited by 8_Hussars; Feb 2, 2023 @ 1:28pm
Razorfish Feb 2, 2023 @ 1:36pm 
Rendering Engine... ....... you will bury it....
Last edited by Razorfish; Feb 2, 2023 @ 1:36pm
Thompson (Banned) Feb 2, 2023 @ 8:05pm 
Originally posted by Roland:
It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass.
Serious question. Is this something that was said by the Devs themselves? Or just an assumption on your part?

I question it because I highly doubt this is an impossible task to achieve. Especially in a voxel based game. I could be wrong but it seems like something like this could easily be implemented but the devs choose not to and your just making excuses for it by adding that "it's just not possible".
Roland Feb 2, 2023 @ 9:01pm 
Originally posted by Las:
Originally posted by Roland:
It just isn’t possible to maintain grass blocks in a different biome where th natural terrain isn’t already grass.
Serious question. Is this something that was said by the Devs themselves? Or just an assumption on your part?

I question it because I highly doubt this is an impossible task to achieve. Especially in a voxel based game. I could be wrong but it seems like something like this could easily be implemented but the devs choose not to and your just making excuses for it by adding that "it's just not possible".

I meant in the vanilla game it isn't possible for a player to do it. The terrain will always revert to the biome standard. I don't think it is easily modded as well but obviously it has been done according to one of the posts in this thread. But it wasn't simple edits to the config files as it is hard coded into the technology they are using for the biomes.

I am not assuming. I know the devs have said this and in point of fact it is exactly why farming was changed to boxes instead of directly tilling the ground. The biome tech no longer supported having a block of tilled terrain within the biome. The tilled terrain texture always reverted to the biome standard terrain. So they switched to planter boxes.

This isn't about making excuses for anything. It is simply explaining that whenever any technology is chosen there will be pros and cons. The cons that have been discussed in this thread (and perhaps farming if you hate the planter boxes) were not enough to deter the developers from using this technology because of the pros that it provided. in their minds using planter box farming and not being able to transplant terrain blocks from one biome to another are fine compared to benefits the tech gave them in generating the biomes. They aren't looking to be excused.
Last edited by Roland; Feb 2, 2023 @ 9:04pm
Thompson (Banned) Feb 2, 2023 @ 9:23pm 
Originally posted by Roland:
Originally posted by Las:
Serious question. Is this something that was said by the Devs themselves? Or just an assumption on your part?

I question it because I highly doubt this is an impossible task to achieve. Especially in a voxel based game. I could be wrong but it seems like something like this could easily be implemented but the devs choose not to and your just making excuses for it by adding that "it's just not possible".

I meant in the vanilla game it isn't possible for a player to do it. The terrain will always revert to the biome standard. I don't think it is easily modded as well but obviously it has been done according to one of the posts in this thread. But it wasn't simple edits to the config files as it is hard coded into the technology they are using for the biomes.

I am not assuming. I know the devs have said this and in point of fact it is exactly why farming was changed to boxes instead of directly tilling the ground. The biome tech no longer supported having a block of tilled terrain within the biome. The tilled terrain texture always reverted to the biome standard terrain. So they switched to planter boxes.

This isn't about making excuses for anything. It is simply explaining that whenever any technology is chosen there will be pros and cons. The cons that have been discussed in this thread (and perhaps farming if you hate the planter boxes) were not enough to deter the developers from using this technology because of the pros that it provided. in their minds using planter box farming and not being able to transplant terrain blocks from one biome to another are fine compared to benefits the tech gave them in generating the biomes. They aren't looking to be excused.
I know you didn't necessarily say "the devs can't do it". But it seemed like you were trying to speak for them, based on your own assumptions, by going in that direction.

But I get what you're saying now. You're using the changing to farming as an example to why changed it and why they may have made the the decision. So it's kind both truth and assumption. And this isn't to call you out. I agree with your assumption here, if that's what your trying to go for, because it does make sense. I was only asking is all. That's it.
Thompson (Banned) Feb 2, 2023 @ 9:26pm 
Anyone who has even had a hand in any kind of software development (and especially those who also deal with cybersecurity) know full well that there will always be pros and cons to any decision.
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Date Posted: Feb 1, 2023 @ 7:52am
Posts: 21