Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://en.wikipedia.org/wiki/Ping_%28video_gaming%29
Google is your buddy for this one. Off the top a to get a more detailed explanation for a better understanding, wikipedia has it^
Depends on server hardware and connection.
People with high ping can add more overhead, and cause more retransmissions, and use more resources...
But if you have a server with a solid fiber connection a few people with bad ping generally arent going to cause any issue.
However if you have some random garbage connection with a garbage router, sure its going to be a problem.
High ping will slow any server or host down, hardware can mitigate the effect along with a solid connection. It's going to come down to several factors in the end. However high ping does effect things for everyone as soon as th eserver is bogged down. I host games with people far and wide. My Aussie buddy had a poor connection and as a result high ping due to this and proiximity in general. Slowed me up considerabley if he wrrecked a POI, and much less when my PC was under less of a load. I'm not running some old junk either.
So while hardware can mitigate the effect or nullify it even, enough users with a high ping and (even with fantastic hardware) can reach it's tipping point so to speak.
Does it take 10 ppl or 30 to start slowing down the server ?
As mytheos was saying it depends on the server/host hardware and connection. I would expect 7 over 300ping would slow it up some for the majority though.
one of our occasional members has a ping averaging 700+.
when they gets on i have issues even if we are the only 2 on.
High fluctuations on player ping causes those problems, ping going from 100 to 900.. then return to 100, then 400..etc..
Lantency is the digital distance between two targets, even top end internet conections can have a high ping if they connect to a server far away, but that does not mean the connection will be unstable
Go figure.
Very few people here would give two flying figs about what one person said on another forum.
It seems quite petty to track someone to a completely different game forum. just to post your opinion on another member.
Now on to the topic at hand;
quite a good description of how network gaming comunication works.
In short;
Ping: a rough representation of the distance (in time) from a client to server and back
Latency: the amount of time it takes to complete a data packet transmission (accounting for transmission speed, routing, buffering and processing, packet loss)
Lag: the resultant delay (either server or client side) between input actions and shown reaction
Lag = Ping + Latency