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I don't believe they have ever been in the game, potentially talked about?
Ziplines would be awesome.
Why not post in topics where you have something to add?
Or a large multilevel home base, built on multiple levels just for ziplining around.
Bailing off a zipline would be a good addition. I'd build a zipline over my garage just so I could bail off it straight into my vehicle. Just for a laugh.
I think ziplines are a great idea.
Which is too bad, because there's so much potential for creative & fun uses for ziplines!
Edit - a quick Google search turned up this video of Joel showing off an early version of a zipline.
https://youtu.be/nAK8hVgZOQk
...but yeah, I could see issues re: loaded/unloaded chunks.
it would stutter badly, unless you had some complex pre-chunk buffer loading system...
but then you might get the complexity of multiple players over the chunk boundaries, that needed complex client synchronisation.
you can see it sometimes , you join a server & its maybe 50ms, but as you get player sync over chunk boundaries Iv'e seen the same server go over 500ms and that is running without ziplines.
once they add in the new water, I think they are going to need to totally rethink the way they deal with loading and buffering the environment.
I'm actually very interested in network performance as a subject, so i monitor all traffic very closely.
STEAM is not helping matters....
and recently i have seen the client maintaining links to youtube and using that as a tracking system. (img.youtube.com) tagged image ♥♥♥♥♥♥♥♥....
whilst in game...