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Usually, I believe, because I've hollowed out underground, and even after refilling with cobblestone / concrete it somehow still registers as a week point when building up.
Double block floors seems to help though.
Than press Esc and on the right side you will see "Show stability"
This should give you overview of building stability.
You can make a copy of a save game
C:\Users\USER_NAME\AppData\Roaming\7DaysToDie\Saves
Not sure what an exact problem you have - blocks have their mass and their horizontal stability - you need support every few blocks, that's it.
https://steamcommunity.com/app/251570/discussions/0/3371530631540268241/#c3371530631540580882
Read it over, and watch the video linked- The vido is from A15, so it's a bit old, the mass and max load values presented within are going to be inconsistent with current alpha values. But the actual Mechanics of structural integrity haven't changed since the videos creation, so it is still absolutely a great resource for understanding building in 7DTD.
So that's where the CPU performance hit comes from.
Jokes aside. Anyone on TFP looking into machine learning for a potential reduction in CPU load ? Probably a crazy idea, but not necessarily a bad one - or the other way around.
In terms of the game, as mentioned, equal numbers of support pillars every certain number of blocks - N, S, E W, not just N and S, so to speak - is usually key. This is going to limit your ability re: having one huge empty space. You need pillars or walls sectioning things off here and there.
And don't get me started on large sloping roofs. I almost never bother with those. Too much work.