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Zombies don't acknowledge traps as anything but blocks to path on, or through. To them it's all either a wall, or open space.
What they DO do, however, Is avoid walls when there's a perfectly viable alternative. And they also prefer taking the least block-HP path to the player.
So, When you make a 1 tall row of spikes, Zombies consider it to be a low fence, and will probably jump on it. When you make it 2 tall, however, You've built a solid wall- At least in their eyes.
When you've made a row of spikes 2 blocks tall, The first couple zombies will stumble into spikes, and then once a sufficient opening has been made, The rest will path to that opening because it is now the lowest-block-HP path to the player-To them, any other path that would take them into the 'wall' takes longer, and thereby, is not worth going to.
So basically, Don't just build a solid wall of spikes. You need to place them on the floor- Even better, place them set 1 or 2 tiles into the ground so the zombies consider the spikes to be 'floor' and will walk right onto it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2898192608
do it so
https://steamcommunity.com/sharedfiles/filedetails/?id=2898268784
Removing them would probably not make most people happy.
@Shurenai: I don't think many players use 2 block high walls of traps. Most just put 1 block traps on the floor and because of the see-through look of the spike traps imagine the zombies just walk through that trap without stepping up.
I know because I made the same judgement error at first and I have heard many complaints from other players making exactly the same mistake.
Even though zombies visibly jump when they have to go through such a trap many don't notice. The hint is there in plain sight.