7 Days to Die

7 Days to Die

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count9us May 23, 2016 @ 8:51pm
Forge limit?
So I noticed that after 29K of clay being stored in my forge, it stopped "smelting" anymore clay but still took all other materials. Is it bugged or is there a max amount that forges can hold of any material?
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Showing 1-15 of 16 comments
Torriador May 23, 2016 @ 8:57pm 
there is a max amount of smelted material (of each type) that can be stored in a forge.
The absolute max of each type is 30,000 units (by default).

Once it reaches as close to the max as possible, (often 2-4 shy of max, accounting for yield per unit input) the forge will stop smelting, until a crafting order is made that uses that material, then it will resume charging up it's reserves back to max.
count9us May 23, 2016 @ 9:12pm 
Thank you. Do you know if or where I can adjust that in the xml. files? Or is it hard coded?
Carlzilla May 23, 2016 @ 9:14pm 
That is a hard coded limit for any stack of items. Apparently it can be changed through DLL editing, or so someone has said, but I've never seen anyone actually change it.
count9us May 23, 2016 @ 9:35pm 
That's too bad I don't know how to do DLL. I suppose 30K isn't so bad. Though eavery item is 5 stacks so I ouly really put in 6k and since crafting items go by 5s and 10s anyway that 30k beings to seem smaller and smaller. Thanks for the info !
mnibali1976 May 23, 2016 @ 10:36pm 
build another forge
count9us May 23, 2016 @ 10:43pm 
more forges, more space, more managment, more time, and more heat when their all in use. Might be the reason, probably why they are so slow in smelting. I was hoping for less forges not more. Aayway, I'll deal with it. My primary reason for the post was to see if I had a bug. Now I know I don't thanks folks.
kkitts May 24, 2016 @ 12:33am 
If you build your forges on top of a 4-story brick building (and your zombie aggressiveness is not feral), zombies won't notice it much. If you also put metal spikes and a concrete wall around your 4-story building, screamers won't be able to get close enough to you to scream for more zombies - they just die on the spikes while you're forging all night.
Loudog May 24, 2016 @ 6:43am 
Back in a13 you could load up the forge with stone (cheap) and if you kept both slots full even though the stone in forge was maxed it would continue to melt the stone in que. Then while the forge was still running you could take the stone from the bottom que and place say iron in it and it would instantly melt it to the point that you had stored up in the forge from stone. Not really a cheat or dupe as the stone is lost and the fuel was spent but it was like storing up melt time. Fixed in 14 though.
count9us May 27, 2016 @ 2:39pm 
ok found it in xml files: Under Items

<item id="1460" name="unit_iron">
<property name="CustomIcon" value="scrapIron" />
<property name="Meshfile" value="Items/Misc/sackPrefab" />
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
<property name="Material" value="metal" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="50000" /> (I changed this from 30k to 50k)
<property name="Weight" value="1" />
<property name="Group" value="Resources" />
<property name="ResourceUnit" value="true" />
<property name="MeltTimePerUnit" value="0.25" />
<property name="UserHidden" value="true" />
<property name="CraftingIngredientTime" value="0.5" />
<property name="IsDeveloper" value="true" />

I'm semi new to modding so change it at your own risk. Has worked fine for me though.
VooDoo Mar 13, 2017 @ 4:35pm 
Originally posted by count9us:
ok found it in xml files: Under Items

<item id="1460" name="unit_iron">

<property name="Stacknumber" value="50000" /> (I changed this from 30k to 50k)

any reason why that iron only has it??

me
icecreamman Mar 13, 2017 @ 4:43pm 
30k isn't enough for a single forge? I know we don't need to go for realism in this game, but come on, man! :)
Destroyerzx1 Feb 28, 2018 @ 10:08pm 
I know this is old but just incase someone else comes wondering around...
just add <property name="Stacknumber" value="50000" />
to the rest of the units ex unit_brass,unit_clay they will be right after eachother in the xml
𝔇ave Mar 1, 2018 @ 1:15am 
Originally posted by Destroyerzx1:
I know this is old but just incase someone else comes wondering around...
just add <property name="Stacknumber" value="50000" />
to the rest of the units ex unit_brass,unit_clay they will be right after eachother in the xml
tried this and the forge bugs out giving a - value on some of the smelted items
AmsterdamHeavy Mar 1, 2018 @ 2:43am 
I recently started playing again after a couple years. My brain tells me the forge was capped at 15K for each once upon a time - am I crazy or is that how it was once?
Ghostlight Mar 1, 2018 @ 3:42am 
Originally posted by count9us:
more forges, more space, more managment, more time, and more heat when their all in use. Might be the reason, probably why they are so slow in smelting. I was hoping for less forges not more.

Make stuff?

I have a 4 player server and we have currntly 4 forges running. They never have more than 5k of anything smelted in them because we are always making stuff, always planning (far) ahead. You can safely spam Forged Steel, Forged Iron or Cement almost non-stop as you WILL need it all (assuming you build bases and such). Just build a crate alongside and fill it with forge produce.
Last edited by Ghostlight; Mar 1, 2018 @ 3:43am
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Date Posted: May 23, 2016 @ 8:51pm
Posts: 16