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The absolute max of each type is 30,000 units (by default).
Once it reaches as close to the max as possible, (often 2-4 shy of max, accounting for yield per unit input) the forge will stop smelting, until a crafting order is made that uses that material, then it will resume charging up it's reserves back to max.
<item id="1460" name="unit_iron">
<property name="CustomIcon" value="scrapIron" />
<property name="Meshfile" value="Items/Misc/sackPrefab" />
<property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab" />
<property name="Material" value="metal" />
<property name="HoldType" value="45" />
<property name="Stacknumber" value="50000" /> (I changed this from 30k to 50k)
<property name="Weight" value="1" />
<property name="Group" value="Resources" />
<property name="ResourceUnit" value="true" />
<property name="MeltTimePerUnit" value="0.25" />
<property name="UserHidden" value="true" />
<property name="CraftingIngredientTime" value="0.5" />
<property name="IsDeveloper" value="true" />
I'm semi new to modding so change it at your own risk. Has worked fine for me though.
any reason why that iron only has it??
me
just add <property name="Stacknumber" value="50000" />
to the rest of the units ex unit_brass,unit_clay they will be right after eachother in the xml
Make stuff?
I have a 4 player server and we have currntly 4 forges running. They never have more than 5k of anything smelted in them because we are always making stuff, always planning (far) ahead. You can safely spam Forged Steel, Forged Iron or Cement almost non-stop as you WILL need it all (assuming you build bases and such). Just build a crate alongside and fill it with forge produce.