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I get what you're saying, but imagine you build a tower with concrete - Now what? If zombies couldnt detroy concrete what challenge would be left?
All gaming has elements we arent going to enjoy. But especially with survival gaming. its going to either be too hard, too easy, or unrealistic. I would try not to read too much in to it and just enjoy the game.
1) A player builds a zombie proof base and is safe from zombies . . . until they need to leave their zombie proof base, to hunt food, forage, gather raw materials.
So, essentially a zombie proof base is no worse than allowing a character to achieve any other reasonable goal - having plenty of ammo for their weapon of choice; planting crops for a sustainable food supply; brew antibiotics out of moldy bread and KNO3, in a beaker - antibiotics so powerful they cure the exact zombie infection that caused all those hordes in the first place and modern science / medical labs could not manage a similar feat?
2) Ah, when a player has a farm, huge supply of ammo, resources and antibiotics, allowing them to create a zombie proof base means . . . uhm, well, I guess they managed to craft and survive. Game over. How unsatisfying is that vs. super powered ninja mutent zombies tearing through building materials a typical survivor would never have access to or the ability to craft in the first place . . .
I see your point <LOL>
+1
Pretty much this. The normal standard zombies should not be able to pose a thread to a mid-late game build base. What the game needs is special zombies that pose a higher thread. For example some kind of giant behemoth zombie that can smash your walls with 1-2 hit. Something that makes you go " oh shi*" when you see it on the horizon, walzing towards your base. But that should be a rare occurance, best only when the 7 days horde arrives. Having to fight for the base once a week should be enough.
Shh, you'll make all the care-bears go bac to Minecraft lol. I completely agree with you and forgot where i read but "behemoth zombies" are in future updates i believe.
I love realiism, but survival gaming should be more than sitting up on your perch completely untouchable. Survival gamig is supposed to give you that thrill and fear of losing ones life and base. Take those away and you're nothing more than a buider (sim city) style game.
I've asked for this before, but everyone hated the idea. Not sure why because I think that would be epic. :) My idea wasn't a behemoth monster zombie because... where did this creature come from? My idea was a very tall, skinny horrifying demon like zombie made up of the remains of other corpses that has the rare and unfortunate ability to "raise" the dead...or to make dead zombies come back to life. Yes I know zombies are already dead. symantics. But you understand what I'm saying.
So, try to imagine you've been fighting 3 waves of feral hordes throughout the night. Your running low on ammo. Your base is all messed up. And then this scary as hell creature appears from the distance and shrieks raising up the dead you've slain all around it. That would be a "holy sh**" moment for sure. :)
Because it trivializs the game. Instead of having to worry about defense you just slap some blocks down and are safe forevor.
With your suggestion its oh look a horde. Let me place 3 blocks down and take a nap on top of them and they can't touch me. Or all these buildings made of stone are instant bases sinze combies can't break them.
If you want realism then we will have to start by first making it so if you cut down a tree you can bring back 30 pieces of wood at a time.
Then make it so if you break your leg you move at 10% of your maximum speed for the next 3 months and take a permanent hit to movement speed as your leg didn't heal properly.
Then we need to make it so you can't scrap any items in your inventory so you have to carry it all back to forge.
Then we have to change it so if you die once your charachter is deleted and you need to start over since its not realistic to have multiple lives.
Then we need to change it so you have to lay there and sleep while you stare at a blank screen because not sleeping isn't realistic.
Then it has to be changed so you can randomly get a cold and die of infection since thats realistic.
Then we need to change it so that you can carry 1 concrete block or 1 bucket of concrete mix at a time because those are heavy. You also need to wait 7 days before your concrete you placed is strong enough for anything to be placed on top.
And so on.
You sacrafice reality for the sake of gameplay. If you know what you are doing you can easily have a cobblestone base or higher in less then 3 days. If that base was zombie proof the entire game would be a joke. Just build walls around buildings and be perfectly safe. Build a wall around a lake and you have infinite water, infinite food, and 0 risk.
That is why zombies can break concrete and other blocks. The joy of this game is if you don't like it then its easy to change. So go ahead and modify your game and enjoy playing on easy mode.
Because this isn't a sci-fi demon game. The zombie cop is unsual enough and not entirely farfetched as he just has very powerful acidic bile which all humans do posess. We aren't going to have spider demons, pinkies, and floating pumpkins that fire rockets or hell princes raiding our base.
Just like the people who are modding in gauss rifles and lightsabers and other craz stuff. It sounds great to them but its not the direction TFP want to go.
Oooooh, I like this. A legion/granfalloon kinda zombie.
But how about: Some kinda zombie that can amass the corpses of other zombies. It appears near the end of the 7th night horde as a kinda "boss" of the horde. The more zombie bodies left lying around, the more it gathers, the stronger it becomes. Thus, it forces you to also clear out the corpses of the horde as well. Woe be to all those that like to just trivialize the blood moon by throwing down a few spikes and hang out on the roof of a building. They wind up with some real kinda Kaiju mother ♥♥♥♥♥♥ to deal with.
If they don't want the player to have "safe" place too soon, they can balance the game via skill now. And yes I think the player should not be a one man army. Crafting should take more time ( using the workbench while you do other things ). Scraping things should take more time.
I like the NPC idea.
Actually we rule the world because of our intellect, not because of our buildings that collapse, burn down and get ripped apart by natural disasters.We also destroy the world with our intellect and our weapons too.
Games have limits. If you made a game super realistic no one would play it. As I said previously if you want super realism you can't just pick and choose features that suit you. You'd have to add stuff such as weight limits to your inventory, time constraints etc to balance it out.
As it's been said, nothing is stopping you from making the changes that you want. The engine doesnt support doing 0 block damage but you can change it so the zombies do 1 damage to concrete and other materials you don't want them to. Just don't expect the dev's to waste their time on something like that. Go into the xml's and have fun. If that suits your vision of the game more power to you, it doesn't fit the dev's vision howevor .
Also NPC's are already coming, they are part of A15.
Also for those asking for super zombies. It's not happening. The dev's have said it repeatedly. What we have no is as sci-fi as they are getting. There won't be giant zombies or hell zombies or zombies wielding rocket launchers, or anything like that.