7 Days to Die

7 Days to Die

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Dies Fourth May 20, 2016 @ 3:39am
Players with high ping, do they slow the rest of us down ?
Recently weve had 6 or more people join our public server, all with ping over 300, some were of a specific nationality but im not trying to make this about race.

Does their high ping effect the server performance ?

Does it effect them more than players with ping under 100 in PVP situations ?

We like the idea of a fuller more competitive PVP server but being able to communicate in global chat ( in english ) is also important isnt it ?

I kindaaaaaaaaaaaaaaa dont mind being over-run by any particular race as long as its legit, we have anti cheat enabled but im still concerned.

Am i just being paranoid ?
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Showing 1-15 of 29 comments
castov11 May 20, 2016 @ 4:09am 
ive been wondering the same thing, i had a guy join the server i play on and his ping was near 500 and it had everyone lagging like crazy. he was able to kill a few folks before admin got on and kicked him. i dont know for sure though if its the ping or not. but i think it is.
YamaKami (Banned) May 20, 2016 @ 4:42am 
Would slow down the host or server, so yes it would effect everyone. You see many games where players with high ping get booted because of this.
Loudog May 20, 2016 @ 6:04am 
I have suspected this for awhile but really had no way to test it for validity. A certain player would join and the complaints would start and I would notice it too (ping 50-60) and when they would leave the issue would correct itself. Yama, any documentayion for an avid researcher to read up on?
YamaKami (Banned) May 20, 2016 @ 6:07am 
Originally posted by Loudog:
I have suspected this for awhile but really had no way to test it for validity. A certain player would join and the complaints would start and I would notice it too (ping 50-60) and when they would leave the issue would correct itself. Yama, any documentayion for an avid researcher to read up on?

https://en.wikipedia.org/wiki/Ping_%28video_gaming%29

Google is your buddy for this one. Off the top a to get a more detailed explanation for a better understanding, wikipedia has it^
Last edited by YamaKami; May 20, 2016 @ 6:08am
Mytheos May 20, 2016 @ 7:15am 
Originally posted by YamaKami:
Would slow down the host or server, so yes it would effect everyone. You see many games where players with high ping get booted because of this.

Depends on server hardware and connection.

People with high ping can add more overhead, and cause more retransmissions, and use more resources...

But if you have a server with a solid fiber connection a few people with bad ping generally arent going to cause any issue.

However if you have some random garbage connection with a garbage router, sure its going to be a problem.
YamaKami (Banned) May 20, 2016 @ 10:55am 
Originally posted by Mytheos:
Originally posted by YamaKami:
Would slow down the host or server, so yes it would effect everyone. You see many games where players with high ping get booted because of this.

Depends on server hardware and connection.

People with high ping can add more overhead, and cause more retransmissions, and use more resources...

But if you have a server with a solid fiber connection a few people with bad ping generally arent going to cause any issue.

However if you have some random garbage connection with a garbage router, sure its going to be a problem.

High ping will slow any server or host down, hardware can mitigate the effect along with a solid connection. It's going to come down to several factors in the end. However high ping does effect things for everyone as soon as th eserver is bogged down. I host games with people far and wide. My Aussie buddy had a poor connection and as a result high ping due to this and proiximity in general. Slowed me up considerabley if he wrrecked a POI, and much less when my PC was under less of a load. I'm not running some old junk either.

So while hardware can mitigate the effect or nullify it even, enough users with a high ping and (even with fantastic hardware) can reach it's tipping point so to speak.
Dies Fourth May 20, 2016 @ 10:58am 
We had like 7 ppl on our server last night all with pings over 350ish.

Does it take 10 ppl or 30 to start slowing down the server ?
YamaKami (Banned) May 20, 2016 @ 12:29pm 
Originally posted by Dies Fourth:
We had like 7 ppl on our server last night all with pings over 350ish.

Does it take 10 ppl or 30 to start slowing down the server ?

As mytheos was saying it depends on the server/host hardware and connection. I would expect 7 over 300ping would slow it up some for the majority though.
Sigh-Phi-Guy May 20, 2016 @ 4:02pm 
on our server i have no issues for the most part with any amount of players.
one of our occasional members has a ping averaging 700+.
when they gets on i have issues even if we are the only 2 on.
Last edited by Sigh-Phi-Guy; May 20, 2016 @ 4:03pm
Blaquicat May 20, 2016 @ 4:28pm 
Note, high ping does not (always) mean instability, and does not affect others or the server(if so)..
High fluctuations on player ping causes those problems, ping going from 100 to 900.. then return to 100, then 400..etc..
Lantency is the digital distance between two targets, even top end internet conections can have a high ping if they connect to a server far away, but that does not mean the connection will be unstable
Last edited by Blaquicat; May 20, 2016 @ 4:30pm
Ribela May 20, 2016 @ 4:40pm 
I think it's more complicated analyse and have some answear. I play on a server located on Miami (I'm from Brazil) and between 2:00 and 10:00 am i have a wonderfull conection, ping 120 average. Any other hour i play is like a lottery but it's because my internet are from radio. I allready played on the server with 15 guys and had a nice ping under 200 and with a few guys with 300 or 400 and everyboddy had no major lag. Sometimes i use fiber during the day on work and it's perfect for me, all day with 115 / 130 ping.
Beep! (Banned) May 20, 2016 @ 8:36pm 
Ping is fickle. I play on a private server in the USA (I live in Taiwan), my ping is around 200. When I play on public servers in Australia, my ping goes up over 300, and I'm ultimately kicked from the server. I once played on a private server in Sweden, and my ping was over 10 000.

Go figure.
Potato May 20, 2016 @ 10:03pm 
maybe, but not all
Torriador May 20, 2016 @ 10:06pm 
Originally posted by Glenn:
I like turtles... See, I can also make statements no one gives a ♥♥♥♥ about.

OP likes trolling the Fallout 4 forum and being an A-hole to people. Then he acts like an angel on this forum. Complete loser. Another coward who hides behind a private profile.

Very few people here would give two flying figs about what one person said on another forum.
It seems quite petty to track someone to a completely different game forum. just to post your opinion on another member.

Now on to the topic at hand;

Originally posted by YamaKami:

https://en.wikipedia.org/wiki/Ping_%28video_gaming%29

Google is your buddy for this one. Off the top a to get a more detailed explanation for a better understanding, wikipedia has it^

quite a good description of how network gaming comunication works.

In short;
Ping: a rough representation of the distance (in time) from a client to server and back
Latency: the amount of time it takes to complete a data packet transmission (accounting for transmission speed, routing, buffering and processing, packet loss)
Lag: the resultant delay (either server or client side) between input actions and shown reaction

Lag = Ping + Latency
Last edited by Torriador; May 20, 2016 @ 10:07pm
Blaquicat May 21, 2016 @ 7:32pm 
Originally posted by Torriador:
Originally posted by Glenn:
I like turtles... See, I can also make statements no one gives a ♥♥♥♥ about.

OP likes trolling the Fallout 4 forum and being an A-hole to people. Then he acts like an angel on this forum. Complete loser. Another coward who hides behind a private profile.

Very few people here would give two flying figs about what one person said on another forum.
It seems quite petty to track someone to a completely different game forum. just to post your opinion on another member.

Now on to the topic at hand;

Originally posted by YamaKami:

https://en.wikipedia.org/wiki/Ping_%28video_gaming%29

Google is your buddy for this one. Off the top a to get a more detailed explanation for a better understanding, wikipedia has it^

quite a good description of how network gaming comunication works.

In short;
Ping: a rough representation of the distance (in time) from a client to server and back
Latency: the amount of time it takes to complete a data packet transmission (accounting for transmission speed, routing, buffering and processing, packet loss)
Lag: the resultant delay (either server or client side) between input actions and shown reaction

Lag = Ping + Latency
Ping = Latency..
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Date Posted: May 20, 2016 @ 3:39am
Posts: 29