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This fire trap when crafted and placed can be upgrades twice and degrades as it does damage like spikes. I use coal and a torch as an upgrade tool but if you don’t want that you could always change it.
It was RAINING zombies, a huge horde all around us, zombie bears, spiders, cops, fatties, some normal zeds... it works, believe me.
Yes, and using alot campfires will raise up this "heat" that attracts zombies (and exspecial the screamers).
Faster than diggin and chopping or shooting in an area. U didnt know that ?
ima try to make a long corridor with some campfire in the middle.... then shoot them in the face at the other end
Valmar's Mod Collection[7daystodie.com]
Such shameless plugs.
Not shameless at all. You deserve recognition for all youve done for this game. Im personally to stupid to implement any of your mods but if i wasnt id use your enhanced traps in a heartbeat !!
Prolly most of the rest as well tbh.
Hopefully TFP will pick you up and put you on payroll as you add soooooooooo much to their game : )
I dont know if your a mod or developer but ppl need to remember your offering these quality mods for free !
If TFP's dont pick you up im sure some other dev team with an eye for detail and talent will.
Your an asset to the community and i as well as many others " thank you " .
Still I do like to to think that mods like mine prove how much can be added to the game currently with just simple copy-pastes.
Working electric lights, breaking door locks, workstations, new armors, new clothes, new guns (even the AK47), gun silencers, alt gun ammo, new recipes, new blocks, new traps, animal snares, new enemies, classes, starting gear. List goes on. So much can and has been added to the game that is nothing but a bunch of copy/paste text in a file. All of which have been part of the game since A11.