7 Days to Die

7 Days to Die

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hennalang Jan 25, 2023 @ 12:51pm
Suggestion: Ziplines!!
I was running around today and beefing up my horde night base and just sort of thought "Y'know what would be a really cool addition to 7 Days to Die? ZIPLINES! Just having the ability zipline from a higher building to the top of my bunker would be so freaking cool. I'd been playing Raft with some friends and thought the idea was pretty neat and decently implemented in that game.
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Showing 1-15 of 15 comments
Razorfish Jan 25, 2023 @ 1:33pm 
Why not just go play rust with zombies.....
CaylieStorm Jan 25, 2023 @ 1:39pm 
That is actually a really great idea. This would be so helpful for horde night bases.
william_es Jan 25, 2023 @ 1:39pm 
I like the idea of ziplines. I can see a real use for that.
Roland Jan 25, 2023 @ 1:53pm 
I like you.
Capt. W. Schwartz Jan 25, 2023 @ 2:02pm 
Wasn't there a zipline mod back in alpha 14 or something?
pApA^LeGBa Jan 25, 2023 @ 3:23pm 
If i remember correctly, ziplines should have been a thing in the game but got ditched due to some technical issues.
Crashtian Jan 25, 2023 @ 3:26pm 
Originally posted by Capt. Q. Schwartz:
Wasn't there a zipline mod back in alpha 14 or something?

I don't believe they have ever been in the game, potentially talked about?

Ziplines would be awesome.



Originally posted by Razorfish:
Why not just go play rust with zombies.....

Why not post in topics where you have something to add?
Tahnval Jan 25, 2023 @ 3:59pm 
Two horde bases. If the first one is overwhelmed, you rush up the tower and whoosh down the zipline to the backup base, giving the zombies the finger on the way. By the time they've reorientated themselves and moved to attack your second base, you're ready for them.

Or a large multilevel home base, built on multiple levels just for ziplining around.

Bailing off a zipline would be a good addition. I'd build a zipline over my garage just so I could bail off it straight into my vehicle. Just for a laugh.

I think ziplines are a great idea.
Bad Brad Jan 25, 2023 @ 4:02pm 
Good to see I'm not the only one who loves grounded. +1 for Ziplines in 7D2D!
...👑 JOST AMMAN 👑... (Banned) Jan 25, 2023 @ 11:47pm 
Originally posted by Roland:
I like you.
Lol, Roland, is that your Alt-Account? :lunar2019crylaughingpig:
RasaNova Jan 26, 2023 @ 7:29am 
Originally posted by pApA^LeGBa:
If i remember correctly, ziplines should have been a thing in the game but got ditched due to some technical issues.
I remember something like this too. It was talked about, but the idea was scrapped before it ever took off.

Which is too bad, because there's so much potential for creative & fun uses for ziplines!

Edit - a quick Google search turned up this video of Joel showing off an early version of a zipline.
https://youtu.be/nAK8hVgZOQk
Last edited by RasaNova; Jan 26, 2023 @ 7:36am
Mardoin69 Jan 26, 2023 @ 10:32am 
Zip-lines would be awesome. I could see where the devs 'might' think that would take away too much of the challenge factor. But, it would be pretty cool. If you've played many of the Batman games.....or even the Lara Croft / Tombraider games....you've experienced the use of zip-lines (more or less) and probably seen some buggy behavior with them as well. I could imagine it might be difficult to add into a game that is making constant calculations of the environment as you move but, no more so than moving in a gyrocopter. So, it 'seems' to me it's tangible.
...👑 JOST AMMAN 👑... (Banned) Jan 26, 2023 @ 11:42am 
The reason why Zip-lines were ditched, supposedly, was that it could create problems having a zipline running between a loaded chunk and an unloaded one.
CatPerson Jan 27, 2023 @ 9:20am 
I had great fun with route-placing of ziplines in Death Stranding, so if technical issues were solved, I am sure I would love them in 7 Days. :D

...but yeah, I could see issues re: loaded/unloaded chunks.
Razorfish Jan 27, 2023 @ 2:13pm 
yep... if you crossed a chunk boundary...... with a zip line.
it would stutter badly, unless you had some complex pre-chunk buffer loading system...
but then you might get the complexity of multiple players over the chunk boundaries, that needed complex client synchronisation.

you can see it sometimes , you join a server & its maybe 50ms, but as you get player sync over chunk boundaries Iv'e seen the same server go over 500ms and that is running without ziplines.
once they add in the new water, I think they are going to need to totally rethink the way they deal with loading and buffering the environment.

I'm actually very interested in network performance as a subject, so i monitor all traffic very closely.
STEAM is not helping matters....
and recently i have seen the client maintaining links to youtube and using that as a tracking system. (img.youtube.com) tagged image ♥♥♥♥♥♥♥♥....
whilst in game...
Last edited by Razorfish; Jan 27, 2023 @ 2:14pm
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Date Posted: Jan 25, 2023 @ 12:51pm
Posts: 15