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hit the console key, "~"
type in the command "settime" with the following format;
"settime XX XX XX" Day, Hour(24 cycle) Minutes
So to change the time to day 8, at 7:45 am, it would look like this
settime 08 07 45
As far as zombie spawing goes, if the chunk where your base is located is outside of the game render distance, then no zombies will spawn in that area. It would take massive ammounts of computer resources to populate the world with zombies you would never see, so they keep zombie spawning restricted to a proximity relative to your location.
I suppose I understand what you're speaking of when rendering. I usually get a loading hang screen for a split second when I've been in a new chunk for more than a couple of minutes.
I always figured that was the zombies loading.in.
Very odd, not that I mind too much. I had at one time cnosidered trying to turn them off via xml files anyways.
Either way thought just thought it might be a useful note if someone else comes across the same issue.
It's becasue you messed with the day, and the spawning is tied to time passed. I bet if you get back to day 32 or survive for 21 days things normalize again at a 7 day rhythm, but your day counter might be askew still.
My reason for saying do is servers had similar problems with clock resets messing up spawning that seems near identical to your issue. Only you manually changed the day in the debug mode, and on servers it was from not shutting down properly.