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I've been told zombies destroy player backbacks. When I got close to it, it dissapeared.
So one thing you can do if you get killed by a swarm is to re-load the game, which will make the zombies disappear and save your backpack from being destroyed. Or just turn off the option that makes you drop your loot in the first place, if it bothers you that much.
If there is an entity or block in the way, it spawns on top of that item.
if that item is removed ( zeds walk away, block crumbles etc. the bag drops and takes fall damage. chances are the bag will "pop"
I've edited my .xml file to prevent bakpack from dropping on death, and some others have had sucess changing the backpack material, to the same as Land Claim Block.
<property name="TimeStayAfterDeath" value="1200" /> <!-- player death backpacks will go poof after this many seconds. 0 means 0, not infinite. -->
Can edit it if you want
1800 = 30 minutes
3600 = 60 minutes
7200 = 2 hours
Alpha 14 changed backpacks from blocks to entities (to prevent the very falling and breaking issue plus a few other issues that occurred when the backpack was a block).
However Entities are far more expensive as an object type that is why they all have ways to expire and be removed from the game. Backpacks just were not given a reasonable time comparative to the range one ends up spawning from them. In my experience it takes 10-15 minutes just to get from a death spawn to a backpack when there is no bedroll set most of the time, assuming one can run most if not all of the way and does not have to detour at all. As such I set my backpacks to 3600 to give a more reasonable amount of time comparative to what one may encounter.
Thanks for the clarification, I missed that mention in A14.
Whoops, it looks like 3 of us neglected to mention the file. You'll want to go into the entityclasses.xml in your Steam/steampapps/common/7d2d/data/config folder.
Search for the line: <entity_class name="Backpack">
That should get you to exact backpack entity.