Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're more of the generally stick to one, maybe two neighboring towns sort, I'd pick the smallest size available. There is not much reason, then, for a super large map.
My personal go to's in A20 are (using a mod) 5k and if I'm in the mood for a little more exploring, 8k.
Note that by default the random map generator will never tightly "fill" the map with towns and cities, there is a max limit of each type it'll use per map size, which doesn't increase greatly for 10k maps IIRC, which is one reason why the larger the vanilla map, the more boring empty space there often is, You can alter these numbers in the rwgmixer.xml to have a higher chance of more POI density. This may impact performance of both the map generator and gameplay a bit.
--do you like loot respawn off
--do you like to play a single map/save "forever" or do you have a habit of wanting to start over completely on newly generated maps fairly often (me)
...I forgot about 6k. That is a pretty good size for solo, even with loot respawn off, if you aren't a constant-start over type. I did find 4k a little too restricting, especially vanilla generated.
worse, the aircraft does nothing to increase the mapping........, it treats map exploration as if ur on the ground....
But more important is town/monument distribution.
As regards density..... it should only effect performance if the game map chunk is more densely packed, or you have players in other chunks....
Otherwise as others mentioned having a bigger map allows for more loot once you already scavenge everything around you.
I disagree with needing to make the map bigger for the sake of exploration, youll see more of the same cities with the same buildings, the only difference being the haze or snow or fog you are seeing it through on your approach.
I saw in another post where the expectation by the CEO was that the average game should last til about day 60, ideally anyway, on average. You don't need more than 6km for 60 days. Thats like 6 giant ass cities in my experience. As it sits today I deliberately ignore most of them.
The amount of buildings on an unadulterated random-gen map would make you think you are in the center of Manhattan. Long time ago they were spread out and finding a building was pretty exciting. Now you can jump from roof to roof like spiderman just suckin down the primo loot before handing in your pictures to the daily tribune.
Edit: actually if you are newer at the game, the exploration is fun because you dont know what to expect. If its your 10th, 15th, 150th game... you already know. There's a shotgun messiah in 6 out of your 8 cities. No golden unicorn down that road over yonder, just more pop n pills and messiahs.
I do agree that type of exploration has become a lot more dull overall in more recent Alpha's because of the way the RWG generates maps, so I engage in it a lot less, but I still notice/find stuff occasionally. Once I made a map with nothing but wilderness POI's and lots of mountains/hills, which was kind of interesting, but even then they remain too spaced out because the algorithm/pathing expects there to be Cities. Kind of a fun challenge tho.
It's funny because after being away from the game for a while I wasn't familiar with a lot of the newer/larger city POI's etc, so that was indeed fun for a while. But at this point I find a lot of those way too large. Maybe it's more realistic, and visually they look nice/great, but it's tiring/too long to go through them - I tend to avoid the larger ones completely now unless I'm desperately hunting for something that random has been unkind with.
If you like random generation, try a 10k map, you'll love it. Only thing is that Navezgane was actually hand built from what I understand, as such they added the Burning Forest and Wasteland biomes separately, but tbh, the burning forest is really bad for loot. They then combined the 2 biomes into the general wasteland for all random gen maps. Could be a good thing or a bad thing, if you don't/like the burnt forest.
10k maps are gigantic as well, will take you a lot of time to fully explore places. Try and find some good seeds online though, some of the maps have Really bad loot, massive empty spaces, or just wonky terrain in general. Longevity does go up with a bigger map.
Thanks again.